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Search found 109 matches
- Sat Jul 23, 2011 6:08 pm
- Forum: Game Archive
- Topic: Persona 3 (psp) *.pac
- Replies: 12
- Views: 5960
Re: Persona 3 (psp) *.pac
Hi,szfzafa! > Did u wrote an importer plugin for Metaseq on ur own? As Mr.chrrox say,I use Noesis. > But they look..sort of..sniffy.. It's so hard... I used this tool to extract *.tm2 files. http://www.geocities.jp/noretales/tool.html ..This Tool made by Japanese, myself included. I hope this isn't ...
- Mon Jul 11, 2011 8:10 am
- Forum: Game Archive
- Topic: Persona 3 (psp) *.pac
- Replies: 12
- Views: 5960
Re: Persona 3 (psp) *.pac
YATTA!!
I learned extractable file type from reading Rick's code.
Fortunately,I can found tm2(headed "TIM2") file from pac.
Thanks a million, Rick.
I learned extractable file type from reading Rick's code.
Fortunately,I can found tm2(headed "TIM2") file from pac.
Thanks a million, Rick.
- Fri Jul 08, 2011 4:39 am
- Forum: Game Archive
- Topic: Persona 3 (psp) *.pac
- Replies: 12
- Views: 5960
Re: Persona 3 (psp) *.pac
Thanks,Rick!! But.. I have no idea what to do. I tried open your files at MS Visual Studio 2010. but dialoged "cannot open,because different version". I have no idea what to do. and I could some model(GMO files) rip with gitMO from *.pac files. but they have no textures... I want to extrac...
- Thu Jul 07, 2011 10:17 am
- Forum: Game Archive
- Topic: Persona 3 (psp) *.pac
- Replies: 12
- Views: 5960
Re: Persona 3 (psp) *.pac
I could not unzip files *.pac too.
attached sample.
<sorry, It deleted.>
attached sample.
<sorry, It deleted.>