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Search found 127 matches
- Thu Jan 03, 2013 1:11 pm
- Forum: 3D/2D models
- Topic: Tales of the World: Radiant Mythology 2 ARC
- Replies: 3
- Views: 2190
Re: Tales of the World: Radiant Mythology 2 ARC
Oh, thanks so much! Would it be possible to get models from Tales of The World: Radiant Mythology 3? Just need to find a way to extract them from the BDI file.
- Thu Jan 03, 2013 6:37 am
- Forum: 3D/2D models
- Topic: Tales of the World: Radiant Mythology 2 ARC
- Replies: 3
- Views: 2190
Tales of the World: Radiant Mythology 2 ARC
Format(s): ARC (Containter files) MDL, (Model files), ani (animation files), ppt(textures). Since I cannot post the file, someone with the game will have to try it, but if I remember, there is some tools to extract the ARC files to get the MDL files which I need. I hope someone can answer my post. I...
- Thu Jan 03, 2013 4:37 am
- Forum: Game specific tools
- Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
- Replies: 16
- Views: 12441
Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
Anyone have the links to these? There is only the source and I have no idea how to compile. I need to tools for Tales of the World Radiant Mythology 3.
- Thu Aug 09, 2012 11:21 am
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
Sorry forgot.
![Image](https://dl.dropbox.com/u/32409323/final.png)
![Image](https://dl.dropbox.com/u/32409323/final.png)
- Wed Aug 08, 2012 9:49 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
Those are the only BSP files in the .one archive. I think I found out where the geometry is found, but no actual way to rip the file.
- Wed Aug 08, 2012 6:06 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
It's in the same pack i PM'd you. I'll Pm you again though.
- Wed Aug 08, 2012 4:22 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
Yea, I sent to the Shadow The Hedgehog ones, dunno if you looked at them. Your tool will load them them just fine, but when imported into max, they are blank.
- Wed Aug 08, 2012 11:39 am
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
Have you looked at the Shadow The Hedgehog ones? It's the same BSP version, but they don't have the FFF014.
Also, thanks for the tool. By the way, do you mind if I upload this and post this one Sonic Retro?
Also, thanks for the tool. By the way, do you mind if I upload this and post this one Sonic Retro?
- Tue Aug 07, 2012 9:35 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
Tried yours and still get the read error. The smaller sized BSP worked fine with anything unchecked though The bigger filesize crashed with this error. https://dl.dropbox.com/u/32409323/error2.png If I check any other options, I still get the read file error. Edit: it working again. Weird. The one I...
- Tue Aug 07, 2012 4:24 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
Ah.
![Image](https://dl.dropbox.com/u/32409323/ah.png)
So, after this bit? I blank it out with 00s or just out right delete the section?
Both gave methods gave me that end of file error.=/
![Image](https://dl.dropbox.com/u/32409323/ah.png)
So, after this bit? I blank it out with 00s or just out right delete the section?
Both gave methods gave me that end of file error.=/
- Tue Aug 07, 2012 4:07 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
Have to remove them manually? So, would the extra bytes be after FFFF0014? I see "FF FF 00 14 All through out the file.
- Tue Aug 07, 2012 2:22 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
renderware bsp is easy format based on chunks. the problem is that any developer could add own chunks there, so default RW tools do not work with these files. same story with exporter. default bsps will doubtly work in games because of lack of specific chunks. 1st of all try to combine 'have normal...
- Sun Aug 05, 2012 6:59 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
I've talked with someone who has it, they said it has an exporter, but not importer, and it's for Max4-5. They have a worldviewer when you can open the BSP files and use 3DXRipper, but you won't get the textures or vertex color. At least, I don't think so. I heard this really easy format, but no one...
- Sat Aug 04, 2012 5:08 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
Well, you do get the bones (as dummies) and vertex data, but no animation data or something like that. However, I'm more interested with importing the BSP, which contains the stage geometry. If I wanted the character models then, I can get them from Model Resource. Also, I got the TXD to read, I jus...
- Fri Aug 03, 2012 3:13 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 8161
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
Yes, they are, but they're a different format than what Source Engine uses (BSP version 20-23) or other games that uses BSP. The DFF I have no problem with. Using RW Analyze, i can convert Sonic Heroes DFF (v3.5) to GTA3-SA's DFF format (v3.4) and then use Kam's scripts to import them into max. The ...