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Search found 711 matches
- Mon Jun 20, 2011 10:38 pm
- Forum: Audio file formats
- Topic: [X360] Ms. Splosion Man (.XWB)
- Replies: 6
- Views: 1801
Re: [X360] Ms. Splosion Man (.XWB)
Any suggestions....
- Mon Jun 20, 2011 7:00 pm
- Forum: Audio file formats
- Topic: [X360] Ms. Splosion Man (.XWB)
- Replies: 6
- Views: 1801
Re: [X360] Ms. Splosion Man (.XWB)
I already tried that; it produces files which cannot be played.brendan19 wrote:use aluigi's XWB/ZWB files unpacker 0.3.4 (unxwb)
http://aluigi.altervista.org/papers.htm#xbox
- Mon Jun 20, 2011 4:01 am
- Forum: Audio file formats
- Topic: [X360] Ms. Splosion Man (.XWB)
- Replies: 6
- Views: 1801
- Mon May 30, 2011 11:33 pm
- Forum: Graphic file formats
- Topic: [X360] Resident Evil 5 - Xbox 360 - [All CAPCOM .TEX FILES]
- Replies: 0
- Views: 1137
[X360] Resident Evil 5 - Xbox 360 - [All CAPCOM .TEX FILES]
Hello, I am having difficulties converting the Resident Evil 5 .TEX files. It seems that adding a DDS header will not work.
Sample:
Download
Any help is greatly appreciated.
Regards.
Sample:
Download
Any help is greatly appreciated.
Regards.
- Fri May 27, 2011 10:17 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37948
Re: (X360) Marvel Vs Capcom 3
Is someone working on converting 360 textures?
- Thu May 26, 2011 10:43 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37948
Re: (X360) Marvel Vs Capcom 3
Well "comtype xmemdecompress 0x8000"
Is where everyone went wrong; it seems that the compressed data starts at 0x8000.
Is where everyone went wrong; it seems that the compressed data starts at 0x8000.
- Mon May 09, 2011 4:42 pm
- Forum: Graphic file formats
- Topic: Resident Evil Mercenaries for iPhone
- Replies: 0
- Views: 819
Resident Evil Mercenaries for iPhone
The contents of this post was deleted because of possible forum rules violation.
- Fri Apr 29, 2011 4:16 pm
- Forum: Audio file formats
- Topic: [OGG] [.SPC] Need help extracting!
- Replies: 2
- Views: 1046
- Mon Apr 25, 2011 12:56 pm
- Forum: Audio file formats
- Topic: [OGG] [.SPC] Need help extracting!
- Replies: 2
- Views: 1046
Re: [OGG] [.SPC] Need help extracting!
Where everyone?
- Sun Apr 24, 2011 3:33 pm
- Forum: Audio file formats
- Topic: [OGG] [.SPC] Need help extracting!
- Replies: 2
- Views: 1046
[OGG] [.SPC] Need help extracting!
Hello, I've been trying to figure out how to extract these SFX files. They are not compressed. I've been trying for several months and need your help! Download I had someone create a script for the PS3, PS3 archive format is the same.... Format is the same but the actual sound file format isn't whic...
- Sat Mar 19, 2011 1:32 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47917
Re: MvC3 .ARC files.
I see, still wish I could extract those files..chrrox wrote:everything re5 and after use it they do t to prevent porting to the pc.
- Sat Mar 19, 2011 1:02 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47917
Re: MvC3 .ARC files.
Anyone actually own an XDK? LOL
This compression is a mess. Why would they modify it x_x;
It looks like every single capcom game for 360 will be using this compression in future.
This compression is a mess. Why would they modify it x_x;
It looks like every single capcom game for 360 will be using this compression in future.
- Sat Mar 19, 2011 12:12 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47917
Re: MvC3 .ARC files.
omg..someone with XDK please crask the 360 compression.
- Sun Mar 13, 2011 2:25 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47917
Re: MvC3 .ARC files.
Well I don't have an XDK, what difference would it make? I doubt it's possible to crack the compression with one x_x
- Tue Mar 08, 2011 11:46 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47917
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
Kinect SDK (2010) Xcompress.lib fails to decompress the LZX archive. It's basically the same as the .lib contained in the previous builds.
Oh dear.
Oh dear.