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Search found 711 matches
- Mon Mar 11, 2019 4:16 am
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 160
- Views: 69423
Re: Devil may cry 5 RE engine file list.
So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................ Also explain how to use it with DMC5. BUMP Or is everyone being selfish with private tools again?
- Mon Mar 11, 2019 3:36 am
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 160
- Views: 69423
Re: Devil may cry 5 RE engine file list.
So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................
Also explain how to use it with DMC5.
Also explain how to use it with DMC5.
- Sat Mar 09, 2019 7:14 pm
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 160
- Views: 69423
Re: Devil may cry 5 RE engine file list.
So I assume the format is the same as RE2 remake then?
- Wed Feb 20, 2019 7:00 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
- Sun Feb 17, 2019 1:41 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
That's a beta/unfinished level with missing textures actually. The finished stage is in another folder. Using higher quality textures is an easy fix, shame nobody told me about this before the script released but here it is. Thanks for quick fix, i'll keep both versions tho) But what about prop pla...
- Sat Feb 16, 2019 11:35 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Question - is it possible to make noesis script auto-apply textures not from default folder, but from streaming/ path, which are HD textures? Example Leon's body textures natives\x64\sectionroot\character\player\pl0000\pl0000 - default quality natives\x64\streaming\sectionroot\character\player\pl00...
- Tue Feb 12, 2019 9:12 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
First: download and unpack this in your Noesis-plugins-python folder http://forum.xentax.com/download/file.php?id=15688 Second: be sure to update your Noesis to the last version. If you want the model with textures, you have to rename the mat file exactly like the mesh file. Keeping the extension. ...
- Mon Feb 11, 2019 4:56 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
As explained on the previous page, each mesh file has it's own corresponding .mdf.10 file that holds material information. It must be renamed exactly the same as the mesh file minus the file extension. Check the debug log window for more details.Nemesisbg23 wrote: AH i got it working but where are the textures xD
- Mon Feb 11, 2019 4:19 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Resident Evil 2 Remake - [RE2] - [PC]:[/b] fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19 I recommend using the .gltf file format for exporting Supported: 1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334) 2. Auto texturing and material parameter parsing. 3. Textures (*.10) ...
- Sun Feb 10, 2019 5:53 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Autotextures doesn't work for me EDIT: The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please? It's not a bug in the code. Problem is some mdf files weren't named t...
- Sat Feb 09, 2019 9:37 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Resident Evil 2 Remake - [RE2] - [PC]:[/b] https://i.imgur.com/wa0D6SQ.png fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19 I recommend using the .gltf file format for exporting Supported: 1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334) 2. Auto texturing and material parame...
- Fri Feb 08, 2019 3:59 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
- Sat Dec 08, 2018 9:51 pm
- Forum: 3D/2D models
- Topic: X box Devil May Cry 5 Demo
- Replies: 3
- Views: 1429
Re: X box Devil May Cry 5 Demo
Encrypted. Impossible to obtain decrypted xbox one files at this point in time.lyhtem wrote:How about copping game files directly from HDD? or are those encrypted?
- Wed Dec 05, 2018 8:20 pm
- Forum: 3D/2D models
- Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
- Replies: 25
- Views: 7765
Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
Can someone provide MDL file samples?
- Thu Nov 15, 2018 8:13 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96542
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Not an issue with the script, this is just how the models are rigged.