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Search found 35 matches
- Fri Oct 14, 2011 8:59 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746859
Re: Forza Motorsport Resource Extraction (.carbin)
@Ernegien: Will your Forza Studio use the scale of the models to the same size as FM3 models? Or will it export the new size FM4 uses? :] FM4 models are at right scale (1 unit in max = 1 meter), don't try to use same scale than FM3 models. You may now correctly place wheels on X and Y axis using Pa...
- Thu Oct 13, 2011 12:37 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746859
Re: Forza Motorsport Resource Extraction (.carbin)
Did you know if pivot points for doors, hood and trunk are stored into car_skeleton.gr2 or car_animations.gr2? With Granny Viewer I can see these are granny2.dll v2.8.40.0 files, refering to an original MAX file (confirmed into versiondata.xml). By the way no more weired vertex into Max when importi...
- Tue Oct 11, 2011 1:18 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746859
Re: Forza Motorsport Resource Extraction (.carbin)
FM4AutoUnpacker http://www.deviantart.com/download/262859797/fm4autounpacker_by_airone-d4chzx1.zip Extract "FM4AutoUnpacker" on "C:\". Copy "quickbms.exe", "zip.bms" and "FM4cars.bat" into FM4 cars directory (\Media\cars). Launch "FM4cars.bat&qu...
- Tue Oct 05, 2010 3:34 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746859
Re: Forza Motorsport Resource Extraction (.carbin)
@ SergioMB
Personnaly I use 3dsmax8 with DAE import plugin and everything is fine.
[center][/center]
Personnaly I use 3dsmax8 with DAE import plugin and everything is fine.
[center][/center]
- Wed Sep 08, 2010 9:53 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746859
Re: Forza Motorsport Resource Extraction (.carbin)
@ damusto
You want something like this?
Try this:
Import CARBIN with Forza Studio and export as OBJ.
Import OBJ with DeepExploration and export as X.
Import X with 3DSimEd and export as DAE.
Import DAE with 3dsmax and you're done!
You want something like this?
Try this:
Import CARBIN with Forza Studio and export as OBJ.
Import OBJ with DeepExploration and export as X.
Import X with 3DSimEd and export as DAE.
Import DAE with 3dsmax and you're done!