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by AirOne
Fri Oct 14, 2011 8:59 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746859

Re: Forza Motorsport Resource Extraction (.carbin)

@Ernegien: Will your Forza Studio use the scale of the models to the same size as FM3 models? Or will it export the new size FM4 uses? :] FM4 models are at right scale (1 unit in max = 1 meter), don't try to use same scale than FM3 models. You may now correctly place wheels on X and Y axis using Pa...
by AirOne
Thu Oct 13, 2011 12:37 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746859

Re: Forza Motorsport Resource Extraction (.carbin)

Did you know if pivot points for doors, hood and trunk are stored into car_skeleton.gr2 or car_animations.gr2? With Granny Viewer I can see these are granny2.dll v2.8.40.0 files, refering to an original MAX file (confirmed into versiondata.xml). By the way no more weired vertex into Max when importi...
by AirOne
Tue Oct 11, 2011 1:18 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746859

Re: Forza Motorsport Resource Extraction (.carbin)

FM4AutoUnpacker http://www.deviantart.com/download/262859797/fm4autounpacker_by_airone-d4chzx1.zip Extract "FM4AutoUnpacker" on "C:\". Copy "quickbms.exe", "zip.bms" and "FM4cars.bat" into FM4 cars directory (\Media\cars). Launch "FM4cars.bat&qu...
by AirOne
Tue Oct 05, 2010 3:34 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746859

Re: Forza Motorsport Resource Extraction (.carbin)

@ SergioMB

Personnaly I use 3dsmax8 with DAE import plugin and everything is fine.

[center]Image[/center]
by AirOne
Wed Sep 08, 2010 9:53 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746859

Re: Forza Motorsport Resource Extraction (.carbin)

@ damusto
You want something like this?
Image
Try this:
Import CARBIN with Forza Studio and export as OBJ.
Import OBJ with DeepExploration and export as X.
Import X with 3DSimEd and export as DAE.
Import DAE with 3dsmax and you're done!