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by Gh0stBlade
Mon Mar 11, 2019 4:16 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 160
Views: 69423

Re: Devil may cry 5 RE engine file list.

So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................ Also explain how to use it with DMC5. BUMP Or is everyone being selfish with private tools again?
by Gh0stBlade
Mon Mar 11, 2019 3:36 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 160
Views: 69423

Re: Devil may cry 5 RE engine file list.

So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................

Also explain how to use it with DMC5.
by Gh0stBlade
Sat Mar 09, 2019 7:14 pm
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 160
Views: 69423

Re: Devil may cry 5 RE engine file list.

So I assume the format is the same as RE2 remake then?
by Gh0stBlade
Wed Feb 20, 2019 7:00 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73195

Re: Resident Evil 2 Remake - demo PAK file

abstrait wrote: Tue Feb 19, 2019 1:23 pm @Gh0stBlade

Hello Ghost,
Is there any way to import the animations into 3dsmax by any chance ?
Thank you.
Nope, my script only handles the 3D models.
by Gh0stBlade
Sun Feb 17, 2019 1:41 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73195

Re: Resident Evil 2 Remake - demo PAK file

That's a beta/unfinished level with missing textures actually. The finished stage is in another folder. Using higher quality textures is an easy fix, shame nobody told me about this before the script released but here it is. Thanks for quick fix, i'll keep both versions tho) But what about prop pla...
by Gh0stBlade
Sat Feb 16, 2019 11:35 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73195

Re: Resident Evil 2 Remake - demo PAK file

Question - is it possible to make noesis script auto-apply textures not from default folder, but from streaming/ path, which are HD textures? Example Leon's body textures natives\x64\sectionroot\character\player\pl0000\pl0000 - default quality natives\x64\streaming\sectionroot\character\player\pl00...
by Gh0stBlade
Tue Feb 12, 2019 9:12 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73195

Re: Resident Evil 2 Remake - demo PAK file

First: download and unpack this in your Noesis-plugins-python folder http://forum.xentax.com/download/file.php?id=15688 Second: be sure to update your Noesis to the last version. If you want the model with textures, you have to rename the mat file exactly like the mesh file. Keeping the extension. ...
by Gh0stBlade
Mon Feb 11, 2019 4:56 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73195

Re: Resident Evil 2 Remake - demo PAK file

Nemesisbg23 wrote: AH i got it working but where are the textures xD
As explained on the previous page, each mesh file has it's own corresponding .mdf.10 file that holds material information. It must be renamed exactly the same as the mesh file minus the file extension. Check the debug log window for more details.
by Gh0stBlade
Mon Feb 11, 2019 4:19 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73195

Re: Resident Evil 2 Remake - demo PAK file

Resident Evil 2 Remake - [RE2] - [PC]:[/b] fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19 I recommend using the .gltf file format for exporting Supported: 1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334) 2. Auto texturing and material parameter parsing. 3. Textures (*.10) ...
by Gh0stBlade
Sun Feb 10, 2019 5:53 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73195

Re: Resident Evil 2 Remake - demo PAK file

Autotextures doesn't work for me EDIT: The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please? It's not a bug in the code. Problem is some mdf files weren't named t...
by Gh0stBlade
Sat Feb 09, 2019 9:37 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73195

Re: Resident Evil 2 Remake - demo PAK file

Resident Evil 2 Remake - [RE2] - [PC]:[/b] https://i.imgur.com/wa0D6SQ.png fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19 I recommend using the .gltf file format for exporting Supported: 1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334) 2. Auto texturing and material parame...
by Gh0stBlade
Fri Feb 08, 2019 3:59 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73195

Re: Resident Evil 2 Remake - demo PAK file

Leon
Ada

Noesis importer almost finished :D
by Gh0stBlade
Sat Dec 08, 2018 9:51 pm
Forum: 3D/2D models
Topic: X box Devil May Cry 5 Demo
Replies: 3
Views: 1429

Re: X box Devil May Cry 5 Demo

lyhtem wrote:How about copping game files directly from HDD? or are those encrypted?
Encrypted. Impossible to obtain decrypted xbox one files at this point in time.
by Gh0stBlade
Wed Dec 05, 2018 8:20 pm
Forum: 3D/2D models
Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
Replies: 25
Views: 7765

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Can someone provide MDL file samples?
by Gh0stBlade
Thu Nov 15, 2018 8:13 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 96542

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Not an issue with the script, this is just how the models are rigged.