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Search found 494 matches
- Fri Aug 05, 2011 11:12 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 64247
Re: Dragon Age 2 (PC)
I take a view of all this abouth mod Dragon Age II and its very good (i expert in Moding Mu Online and Ran Online thinks), the real trouble its the important information and skill to do this its missing in thousand and thousands of trash posts, the one i rescue its the programs necesary to mod: Insa...
- Fri Aug 05, 2011 7:23 pm
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 19142
Re: TwelveSky 2 Model Format
Code wrothed by fatduck for 12sky dword ?? //header?? dword ?? //header?? float Emission float_4 color1 float_4 color2 byte_76 ?? dword numMatrix dword numVerts dword ?? //same as numVerts dword numFaceIdx struct Animation { float_12 Matrix3X4 float_4 sphereXYZR } struct AnimatedVert { float_3 posXY...
- Sat Jul 30, 2011 6:57 pm
- Forum: 3D/2D models
- Topic: Titan Quest 3D Files Format
- Replies: 20
- Views: 8799
Re: Titan Quest 3D Files Format
Its true!!!! the bones should follow the red-lined path, its really posible this missalign the structure good advance Gameboyo.
- Sat Jul 30, 2011 6:49 pm
- Forum: 3D/2D models
- Topic: Abouth Moding Games
- Replies: 0
- Views: 525
Abouth Moding Games
A this time i only know only 2 Games its posible put models inside, one its Mu Online and the other its Ran Online, bad for me the games are old, the last year y try put inside of GTA IV the Barler of Lineage (3 or 4 Meters heigh) Like a Big Monster of course this with replace system cause of added ...
- Sat Jul 30, 2011 6:41 pm
- Forum: 3D/2D models
- Topic: (PC) MMO Maestia
- Replies: 15
- Views: 4240
Re: (PC) MMO Maestia
Thanks man now i see the models use multi-material composition.
- Wed Jul 27, 2011 1:02 am
- Forum: 3D/2D models
- Topic: [NOT SOLVED!] PS2 rip textures?
- Replies: 17
- Views: 5542
Re: [NOT SOLVED!] PS2 rip textures?
You need respect the people boy, more the people its trying help you, i know the issue you have, its the same i see in something times, if you want rip textures and have troubles forget pcsx2, i only have 2 words for you and you need investigate the rest: 3Dvia print screen KoichiSenada plugins for ...
- Tue Jul 26, 2011 11:20 pm
- Forum: 3D/2D models
- Topic: Battle of the Immortals Game File Format
- Replies: 21
- Views: 6235
Re: Battle of the Immortals Game File Format
Good job finale, i never see this format before *..m4f
- Tue Jul 26, 2011 7:53 pm
- Forum: 3D/2D models
- Topic: Valiant MMO
- Replies: 15
- Views: 4916
Re: Valiant MMO
I am 3D Modeler i dont know abouth code, but if you can help on thist and post a little tutorial abouth how to write bms or max script this can be usefull cheers.finale00 wrote:The format is provided. You can write your it yourself
- Tue Jul 26, 2011 1:27 am
- Forum: 3D/2D models
- Topic: Valiant MMO
- Replies: 15
- Views: 4916
Re: Valiant MMO
I see its the same format for items Valiant and Argo, but i cant found the script to import the objects in max or blender finished and working,
- Tue Jul 26, 2011 12:45 am
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 19142
Re: TwelveSky 2 Model Format
The model format fatduck reference to is for the 1st Twelve Sky. The samples uploaded here are for twelve sky 2. Same developer, so maybe that's why same format used for the files, but the model format seems difference I think. You can get the first game http://download.mmosite.com/html/1/2252/ to ...
- Tue Jul 26, 2011 12:40 am
- Forum: 3D/2D models
- Topic: Tales of Fantasy
- Replies: 19
- Views: 6136
Re: Tales of Fantasy
The textures can come with 3 or 4 variants it think, maybe its posible make the bms to make all the textures with all the variants, 1 of this size variants its right and the others are bad files, if its posible make the batch to convert all the textures to all the posible sizes or formats i think it...
- Sat Jul 23, 2011 8:40 pm
- Forum: 3D/2D models
- Topic: Valiant MMO
- Replies: 15
- Views: 4916
Re: Valiant MMO
Thanks chroxxx this game have very good stuff, anyway this maxscript support valiant models but not all, not support Item files cause have another model file format, maybe you can take a view.
Sample Files
http://www.megaupload.com/?d=H167HLTN
Sample Files
http://www.megaupload.com/?d=H167HLTN
- Sat Jul 23, 2011 8:28 pm
- Forum: 3D/2D models
- Topic: AION cgf to collada converter
- Replies: 78
- Views: 48052
Re: AION cgf to collada converter
Its not posible i think cause its more dificulty make this for max.Axolotl wrote:Szkaradek123 great work, thanks.
But is it possible to see something like this script for 3ds Max?
- Sat Jul 23, 2011 2:27 am
- Forum: 3D/2D models
- Topic: Tales of Fantasy
- Replies: 19
- Views: 6136
Re: Tales of Fantasy
Thanks man but this its a very slow way, something idea abouth make bms converter one for each image size? its posible put all the textures in one folder then use bms to convert 128x128 all textures?, and use another bms to convert to redeable texture 256x256 all the textures in one folder?, with pr...
- Thu Jul 21, 2011 10:21 pm
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 19142
Re: TwelveSky 2 Model Format
I changed it to tsmdl so people wouldn't assume it's one of the common mdl formats. Plus it makes it easier for me. Archiver also works without login: http://gameresearch.5d6d.com/archiver/tid-96.html Well its not a common mdl but can you write a bms or something importer to load this format? i fou...