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Search found 711 matches
- Mon Sep 17, 2018 11:42 am
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96542
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
First mesh is out, normals data looks weird though, not same method used to compress on earlier games :/
- Sun Sep 16, 2018 11:48 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96542
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Hmm tiger archive has no visible CDRM headers? Possibly encrypted?
- Sat Sep 15, 2018 4:16 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96542
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
I usually just work on the meshes. Ekey is usually the one who writes the tiger unpacker and drm dumper. Also I don't have the PC version.serkandogan12345 wrote:
If you play the game, can you make a tool ? I need just language files for this game.
Can someone upload Lara's model? I will have the meshes out in minutes.
- Fri Sep 14, 2018 5:25 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96542
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
struct TigerHeader { uint32_t dwID; //TAFS uint32_t dwVersion; //5 uint32_t dwPartsCount; uint32_t dwTotalFiles; uint64_t dwUnknown; uint8_t m_Platform[32]; //pcx64-w for PC }; struct TigerEntry { uint64_t dwNameHash; //Fnv64 uint64_t dwLanguageID; uint32_t dwSize; uint32_t dwUnknown1; // ??? uint3...
- Fri Sep 14, 2018 11:12 am
- Forum: Holy Cow!
- Topic: Hi! New here!
- Replies: 1
- Views: 4232
Re: Hi! New here!
Welcome to xentax forums.
- Wed Sep 12, 2018 8:11 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider .tiger
- Replies: 1
- Views: 2355
- Wed Sep 12, 2018 7:32 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96542
[PC] Shadow of the Tomb Raider Bigfile.000.tiger
Shadow of the Tomb Raider - [TR11] - [PC]:[/b] https://i.imgur.com/teSChLm.png fmt_TR11_mesh_1_2.py - Version 1.2 - 07/11/18 Supported: 1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.tr11mesh) Unsupported: 1. Auto texturing/Material parsing. (relationship is unknown) Bigfile Unpac...
- Tue Sep 11, 2018 12:18 am
- Forum: 3D/2D models
- Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
- Replies: 25
- Views: 7765
Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
Yeah it's a weird format. Can we have more samples?
- Mon Sep 10, 2018 5:18 pm
- Forum: 3D/2D models
- Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
- Replies: 25
- Views: 7765
Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
Upload file samples.cyber212 wrote:how extract the ".pack" files? hlp
- Tue Aug 14, 2018 8:11 pm
- Forum: Game Localization
- Topic: Prototype 2 Language Files Help
- Replies: 5
- Views: 11546
Re: Prototype 2 Language Files Help
Please only use 1 thread.
- Thu Aug 09, 2018 4:55 pm
- Forum: Holy Cow!
- Topic: Hello Im a newbie member
- Replies: 2
- Views: 4611
Re: Hello Im a newbie member
Welcome to the forums.
- Tue Aug 07, 2018 9:47 pm
- Forum: Game specific tools
- Topic: TheHunter Call of the Wild ARC Tool Please Help
- Replies: 1
- Views: 2274
Re: Discord
I'll ask the staff.
- Wed Jul 25, 2018 1:22 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150203
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Any details on how this works? I know the hair is splines but what type of spline?daemon1 wrote:I will also post it here, the PureHair will be fully extractable now.
- Tue Jul 10, 2018 8:25 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150203
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
You can't, there's an injector for TR2013 which could be upgraded to work with Rise of the Tomb Raider.halfway wrote:I want to import files and repack archive
How can i do that?