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by Rimbros
Thu Sep 08, 2011 9:13 pm
Forum: 3D/2D models
Topic: RF Online .MSH Format + Source
Replies: 8
Views: 3245

Re: RF Online .MSH Format + Source

Models are attached to bones often...right? So that is the key :) The bones folder its out of the mesh files, and the conversor msh/obj keep only the uvmaps. Weights are lost in the convert proces, if you can take a view of the original files posted or the source codes maybe can keep out one good c...
by Rimbros
Thu Sep 08, 2011 1:24 am
Forum: 3D/2D models
Topic: Battle of the Immortals
Replies: 12
Views: 5052

Re: Battle of the Immortals

Thanks chroxxx this its amazing realease. :D
by Rimbros
Thu Sep 08, 2011 1:19 am
Forum: 3D/2D models
Topic: RF Online .MSH Format + Source
Replies: 8
Views: 3245

Re: RF Online .MSH Format + Source

yes but the body parts have cuts also in the half parts, then need snap vertexs separated to make only the pants, the trouble its not the models are in the 0,0,0 coordenates the problem its the boyd parts have lots of cuts or separated in lots of meshes, the question its maybe anyone can make a impo...
by Rimbros
Wed Sep 07, 2011 8:25 pm
Forum: 3D/2D models
Topic: RF Online .MSH Format + Source
Replies: 8
Views: 3245

Re: RF Online .MSH Format + Source

Mmmm i see this tool converter before and its a true head pain, i extract sets but a the least i import and have around 20 meshes by set (normal its 5 helm, gloves, pants etc) all he parts are moved to x=0 y=0 z=0 coordenates a the least its a big trash mountain meshes, i hope anyone can fix this too.
by Rimbros
Wed Sep 07, 2011 6:39 pm
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 10178

Re: Cabal Online File Format

The point and the Imposible its since this game its in the Network nowhere can make a importer for .ECH files, this have all the armors stored on this format.
by Rimbros
Sat Sep 03, 2011 6:54 pm
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 19142

Re: TwelveSky 2 Model Format

Anyone can make the blender or max script to load? This can be usefully 8D .
by Rimbros
Fri Sep 02, 2011 11:57 pm
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 10178

Re: Cabal Online File Format

* Added animation importing I remember opening up model files. All the characters where at origin and I had to manually delete costumes untill I found witch one I wanted, very heavy files because all was loaded. But costumes, animations and everything loaded. The script is from ragezone forum and w...
by Rimbros
Thu Sep 01, 2011 6:50 pm
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 10178

Re: Cabal Online File Format

.EBM files can be unpacked this its posible i remember with something blender script, now the .ebm files can be exported back to the game file format of course, i talk abouth .ech format, .ech format its the format of the armors and costumes stored in this files, i talk abouth maybe its posible firs...
by Rimbros
Thu Sep 01, 2011 1:09 am
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 10178

Cabal Online File Format

The contents of this post was deleted because of possible forum rules violation.
by Rimbros
Wed Aug 24, 2011 10:38 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 14988

Re: Soul of the Ultimate Nation Model Format

Max Script for SUN doesnt exist, this its a image of model loaded in blender with skara plugin and exported to Max, stop ask to nightsqual05 cause he not have this, its only a joke post.
by Rimbros
Wed Aug 24, 2011 12:22 am
Forum: 3D/2D models
Topic: Problem with importing AION models into blender.
Replies: 8
Views: 3962

Re: Problem with importing AION models into blender.

Its True the script of Skaradek fail to load 60% of the models in blender

Image
by Rimbros
Fri Aug 19, 2011 1:34 am
Forum: 3D/2D models
Topic: [PC]Dungeon siege 3 Blender249 importer(.actor)
Replies: 15
Views: 6239

Re: [PC]Dungeon siege 3 Blender249 importer(.actor)

This game its very rare, where i can found this model, i search in all the files and cant found....

Image
by Rimbros
Tue Aug 09, 2011 10:36 pm
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 19142

Re: TwelveSky 2 Model Format

Amazing advance finale :D , its good see someone can keep out the models.
by Rimbros
Tue Aug 09, 2011 12:57 am
Forum: 3D/2D models
Topic: Marvel Ultimate Aliance Model Format and X-Men Legends .IGB
Replies: 7
Views: 5620

Re: Marvel Ultimate Aliance Model Format and X-Men Legends .

This its a Old post abouth Alchemy Exporter http://forum.xentax.com/viewtopic.php?f=16&t=2915 the question its this, every game have diferent skeletal or bones structure, on this old post i see a death link to Alchemy Exporter, but how i can know or load the right bones structure of the Marvel U...
by Rimbros
Sat Aug 06, 2011 9:07 pm
Forum: 3D/2D models
Topic: Blender import template
Replies: 2
Views: 1003

Re: Blender import template

The explanation i search jojojo, thanks man its very good.