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by porimac
Tue Aug 02, 2011 11:03 am
Forum: Game Archive
Topic: Persona 3 (psp) *.pac
Replies: 12
Views: 5960

Re: Persona 3 (psp) *.pac

Darkfox wrote:It also intrigues me that they use GMO instead of a proprietary format. Lately Atlus has been using NIF and GMO it seems.
I think there might be convenience of the "Subcontract developer".
They were using RMD in the former work,"Persona 3 (PS2)".
by porimac
Tue Aug 02, 2011 5:23 am
Forum: Game Archive
Topic: Persona 3 (psp) *.pac
Replies: 12
Views: 5960

Re: Persona 3 (psp) *.pac

I used GitMO for extract GMO files.
http://www.richwhitehouse.com/index.php ... nary/Media
Noesis supported GMO,TM2.
http://oasis.xentax.com/
You can convert any formats!
by porimac
Mon Aug 01, 2011 8:17 am
Forum: Holy Cow!
Topic: I tried
Replies: 11
Views: 4631

Re: I tried

I apologizes for insufficient respect u Guys to possible archive,write code and script.
Which post gave you the unpleasantness?
However, it might be synonymous with the thing "no idea", that is, "not understood what to be try".
sorry for my impertinent comments.
by porimac
Sat Jul 30, 2011 8:57 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37956

Re: (X360) Marvel Vs Capcom 3

DMI, jaden.
But really awesome, chrrox(wrote arc extractor script), MrAdults (product Noesis) and MVC3 staff.
I only applied ready-made textures for ready-made model. :)
by porimac
Fri Jul 29, 2011 6:44 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37956

Re: (X360) Marvel Vs Capcom 3

It is uncalled for.. :ninja:
Image
Oh its like DEVILMAN.
Dante DLC applied texture, wavefont OBJ model is here.
<sorry, It deleted.>
by porimac
Fri Jul 29, 2011 3:29 pm
Forum: 3D/2D models
Topic: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD convert
Replies: 31
Views: 10137

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Do you know how to import Persona 4 models too? well..It is mean extract "DATA.CVM" on "Persona 4" ? You can extract "DATA.CVM" same method. I love Persona 4 characters. And, I heard - New Anime of Persona 4 this october in Japan! Wow!:D But its off topic on this topic...
by porimac
Fri Jul 29, 2011 3:14 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37956

Re: (X360) Marvel Vs Capcom 3

You bet! :]
Ive been wanting texture applied Dante model, too!
by porimac
Fri Jul 29, 2011 1:31 pm
Forum: 3D/2D models
Topic: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD convert
Replies: 31
Views: 10137

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

I nothing more than to decompress.
Actually, how to decompress CVM file are well known. (google "CRI ROFS")
I only waiting, if guru shadowmoy do not post him converting tool.
You can thank him for that, not me :)
by porimac
Fri Jul 29, 2011 12:29 pm
Forum: 3D/2D models
Topic: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD convert
Replies: 31
Views: 10137

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Ohkeeyy. I explain as comprehensible as possible in some images . You have hex editor,right? (i wrote "binary editor".) Open "image.cvm" with your hex editor. Then, you see it like this. (some old hex editors can not open as too much big file.) http://img12.imageshack.us/img12/45...
by porimac
Fri Jul 29, 2011 8:05 am
Forum: 3D/2D models
Topic: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD convert
Replies: 31
Views: 10137

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Which are the models in image.cvm?
Did you do the method that had been my post or Apache3?
If you use my method, You can see "MODEL" folder in mounted virtual drive.

I rest assured that best effort will be made to you will can convert models.
I will never forsake you. :wink:
by porimac
Thu Jul 28, 2011 2:21 pm
Forum: Game Archive
Topic: Phantasy Star Online Blue Burst .PAC
Replies: 1
Views: 850

Re: Phantasy Star Online Blue Burst .PAC

http://schtserv.com/forum/viewtopic.php?f=40&t=295
You've got to try this tool.

However....I do nothing more than to steal what other auther made tools....sad..frustrating... :[
by porimac
Thu Jul 28, 2011 11:38 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37956

Re: (X360) Marvel Vs Capcom 3

It ended.
Please try this.
<sorry, It deleted.>
I attached texture on metaseq,
Hope it went well on your model viewer... :oops:
by porimac
Thu Jul 28, 2011 10:05 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37956

Re: (X360) Marvel Vs Capcom 3

jaden wrote: I already and export the model at obj and applying the texture but its to much mesh to assign its about 150 part to be assigned,can you help me rexil if you have time ??
I trying attaching texture for Dante handling.
Can you hold on?
by porimac
Wed Jul 27, 2011 9:54 pm
Forum: Tutorials
Topic: Transparent dds file
Replies: 6
Views: 5075

Re: Transparent dds file

About the sample files only one file opened with me witch was the one with the HI picture, the blank one was black and didn't work. It is a meaning of a comparison each other. However, the explanation did not suffice, sorry. But I believed that ur problem is solved, If you use "DirectX Texture...