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Search found 494 matches
- Thu Sep 08, 2011 9:13 pm
- Forum: 3D/2D models
- Topic: RF Online .MSH Format + Source
- Replies: 8
- Views: 3245
Re: RF Online .MSH Format + Source
Models are attached to bones often...right? So that is the key :) The bones folder its out of the mesh files, and the conversor msh/obj keep only the uvmaps. Weights are lost in the convert proces, if you can take a view of the original files posted or the source codes maybe can keep out one good c...
- Thu Sep 08, 2011 1:24 am
- Forum: 3D/2D models
- Topic: Battle of the Immortals
- Replies: 12
- Views: 5052
Re: Battle of the Immortals
Thanks chroxxx this its amazing realease.
- Thu Sep 08, 2011 1:19 am
- Forum: 3D/2D models
- Topic: RF Online .MSH Format + Source
- Replies: 8
- Views: 3245
Re: RF Online .MSH Format + Source
yes but the body parts have cuts also in the half parts, then need snap vertexs separated to make only the pants, the trouble its not the models are in the 0,0,0 coordenates the problem its the boyd parts have lots of cuts or separated in lots of meshes, the question its maybe anyone can make a impo...
- Wed Sep 07, 2011 8:25 pm
- Forum: 3D/2D models
- Topic: RF Online .MSH Format + Source
- Replies: 8
- Views: 3245
Re: RF Online .MSH Format + Source
Mmmm i see this tool converter before and its a true head pain, i extract sets but a the least i import and have around 20 meshes by set (normal its 5 helm, gloves, pants etc) all he parts are moved to x=0 y=0 z=0 coordenates a the least its a big trash mountain meshes, i hope anyone can fix this too.
- Wed Sep 07, 2011 6:39 pm
- Forum: 3D/2D models
- Topic: Cabal Online File Format
- Replies: 39
- Views: 10178
Re: Cabal Online File Format
The point and the Imposible its since this game its in the Network nowhere can make a importer for .ECH files, this have all the armors stored on this format.
- Sat Sep 03, 2011 6:54 pm
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 19142
Re: TwelveSky 2 Model Format
Anyone can make the blender or max script to load? This can be usefully .
- Fri Sep 02, 2011 11:57 pm
- Forum: 3D/2D models
- Topic: Cabal Online File Format
- Replies: 39
- Views: 10178
Re: Cabal Online File Format
* Added animation importing I remember opening up model files. All the characters where at origin and I had to manually delete costumes untill I found witch one I wanted, very heavy files because all was loaded. But costumes, animations and everything loaded. The script is from ragezone forum and w...
- Thu Sep 01, 2011 6:50 pm
- Forum: 3D/2D models
- Topic: Cabal Online File Format
- Replies: 39
- Views: 10178
Re: Cabal Online File Format
.EBM files can be unpacked this its posible i remember with something blender script, now the .ebm files can be exported back to the game file format of course, i talk abouth .ech format, .ech format its the format of the armors and costumes stored in this files, i talk abouth maybe its posible firs...
- Thu Sep 01, 2011 1:09 am
- Forum: 3D/2D models
- Topic: Cabal Online File Format
- Replies: 39
- Views: 10178
Cabal Online File Format
The contents of this post was deleted because of possible forum rules violation.
- Wed Aug 24, 2011 10:38 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 14988
Re: Soul of the Ultimate Nation Model Format
Max Script for SUN doesnt exist, this its a image of model loaded in blender with skara plugin and exported to Max, stop ask to nightsqual05 cause he not have this, its only a joke post.
- Wed Aug 24, 2011 12:22 am
- Forum: 3D/2D models
- Topic: Problem with importing AION models into blender.
- Replies: 8
- Views: 3962
Re: Problem with importing AION models into blender.
Its True the script of Skaradek fail to load 60% of the models in blender
- Fri Aug 19, 2011 1:34 am
- Forum: 3D/2D models
- Topic: [PC]Dungeon siege 3 Blender249 importer(.actor)
- Replies: 15
- Views: 6239
Re: [PC]Dungeon siege 3 Blender249 importer(.actor)
This game its very rare, where i can found this model, i search in all the files and cant found....
- Tue Aug 09, 2011 10:36 pm
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 19142
Re: TwelveSky 2 Model Format
Amazing advance finale , its good see someone can keep out the models.
- Tue Aug 09, 2011 12:57 am
- Forum: 3D/2D models
- Topic: Marvel Ultimate Aliance Model Format and X-Men Legends .IGB
- Replies: 7
- Views: 5620
Re: Marvel Ultimate Aliance Model Format and X-Men Legends .
This its a Old post abouth Alchemy Exporter http://forum.xentax.com/viewtopic.php?f=16&t=2915 the question its this, every game have diferent skeletal or bones structure, on this old post i see a death link to Alchemy Exporter, but how i can know or load the right bones structure of the Marvel U...
- Sat Aug 06, 2011 9:07 pm
- Forum: 3D/2D models
- Topic: Blender import template
- Replies: 2
- Views: 1003
Re: Blender import template
The explanation i search jojojo, thanks man its very good.