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by gaming1233
Sun Nov 14, 2010 5:27 pm
Forum: Graphic file formats
Topic: QuickBMS Graphics Extractor
Replies: 2
Views: 1458

Re: QuickBMS Graphics Extractor

Thanks! (: :) (:
by gaming1233
Sun Nov 14, 2010 5:50 am
Forum: Graphic file formats
Topic: QuickBMS Graphics Extractor
Replies: 2
Views: 1458

QuickBMS Graphics Extractor

:?: Could someone please write a QuickBMS Script that will extract .BMP, .JPG, .PNG, .ICO, and .PCX files from any file? :?:
by gaming1233
Sun Nov 14, 2010 5:43 am
Forum: Compressed files and methods
Topic: Microsoft Bob .ACT File
Replies: 12
Views: 4826

Re: Microsoft Bob .ACT File

Great work! :up:

I just noticed how identical MS BOB .ACT files are to Office 97 .ACT files.
And that both of those are the ancestors to Microsoft Agent .ACS files.
Maybe, after we're done with MS BOB, we could work on Office 97 and Microsoft Agent. :]
by gaming1233
Sat Nov 13, 2010 5:24 pm
Forum: Code Talk
Topic: QuickBMS Extractor Script
Replies: 0
Views: 1211

QuickBMS Extractor Script

Could someone help me and make a quickbms script that will extract .wav, and .mid/.midi files from any file?

Thanks.

EDIT: Never mind this post, I found out about JaederNaub, and it works perfect.
by gaming1233
Wed Oct 13, 2010 2:43 am
Forum: Compressed files and methods
Topic: Microsoft Bob .ACT File
Replies: 12
Views: 4826

Re: Microsoft Bob .ACT File

OK, I will try and keep with the graphics. 8) Sorry to be off-topic, but ZSPEAKER.ACT and ZVISIBLE.ACT don't appear to have sounds, so your script may not work with them. And looking through HOME.EXE with a hex editor shows a buch of strings. I'll rip them. :] Edit: Rippped 1 string,the string is: B...
by gaming1233
Wed Oct 13, 2010 1:17 am
Forum: Compressed files and methods
Topic: Microsoft Bob .ACT File
Replies: 12
Views: 4826

Re: Microsoft Bob .ACT File

Here is a full hex dump of ROVER.ACT: https://docs.google.com/leaf?id=0B-Tp7j4ENOEvODYxMjdjN2MtMDM5Yi00MzcyLWI0ZGMtMThhZjM4Nzg4NzU0&hl=en Each line is like much this: 00000000 4C 50 01 00 00 00 01 00 06 00 18 00 00 00 2D 8F 06 00 52 6F 76 65 72 00 46 00 01 00 C9 00 01 00 LP............-...Rover....
by gaming1233
Tue Oct 12, 2010 12:54 am
Forum: Graphic file formats
Topic: Inspector Gadget: Global Terror! [DOS] Graphic Ripping
Replies: 0
Views: 790

Inspector Gadget: Global Terror! [DOS] Graphic Ripping

I was was looking through my copy of Inspector Gadget: Global Terror! with TiledGGD when I found this inside GADGET.EXE:

Image


8D ANY HELP WITH INSPECTOR GADGET: GLOBAL TERROR! GRAPHICAL RIPPING IS APPRECIATED. 8D
by gaming1233
Tue Oct 12, 2010 12:32 am
Forum: Graphic file formats
Topic: Tom & Jerry Cat-astrophe Basement Map
Replies: 0
Views: 797

Tom & Jerry Cat-astrophe Basement Map

I was looking through Tom & Jerry Cat-astrophe's data when I found the file FSCREEN.LBM. Using XnView, I converted it into a .png which appears to be a map of the in-game house's basement. Download: https://docs.google.com/leaf?id=0B-Tp7j4ENOEvZjM3Y2E0NDQtMDRlZC00MmI4LWJkOWItNDlkNTI0OWRhMTZh&...
by gaming1233
Tue Oct 12, 2010 12:20 am
Forum: Audio file formats
Topic: Inspector Gadget: Global Terror! [DOS] EZI.HST
Replies: 0
Views: 818

Inspector Gadget: Global Terror! [DOS] EZI.HST

I was using Awave Studio again, and I found out that EZI.HST is a MIDI-like sequence. Obviously I converted it to a .MID file. Download EZI.HST: https://docs.google.com/leaf?id=0B-Tp7j4ENOEvMDgwZGEwNjQtNzMwMy00YjIyLWJlMjYtNzg0YTAwNGNjMDFl&hl=en Download EZI.MID: https://docs.google.com/leaf?id=0...
by gaming1233
Mon Oct 11, 2010 11:32 pm
Forum: Compressed files and methods
Topic: Microsoft Bob .ACT File
Replies: 12
Views: 4826

Re: Microsoft Bob .ACT File

:?: So if .ACT files aren't image files, what about these .ANIs? :?:

Download: https://docs.google.com/leaf?id=0B-Tp7j ... YTM3&hl=en
by gaming1233
Mon Oct 11, 2010 11:28 pm
Forum: Graphic file formats
Topic: Lemmings Chronicles Graphic Ripping
Replies: 0
Views: 776

Lemmings Chronicles Graphic Ripping

OK, so I was was looking through my copy of Lemmings Chronicles when I stumbled upon a couple .PCX files in the folder called FRONT. So I converted them to PNGs with XnView, nothing too special. Download: https://docs.google.com/leaf?id=0B-Tp7j4ENOEvMmUyNGJmY2EtNDNlMi00MjdmLThjYjEtNjJhN2Q1OTUwY2Qy&a...
by gaming1233
Mon Oct 11, 2010 10:30 pm
Forum: Code Talk
Topic: Pingus Unused Pacman World
Replies: 0
Views: 1484

Pingus Unused Pacman World

I was yet again looking through the Pingus data files, and stumbled upon this in worldmaps.xml <section name="misc"> <sprite name="pacman"> <image file="../images/worldmaps/pacman.jpg" /> </sprite> </section> So I looked for pacman worldmap data and found this file: Dow...
by gaming1233
Mon Oct 11, 2010 4:39 pm
Forum: Graphic file formats
Topic: Mario Teaches Typing 1 (CD) MVE and AV files
Replies: 1
Views: 1171

Re: Mario Teaches Typing 1 (CD) MVE and AV files

From what I can find, the av file extension is associated with Final Draft. So it may not be audio or video.
by gaming1233
Mon Oct 11, 2010 3:56 pm
Forum: Graphic file formats
Topic: Pac In Time Graphical Rips
Replies: 0
Views: 770

Pac In Time Graphical Rips

Using XnView, I was able to convert all the graphics (.LBM to .PNG) to more common formats.
And now, I present to you, the download links! :D

Download Graphics (.LBM to .PNG): https://docs.google.com/leaf?id=0B-Tp7j ... ZTdj&hl=en
by gaming1233
Mon Oct 11, 2010 6:31 am
Forum: Audio file formats
Topic: Pac In Time Sound Effect Rips
Replies: 0
Views: 757

Pac In Time Sound Effect Rips

Using FMJ-Software's Awave Studio, I was able to convert all the sound effects (.IFF to .WAV) to more common formats. And now, I present to you, the download links! :D Download Sound Effects (.IFF to .WAV): https://docs.google.com/leaf?id=0B-Tp7j4ENOEvMWZjYzBlNWYtOWJmMi00ZDI4LTgyNjktMGEwMDE4OThkNTRk...