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Search found 711 matches
- Thu Mar 29, 2012 12:45 pm
- Forum: Audio file formats
- Topic: Resident Evil Operation Raccoon City WAV sounds
- Replies: 29
- Views: 13634
- Wed Mar 28, 2012 8:53 pm
- Forum: Audio file formats
- Topic: Resident Evil Operation Raccoon City WAV sounds
- Replies: 29
- Views: 13634
Re: Resident Evil Operation Raccoon City WAV sounds
How are people getting the .wav files because when i try drop my wav files in .bat it's not working. 1) Run Ravioli (RExplorer.exe) on streamed.pck, scan and extract WAV files. 2) Put that .bat in the same folder with ww2ogg.exe, now drag-and-drop WAVs onto .bat will convert them to .Ogg, Playable ...
- Wed Mar 28, 2012 5:57 pm
- Forum: Audio file formats
- Topic: Resident Evil Operation Raccoon City WAV sounds
- Replies: 29
- Views: 13634
Re: Resident Evil Operation Raccoon City WAV sounds
How are people getting the .wav files because when i try drop my wav files in .bat it's not working.
- Sun Mar 25, 2012 7:08 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 109
- Views: 36412
Re: Resident Evil Operation Racoon City
Even if the PS3 archives were extracted how will you unpack the textures for the models?
I've tried the GTF2DDS in the SDK and it doesn't work, maybe they're encrypted good luck. Just get the Xbox version no need for PS3 for now.
I've tried the GTF2DDS in the SDK and it doesn't work, maybe they're encrypted good luck. Just get the Xbox version no need for PS3 for now.
- Sun Mar 25, 2012 11:47 am
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 23970
Re: Xbox 360 XPR2 (noesis plugin)
How can i fix this?
- Mon Mar 19, 2012 9:05 am
- Forum: Game Archive
- Topic: Resident Evil Operation Racoon City repacker
- Replies: 40
- Views: 15193
Re: Resident Evil Operation Racoon City repacker
the ps3 files are either a) encrypted after they were compressed or b) using a new unknown compression most likely found in the ps3 edge sdk Thanks i have one of the latest SDKs It seems that the PS3 textures are GTF "swizzled" or whatever. I've tried to use GTF2DDS in the SDK and it's no...
- Mon Mar 19, 2012 2:07 am
- Forum: Game Archive
- Topic: Resident Evil Operation Racoon City repacker
- Replies: 40
- Views: 15193
Re: Resident Evil Operation Racoon City repacker
The PS3 files don't work with the Xbox script of course
- Sun Mar 18, 2012 2:30 pm
- Forum: Game Archive
- Topic: Resident Evil Operation Racoon City repacker
- Replies: 40
- Views: 15193
Re: Resident Evil ORC repacker
They're not actually.michalss wrote:All platforms seem to be the same.C00L12345 wrote:I tried to write a extractor yesterday but it didn't work out. I hope the PS3 version will be of more use.
- Sun Mar 18, 2012 12:52 pm
- Forum: Game Archive
- Topic: Resident Evil Operation Racoon City repacker
- Replies: 40
- Views: 15193
Re: Resident Evil ORC repacker
I tried to write a extractor yesterday but it didn't work out. I hope the PS3 version will be of more use.
- Sun Mar 18, 2012 1:57 am
- Forum: Game Archive
- Topic: Resident Evil Operation Racoon City repacker
- Replies: 40
- Views: 15193
Re: Resident Evil ORC repacker
FFS the subtitles are in
/TEXT/
/TEXT/
- Fri Mar 09, 2012 11:10 am
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 18297
Re: i am alive (.umd [EPAK] )
How do i unpack them
- Thu Mar 08, 2012 5:47 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 18297
Re: i am alive (.umd [EPAK] )
How do i unpack it?
- Thu Mar 08, 2012 4:28 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 18297
Re: i am alive (.umd [EPAK] )
I'm interested too. I tried to make a quickbms script but i'm not good at it.
I assume EPCK means Encrypted Pack
Anyway:
Endian: Big
0x8 4 bytes; Represents size of uncompressed/encrypted data?
0xC 4 bytes; Represents header size
That's all i know really.
I assume EPCK means Encrypted Pack
Anyway:
Endian: Big
0x8 4 bytes; Represents size of uncompressed/encrypted data?
0xC 4 bytes; Represents header size
That's all i know really.
- Mon Mar 05, 2012 6:04 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 205450
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
How to unpack Tomb Raider Legend .drm?????
- Mon Mar 05, 2012 5:31 pm
- Forum: Graphic file formats
- Topic: Alan Wake's American Nightmare — .TEX File
- Replies: 1
- Views: 2449
Re: Alan Wake's American Nightmare — .TEX File
Do you have any more samples? They don't look like standard .TEX files to me. Similar to those Capcom ones which were never converted from my knowledge. The header of your .tex file is like: 0x0 long; Unknown 0x4 long; DXT Version 0x8 long; Width 0xC long; Height 0x10 long; Depth 0x14 long; No. of M...