Material Editor -> Submaterial -> Maps -> Diffuse Color Map -> Bitmap Parameters -> Alpha Source -> None (Opaque).
Check in all submaterials. Also check "2-Sided".
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 40 matches
- Sat Jul 16, 2011 6:43 am
- Forum: 3D/2D models
- Topic: The model become black when rendering
- Replies: 3
- Views: 1330
- Sun Jul 10, 2011 8:30 am
- Forum: 3D/2D models
- Topic: Disciples III - Renaissance [Solved]
- Replies: 6
- Views: 2692
Re: Disciples III - Renaissance [Solved]
Can anybody extract buildings, towns and other NON CHARACTER graphics with Dis3Tools?
- Fri Jul 08, 2011 5:45 pm
- Forum: Game Archive
- Topic: Might and Magic Heroes VI *.ORC
- Replies: 28
- Views: 16279
Might and Magic Heroes VI *.ORC
The contents of this post was deleted because of possible forum rules violation.
- Thu Jun 30, 2011 8:02 pm
- Forum: 3D/2D models
- Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
- Replies: 19
- Views: 11787
Re: Catherine[PS3] Microvolts[PC] nif importer Blender249
Hmm, Szkaradek123, do you know about blender importer for NIF-files? http://sourceforge.net/projects/niftool ... f_scripts/
- Fri Jun 17, 2011 2:58 pm
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 13189
Re: Archlord Game File Format
One man also can extract .DAT files - http://www.elitepvpers.com/forum/archlo ... hread.html
- Tue Jun 07, 2011 4:46 pm
- Forum: 3D/2D models
- Topic: League of Legends .SKN, .SKL, .ANM
- Replies: 20
- Views: 37833
League of Legends .SKN, .SKL, .ANM
League of Legends (LoL :) ) is a 3D game with character models in SKN file format, SKL is skeletal format and ANM is animation file format. I saw some tools for this game for importing models, but without animation. For example, script for Blender for import of SKN, or you can see SKN in 3D Object C...
- Wed May 11, 2011 7:32 am
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 14583
Re: No More Heroes: Heroes' Paradise
Hi, chrrox.
You always write
You always write
But never write about animation. You never tried to import animations too? I mean not this game only.Supports bones and weights.
- Sat Apr 30, 2011 11:56 am
- Forum: Game Archive
- Topic: .EXC, Legend of Blood archives
- Replies: 3
- Views: 1127
Re: .EXC, Legend of Blood archives
Thanks. Fast work!
- Sat Apr 30, 2011 7:36 am
- Forum: Game Archive
- Topic: .EXC, Legend of Blood archives
- Replies: 3
- Views: 1127
.EXC, Legend of Blood archives
*.EXC pseudoarchives from Legend of Blood (open beta). It is simple format, as I see in hex viewer. But I can't unpack it with existed unpackers and don't know how to write good BMS script. Anyone can help to extract? One: http://www.multiupload.com/W85LVZ2DTQ Inside the archive are NIF, KFM and KF ...
- Sat Feb 26, 2011 6:48 am
- Forum: 3D/2D models
- Topic: Rift: Planes of Telar (Uses Gamebryo Engine)
- Replies: 1
- Views: 1342
Re: Rift: Planes of Telar (Uses Gamebryo Engine)
Rift use version of Gamebryo Engine:
which currently unsupported by NIFSkope and NIFImporter (newest supported version 20.2.x.x). Try to use latest Blender-scripts for import those NIFs.Gamebryo File Format, Version 20.6.0.0