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by Gh0stBlade
Mon Jun 20, 2011 10:38 pm
Forum: Audio file formats
Topic: [X360] Ms. Splosion Man (.XWB)
Replies: 6
Views: 1801

Re: [X360] Ms. Splosion Man (.XWB)

Any suggestions....
by Gh0stBlade
Mon Jun 20, 2011 7:00 pm
Forum: Audio file formats
Topic: [X360] Ms. Splosion Man (.XWB)
Replies: 6
Views: 1801

Re: [X360] Ms. Splosion Man (.XWB)

brendan19 wrote:use aluigi's XWB/ZWB files unpacker 0.3.4 (unxwb)

http://aluigi.altervista.org/papers.htm#xbox
I already tried that; it produces files which cannot be played.
by Gh0stBlade
Mon Jun 20, 2011 4:01 am
Forum: Audio file formats
Topic: [X360] Ms. Splosion Man (.XWB)
Replies: 6
Views: 1801

[X360] Ms. Splosion Man (.XWB)

Can someone help me obtain sounds from these .XWB files?

Sample

Regards,
by Gh0stBlade
Mon May 30, 2011 11:33 pm
Forum: Graphic file formats
Topic: [X360] Resident Evil 5 - Xbox 360 - [All CAPCOM .TEX FILES]
Replies: 0
Views: 1137

[X360] Resident Evil 5 - Xbox 360 - [All CAPCOM .TEX FILES]

Hello, I am having difficulties converting the Resident Evil 5 .TEX files. It seems that adding a DDS header will not work.

Sample:

Download

Any help is greatly appreciated.

Regards.
by Gh0stBlade
Fri May 27, 2011 10:17 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37948

Re: (X360) Marvel Vs Capcom 3

Is someone working on converting 360 textures?
by Gh0stBlade
Thu May 26, 2011 10:43 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37948

Re: (X360) Marvel Vs Capcom 3

Well "comtype xmemdecompress 0x8000"

Is where everyone went wrong; it seems that the compressed data starts at 0x8000.
by Gh0stBlade
Mon May 09, 2011 4:42 pm
Forum: Graphic file formats
Topic: Resident Evil Mercenaries for iPhone
Replies: 0
Views: 819

Resident Evil Mercenaries for iPhone

The contents of this post was deleted because of possible forum rules violation.
by Gh0stBlade
Mon Apr 25, 2011 12:56 pm
Forum: Audio file formats
Topic: [OGG] [.SPC] Need help extracting!
Replies: 2
Views: 1046

Re: [OGG] [.SPC] Need help extracting!

:ninja: :ninja: Where everyone?
by Gh0stBlade
Sun Apr 24, 2011 3:33 pm
Forum: Audio file formats
Topic: [OGG] [.SPC] Need help extracting!
Replies: 2
Views: 1046

[OGG] [.SPC] Need help extracting!

Hello, I've been trying to figure out how to extract these SFX files. They are not compressed. I've been trying for several months and need your help! Download I had someone create a script for the PS3, PS3 archive format is the same.... Format is the same but the actual sound file format isn't whic...
by Gh0stBlade
Sat Mar 19, 2011 1:32 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

chrrox wrote:everything re5 and after use it they do t to prevent porting to the pc.
I see, still wish I could extract those files.. (:
by Gh0stBlade
Sat Mar 19, 2011 1:02 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

Anyone actually own an XDK? LOL


This compression is a mess. Why would they modify it x_x;

It looks like every single capcom game for 360 will be using this compression in future.
by Gh0stBlade
Sat Mar 19, 2011 12:12 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

omg..someone with XDK please crask the 360 compression.
by Gh0stBlade
Sun Mar 13, 2011 2:25 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

Well I don't have an XDK, what difference would it make? I doubt it's possible to crack the compression with one x_x
by Gh0stBlade
Tue Mar 08, 2011 11:46 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Kinect SDK (2010) Xcompress.lib fails to decompress the LZX archive. It's basically the same as the .lib contained in the previous builds.

Oh dear.