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by Gh0stBlade
Mon Sep 17, 2018 11:42 am
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 96542

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Image


First mesh is out, normals data looks weird though, not same method used to compress on earlier games :/
by Gh0stBlade
Sun Sep 16, 2018 11:48 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 96542

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Hmm tiger archive has no visible CDRM headers? Possibly encrypted?
by Gh0stBlade
Sat Sep 15, 2018 4:16 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 96542

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

serkandogan12345 wrote:
If you play the game, can you make a tool ? I need just language files for this game.
I usually just work on the meshes. Ekey is usually the one who writes the tiger unpacker and drm dumper. Also I don't have the PC version.

Can someone upload Lara's model? I will have the meshes out in minutes.
by Gh0stBlade
Fri Sep 14, 2018 5:25 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 96542

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

struct TigerHeader { uint32_t dwID; //TAFS uint32_t dwVersion; //5 uint32_t dwPartsCount; uint32_t dwTotalFiles; uint64_t dwUnknown; uint8_t m_Platform[32]; //pcx64-w for PC }; struct TigerEntry { uint64_t dwNameHash; //Fnv64 uint64_t dwLanguageID; uint32_t dwSize; uint32_t dwUnknown1; // ??? uint3...
by Gh0stBlade
Fri Sep 14, 2018 11:12 am
Forum: Holy Cow!
Topic: Hi! New here!
Replies: 1
Views: 4232

Re: Hi! New here!

Welcome to xentax forums.
by Gh0stBlade
Wed Sep 12, 2018 7:32 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 96542

[PC] Shadow of the Tomb Raider Bigfile.000.tiger

Shadow of the Tomb Raider - [TR11] - [PC]:[/b] https://i.imgur.com/teSChLm.png fmt_TR11_mesh_1_2.py - Version 1.2 - 07/11/18 Supported: 1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.tr11mesh) Unsupported: 1. Auto texturing/Material parsing. (relationship is unknown) Bigfile Unpac...
by Gh0stBlade
Tue Sep 11, 2018 12:18 am
Forum: 3D/2D models
Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
Replies: 25
Views: 7765

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Yeah it's a weird format. Can we have more samples?
by Gh0stBlade
Mon Sep 10, 2018 5:18 pm
Forum: 3D/2D models
Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
Replies: 25
Views: 7765

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

cyber212 wrote:how extract the ".pack" files? hlp [roll]

Image
Upload file samples.
by Gh0stBlade
Tue Aug 14, 2018 8:11 pm
Forum: Game Localization
Topic: Prototype 2 Language Files Help
Replies: 5
Views: 11546

Re: Prototype 2 Language Files Help

Please only use 1 thread.
by Gh0stBlade
Thu Aug 09, 2018 4:55 pm
Forum: Holy Cow!
Topic: Hello Im a newbie member
Replies: 2
Views: 4611

Re: Hello Im a newbie member

Welcome to the forums. :)
by Gh0stBlade
Tue Aug 07, 2018 9:39 pm
Forum: Website
Topic: Discord
Replies: 8
Views: 10214

Re: Discord

I'll ask the staff.
by Gh0stBlade
Wed Jul 25, 2018 1:22 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150203

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

daemon1 wrote:I will also post it here, the PureHair will be fully extractable now.

Image
Any details on how this works? I know the hair is splines but what type of spline?
by Gh0stBlade
Tue Jul 10, 2018 8:25 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150203

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

halfway wrote:I want to import files and repack archive
How can i do that? :lol:
You can't, there's an injector for TR2013 which could be upgraded to work with Rise of the Tomb Raider.