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Search found 840 matches
- Thu Mar 30, 2023 8:33 pm
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 106306
- Thu Mar 30, 2023 10:38 am
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 106306
- Wed Mar 29, 2023 11:07 pm
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 106306
Re: The Last of Us 2
Awesome!
How about: viewtopic.php?p=176975#p176975MichelCats wrote: ↑Wed Mar 29, 2023 10:47 pm ...I only wanted to know where to find the importer he was using...
- Wed Mar 29, 2023 11:02 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222646
Re: Frostbite model tools (Battlefield, Battlefront and others)
I've extracted the TOC files from Dead Space 2023, but how to convert the EBX sound files? Your best bet is to try/test FrostyToolSuite, no clue how well the game is supported or if even, so check it out. I've tried the Frostbite script "EBX to Asset" but it always asks me for the "G...
- Wed Mar 29, 2023 10:13 pm
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 106306
Re: The Last of Us 2
First things first, learn to edit your very last post, DO NOT spam with multiple posts one after another, and learn to edit the post DO NOT quote the WHOLE thing, its a mess. ...Where do I find this secascii add-on/plug-in for blender?... One of the developers threads, has that script included in on...
- Mon Mar 13, 2023 11:40 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222646
Re: Frostbite model tools (Battlefield, Battlefront and others)
I have a question here how to open these files?... I already explained what to do here: https://forum.xentax.com/viewtopic.php?p=190355#p190355 You seem to have disregard entirely my previous post at same link, your files are extracted WRONG, as i have already specified there are NO tools for the g...
- Wed Mar 08, 2023 8:51 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222646
Re: Frostbite model tools (Battlefield, Battlefront and others)
Yes, certain Frostbite games require a key entered in HEX values in order to decrypt assets from that specific game, if you type on google fifa key for frosty or something similar, you'll find it, that key is illegal to share over all out in the open.
- Wed Mar 08, 2023 1:31 am
- Forum: 3D/2D models
- Topic: Ridge Racer 7 [Car & Track samples included]
- Replies: 53
- Views: 9353
Re: Ridge Racer 7 [Car & Track samples included]
well I meant that from non-forum place like my friend's dm in discord but that's okay. :] You missed the whole point, you should have said something like, "hey guys i got helped from else where, this is what worked for me, maybe it will work for someone with similar experience" then you g...
- Sat Mar 04, 2023 5:10 pm
- Forum: Game Archive
- Topic: Army of Two: The Devil's Cartel.
- Replies: 3
- Views: 372
Re: Army of Two: The Devil's Cartel.
PS. No need to PM me for such things, keep it here so others can see and use the info to help themselves. ...I wanted to ask about the tool that you threw me ... how to use them? First install python 3 64-bit software. You download the master zip from the github link above, inside the 'frostbite2&q...
- Sat Mar 04, 2023 3:37 pm
- Forum: Game Archive
- Topic: Army of Two: The Devil's Cartel.
- Replies: 3
- Views: 372
Re: Army of Two: The Devil's Cartel.
...I used the "short" tutorial of the _zaramot_ wizard, but stopped at the fact that I have no idea how to unpack files with the .DAT extension... I checked the assets you posted, they are not extracted properly, what you need is the following set of scripts for proper extraction: https:/...
- Mon Jan 30, 2023 8:51 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222646
Re: Frostbite model tools (Battlefield, Battlefront and others)
...Any solution to this or why it might happen, or is there just know what around this... It is a known issue for SWBFII, i too tested the tool and there are quite a few issues with improper placement and/or missing, as i like the map too, i'm sure the dev knows them, once he will have time he migh...
- Thu Jan 26, 2023 9:35 pm
- Forum: 3D/2D models
- Topic: Far Cry 6 model tool
- Replies: 9
- Views: 2393
Re: Far Cry 6 model tool
viewtopic.php?p=187182#p187182Bebranuh2004 wrote: ↑Thu Jan 26, 2023 1:14 pmThis tool convert .xbg to .ascii format. How i can open .ascii? Noesis support only doesnt support this format, or i just dont have plugin for this
Also, edit the post, you quoted the whole thing, very messy.
- Mon Jan 23, 2023 10:02 pm
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 41
- Views: 16562
Re: Reverse Model Wireframe
Another full year has passed, Happy New Year! Bigchillghost, hope your well.Bigchillghost wrote: ↑Sun Jan 23, 2022 5:05 pm Well, what a surprise anniversary reminder. Happy New Year mono24!
But the project has been on hold ever since...
Still hoping the project hasn't fully died out, fingers crossed.
- Fri Jan 20, 2023 1:46 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222646
Re: Frostbite model tools (Battlefield, Battlefront and others)
No. What ever map tool you saw you can clearly see it being specified as to what game it supports.Deckardddd wrote: ↑Thu Jan 19, 2023 9:59 am Hey all, is it possible to use the map tool to extract maps from BFV?
- Mon Jan 09, 2023 10:21 pm
- Forum: 3D/2D models
- Topic: Ridge Racer 6 .DAT file
- Replies: 9
- Views: 1375
Re: Ridge Racer 6 .DAT file
Ah, ok, it is only an unpacker, and I wasn't sure what type of assets you had
I guess only thing missing is the MDL conversion support.