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by Gh0stBlade
Wed Mar 28, 2012 8:53 pm
Forum: Audio file formats
Topic: Resident Evil Operation Raccoon City WAV sounds
Replies: 29
Views: 13634

Re: Resident Evil Operation Raccoon City WAV sounds

How are people getting the .wav files because when i try drop my wav files in .bat it's not working. 1) Run Ravioli (RExplorer.exe) on streamed.pck, scan and extract WAV files. 2) Put that .bat in the same folder with ww2ogg.exe, now drag-and-drop WAVs onto .bat will convert them to .Ogg, Playable ...
by Gh0stBlade
Wed Mar 28, 2012 5:57 pm
Forum: Audio file formats
Topic: Resident Evil Operation Raccoon City WAV sounds
Replies: 29
Views: 13634

Re: Resident Evil Operation Raccoon City WAV sounds

How are people getting the .wav files because when i try drop my wav files in .bat it's not working.
by Gh0stBlade
Sun Mar 25, 2012 7:08 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 36412

Re: Resident Evil Operation Racoon City

Even if the PS3 archives were extracted how will you unpack the textures for the models?

I've tried the GTF2DDS in the SDK and it doesn't work, maybe they're encrypted good luck. Just get the Xbox version no need for PS3 for now.
by Gh0stBlade
Sun Mar 25, 2012 11:47 am
Forum: Graphic file formats
Topic: Xbox 360 XPR2 (noesis plugin)
Replies: 32
Views: 23970

Re: Xbox 360 XPR2 (noesis plugin)

How can i fix this?

Image
by Gh0stBlade
Mon Mar 19, 2012 9:05 am
Forum: Game Archive
Topic: Resident Evil Operation Racoon City repacker
Replies: 40
Views: 15193

Re: Resident Evil Operation Racoon City repacker

the ps3 files are either a) encrypted after they were compressed or b) using a new unknown compression most likely found in the ps3 edge sdk Thanks i have one of the latest SDKs It seems that the PS3 textures are GTF "swizzled" or whatever. I've tried to use GTF2DDS in the SDK and it's no...
by Gh0stBlade
Mon Mar 19, 2012 2:07 am
Forum: Game Archive
Topic: Resident Evil Operation Racoon City repacker
Replies: 40
Views: 15193

Re: Resident Evil Operation Racoon City repacker

The PS3 files don't work with the Xbox script of course ;)
by Gh0stBlade
Sun Mar 18, 2012 2:30 pm
Forum: Game Archive
Topic: Resident Evil Operation Racoon City repacker
Replies: 40
Views: 15193

Re: Resident Evil ORC repacker

michalss wrote:
C00L12345 wrote:I tried to write a extractor yesterday but it didn't work out. I hope the PS3 version will be of more use.
All platforms seem to be the same.
They're not actually.
by Gh0stBlade
Sun Mar 18, 2012 12:52 pm
Forum: Game Archive
Topic: Resident Evil Operation Racoon City repacker
Replies: 40
Views: 15193

Re: Resident Evil ORC repacker

I tried to write a extractor yesterday but it didn't work out. I hope the PS3 version will be of more use.
by Gh0stBlade
Sun Mar 18, 2012 1:57 am
Forum: Game Archive
Topic: Resident Evil Operation Racoon City repacker
Replies: 40
Views: 15193

Re: Resident Evil ORC repacker

FFS the subtitles are in

/TEXT/
by Gh0stBlade
Fri Mar 09, 2012 11:10 am
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 58
Views: 18297

Re: i am alive (.umd [EPAK] )

How do i unpack them
by Gh0stBlade
Thu Mar 08, 2012 5:47 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 58
Views: 18297

Re: i am alive (.umd [EPAK] )

How do i unpack it?
by Gh0stBlade
Thu Mar 08, 2012 4:28 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 58
Views: 18297

Re: i am alive (.umd [EPAK] )

I'm interested too. I tried to make a quickbms script but i'm not good at it.

I assume EPCK means Encrypted Pack

Anyway:

Endian: Big

0x8 4 bytes; Represents size of uncompressed/encrypted data?
0xC 4 bytes; Represents header size

That's all i know really.
by Gh0stBlade
Mon Mar 05, 2012 6:04 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 205450

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

How to unpack Tomb Raider Legend .drm?????
by Gh0stBlade
Mon Mar 05, 2012 5:31 pm
Forum: Graphic file formats
Topic: Alan Wake's American Nightmare — .TEX File
Replies: 1
Views: 2449

Re: Alan Wake's American Nightmare — .TEX File

Do you have any more samples? They don't look like standard .TEX files to me. Similar to those Capcom ones which were never converted from my knowledge. The header of your .tex file is like: 0x0 long; Unknown 0x4 long; DXT Version 0x8 long; Width 0xC long; Height 0x10 long; Depth 0x14 long; No. of M...