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Search found 840 matches
- Sat Sep 10, 2022 7:50 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222654
Re: Frostbite model tools (Battlefield, Battlefront and others)
...but still i can't dump the game. In order to dump i should run toc_heat.exe right?... It is described here: https://forum.xentax.com/viewtopic.php?p=181685#p181685 Except you use the Heat archive you got from here: https://forum.xentax.com/viewtopic.php?p=181813#p181813 It is the archive attache...
- Sat Sep 10, 2022 3:39 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222654
Re: Frostbite model tools (Battlefield, Battlefront and others)
...So I have to import 1 by 1; would you have an idea?... Blender itself has MANY limitations, its a tough pill to swallow as a 3D editor, in my personal opinion, but as far as i know it can not do multiple selections and load them one after another, it requires python scripts for batch import and ...
- Fri Sep 09, 2022 10:14 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222654
Re: Frostbite model tools (Battlefield, Battlefront and others)
...I can't find how to open or convert the .ascii files obtained with fb_terrain_swbf2.exe... Noesis or Blender can open those converted ASCIIs, as long as you provide to those tools the correct python script to load them, for Blender you can use: https://github.com/johnzero7/XNALaraMesh Also for B...
- Wed Aug 31, 2022 8:40 pm
- Forum: 3D/2D models
- Topic: Spiderman Remastered (PC) model tool
- Replies: 76
- Views: 20653
Re: Spiderman Remastered (PC) model tool
Depending what python script for importing the ASCIIs you have it can be either Noesis, or Blender. Blender recommended though, unless your talking about the import tool back in the game then is the one with *_mi.exe at the end.
- Wed Aug 31, 2022 8:21 pm
- Forum: 3D/2D models
- Topic: How to import models with all parts in their original places using Ninja Ripper Importer 1.3 in 3DS Max?
- Replies: 12
- Views: 1338
Re: How to import models with all parts in their original places using Ninja Ripper Importer 1.3 in 3DS Max?
...An example of this is some vehicles that, when imported, have all parts positioned at 0,0,0... I too have tested the older versions many times on various games, on some games you can be lucky to have certain assets positioned correctly as you see in-game including collisions too, which i find th...
- Mon Aug 29, 2022 8:27 pm
- Forum: 3D/2D models
- Topic: How to import models with all parts in their original places using Ninja Ripper Importer 1.3 in 3DS Max?
- Replies: 12
- Views: 1338
Re: How to import models with all parts in their original places using Ninja Ripper Importer 1.3 in 3DS Max?
...You forget to add that you need to PAY for the program, because it is no longer a free program. I didn't forget anything, there was no question to begin with IF free or paid tools are available for such tasks. ...before they turned greed... You need to slow your roll, this type of self entitleme...
- Sat Aug 27, 2022 5:04 pm
- Forum: 3D/2D models
- Topic: How to import models with all parts in their original places using Ninja Ripper Importer 1.3 in 3DS Max?
- Replies: 12
- Views: 1338
Re: How to import models with all parts in their original places using Ninja Ripper Importer 1.3 in 3DS Max?
Simple answer is NO.Dark Watcher wrote: ↑Sat Aug 27, 2022 3:47 pm...Is there any way to import all the parts (at once and in the right places) of a model ripped with Ninja Ripper 1.3?...
You must use the updated version 2 located here on the official website: https://ninjaripper.com/
- Fri Aug 19, 2022 7:06 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts & tools
Anyone have any ideas why the SMS importer keeps failing for me? ... A bit more information would help in identifying the problem but it seems based on your screenshot your using a new game that isn't fully supported by the script, also, the actual dev that made is long gone, no one else ever edite...
- Mon Jul 25, 2022 8:18 pm
- Forum: 3D/2D models
- Topic: Gran Turismo Sport (GTS/GT7) model tools
- Replies: 97
- Views: 45898
Re: Gran Turismo Sport (GTS/GT7) model tools
could you explain this more i cant seem to get it working First, fix the quote it is confusing a bit. What the dev means is that you drag/drop the "pack" asset on to the "GTS_pack.exe" tool to unpack it, example of a pack is "\crs\c024\pack", you will get a folder with...
- Fri Jul 22, 2022 11:58 pm
- Forum: 3D/2D models
- Topic: Gran Turismo Sport (GTS/GT7) model tools
- Replies: 97
- Views: 45898
Re: Gran Turismo Sport (GTS/GT7) model tools
...no matter what i put yes or no it stops for some reason?... No clue what that link was supposed to be, yet no picture is shown, anyway, if you type letter "y" and hit enter on keyboard the actual extraction of the assets will happen, do not actually write "yes", first thing t...
- Fri Jul 22, 2022 7:50 pm
- Forum: 3D/2D models
- Topic: Gran Turismo Sport (GTS/GT7) model tools
- Replies: 97
- Views: 45898
Re: Gran Turismo Sport (GTS/GT7) model tools
...Is there other tool except GTTOOLSSHARP? The code i am using in CMD is GTToolsSharp.exe gt7unpack -i gt.idx -o (output folder)? That is the right tool too use for extraction, and based on your example you forgot to specify the path for the .idx and you didn't leave "(output folder)" li...
- Mon Jul 18, 2022 7:48 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 100372
Re: Kingdom Hearts 3 (PS4)
If you want proper help, you must provide exact steps of what you did and why you got that error, follow closely, carefully, don't rush, then you'll see where you missed a important step, or what ever is you did.
- Sun Jul 17, 2022 2:50 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 100372
Re: Kingdom Hearts 3 (PS4)
do i need to install some plugin to import .ASCII to blender... Something like this should do, for statics i think is better because for skeletals i think it does not support proper bone rotations There are other ascii python scripts around here but cant remember what thread/post, you'll have to se...
- Fri Jul 15, 2022 11:41 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 100372
Re: Kingdom Hearts 3 (PS4)
viewtopic.php?p=162503#p162503SweetLemondropTea wrote: ↑Fri Jul 15, 2022 6:46 am...how do I import that into a 3d program like blender?
viewtopic.php?p=163016#p163016
After following those steps, you will get *.ASCII files which you get to import in Blender.
- Wed Jul 13, 2022 8:29 pm
- Forum: Game Archive
- Topic: ACExplorer - An Assassin's Creed .forge extractor and framework
- Replies: 44
- Views: 27402
Re: ACExplorer - An Assassin's Creed .forge extractor and framework
umm: viewtopic.php?f=16&t=22864Yanting Yet wrote: ↑Wed Jul 13, 2022 6:25 am...it is indeed possible to successfully export the models and maps in the game and restore them in other 3D software. Finally...
On tool's discord you'll find a more recent version, more support and updates.