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by Rimbros
Fri Aug 05, 2011 11:12 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 64247

Re: Dragon Age 2 (PC)

I take a view of all this abouth mod Dragon Age II and its very good (i expert in Moding Mu Online and Ran Online thinks), the real trouble its the important information and skill to do this its missing in thousand and thousands of trash posts, the one i rescue its the programs necesary to mod: Insa...
by Rimbros
Fri Aug 05, 2011 7:23 pm
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 19142

Re: TwelveSky 2 Model Format

Code wrothed by fatduck for 12sky dword ?? //header?? dword ?? //header?? float Emission float_4 color1 float_4 color2 byte_76 ?? dword numMatrix dword numVerts dword ?? //same as numVerts dword numFaceIdx struct Animation { float_12 Matrix3X4 float_4 sphereXYZR } struct AnimatedVert { float_3 posXY...
by Rimbros
Sat Jul 30, 2011 6:57 pm
Forum: 3D/2D models
Topic: Titan Quest 3D Files Format
Replies: 20
Views: 8799

Re: Titan Quest 3D Files Format

Its true!!!! the bones should follow the red-lined path, its really posible this missalign the structure :mrgreen: good advance Gameboyo.
by Rimbros
Sat Jul 30, 2011 6:49 pm
Forum: 3D/2D models
Topic: Abouth Moding Games
Replies: 0
Views: 525

Abouth Moding Games

A this time i only know only 2 Games its posible put models inside, one its Mu Online and the other its Ran Online, bad for me the games are old, the last year y try put inside of GTA IV the Barler of Lineage (3 or 4 Meters heigh) Like a Big Monster of course this with replace system cause of added ...
by Rimbros
Sat Jul 30, 2011 6:41 pm
Forum: 3D/2D models
Topic: (PC) MMO Maestia
Replies: 15
Views: 4240

Re: (PC) MMO Maestia

Thanks man now i see the models use multi-material composition.
by Rimbros
Wed Jul 27, 2011 1:02 am
Forum: 3D/2D models
Topic: [NOT SOLVED!] PS2 rip textures?
Replies: 17
Views: 5542

Re: [NOT SOLVED!] PS2 rip textures?

You need respect the people boy, more the people its trying help you, i know the issue you have, its the same i see in something times, if you want rip textures and have troubles forget pcsx2, i only have 2 words for you and you need investigate the rest: 3Dvia print screen KoichiSenada plugins for ...
by Rimbros
Tue Jul 26, 2011 11:20 pm
Forum: 3D/2D models
Topic: Battle of the Immortals Game File Format
Replies: 21
Views: 6235

Re: Battle of the Immortals Game File Format

Good job finale, i never see this format before *..m4f
by Rimbros
Tue Jul 26, 2011 7:53 pm
Forum: 3D/2D models
Topic: Valiant MMO
Replies: 15
Views: 4916

Re: Valiant MMO

finale00 wrote:The format is provided. You can write your it yourself :P
I am 3D Modeler i dont know abouth code, but if you can help on thist and post a little tutorial abouth how to write bms or max script this can be usefull :P cheers.
by Rimbros
Tue Jul 26, 2011 1:27 am
Forum: 3D/2D models
Topic: Valiant MMO
Replies: 15
Views: 4916

Re: Valiant MMO

finale00 wrote:Valiant and Argo use the same format for items.

viewtopic.php?p=55952#p55952
I see its the same format for items Valiant and Argo, but i cant found the script to import the objects in max or blender finished and working, :mrgreen:
by Rimbros
Tue Jul 26, 2011 12:45 am
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 19142

Re: TwelveSky 2 Model Format

The model format fatduck reference to is for the 1st Twelve Sky. The samples uploaded here are for twelve sky 2. Same developer, so maybe that's why same format used for the files, but the model format seems difference I think. You can get the first game http://download.mmosite.com/html/1/2252/ to ...
by Rimbros
Tue Jul 26, 2011 12:40 am
Forum: 3D/2D models
Topic: Tales of Fantasy
Replies: 19
Views: 6136

Re: Tales of Fantasy

The textures can come with 3 or 4 variants it think, maybe its posible make the bms to make all the textures with all the variants, 1 of this size variants its right and the others are bad files, if its posible make the batch to convert all the textures to all the posible sizes or formats i think it...
by Rimbros
Sat Jul 23, 2011 8:40 pm
Forum: 3D/2D models
Topic: Valiant MMO
Replies: 15
Views: 4916

Re: Valiant MMO

Thanks chroxxx this game have very good stuff, anyway this maxscript support valiant models but not all, not support Item files cause have another model file format, maybe you can take a view.

Sample Files
http://www.megaupload.com/?d=H167HLTN
by Rimbros
Sat Jul 23, 2011 8:28 pm
Forum: 3D/2D models
Topic: AION cgf to collada converter
Replies: 78
Views: 48052

Re: AION cgf to collada converter

Axolotl wrote:Szkaradek123 great work, thanks.
But is it possible to see something like this script for 3ds Max?
Its not posible i think cause its more dificulty make this for max.
by Rimbros
Sat Jul 23, 2011 2:27 am
Forum: 3D/2D models
Topic: Tales of Fantasy
Replies: 19
Views: 6136

Re: Tales of Fantasy

Thanks man but this its a very slow way, something idea abouth make bms converter one for each image size? its posible put all the textures in one folder then use bms to convert 128x128 all textures?, and use another bms to convert to redeable texture 256x256 all the textures in one folder?, with pr...
by Rimbros
Thu Jul 21, 2011 10:21 pm
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 19142

Re: TwelveSky 2 Model Format

I changed it to tsmdl so people wouldn't assume it's one of the common mdl formats. Plus it makes it easier for me. Archiver also works without login: http://gameresearch.5d6d.com/archiver/tid-96.html Well its not a common mdl but can you write a bms or something importer to load this format? i fou...