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Search found 711 matches
- Thu Feb 23, 2017 2:37 pm
- Forum: Game Localization
- Topic: android apk games
- Replies: 1
- Views: 1414
- Thu Feb 23, 2017 2:36 pm
- Forum: 3D/2D models
- Topic: extract apk android games
- Replies: 4
- Views: 4253
Re: extract apk android games
Topic moved. Please post in the correct section.
- Fri Feb 17, 2017 3:54 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360371
Re: ARchive_neXt
Hi, I would like to remind forum users that spamming/flooding this forum is against our rules. As a result, some posts were removed.
Cheers.
Cheers.
- Sun Feb 12, 2017 2:41 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360371
Re: ARchive_neXt
I managed to extract the Rainbow Six Siege .forge archives yesterday.
Characters are not stored as one model, they're split.
Cheers.
Characters are not stored as one model, they're split.
Cheers.
- Sat Feb 11, 2017 11:17 pm
- Forum: 3D/2D models
- Topic: Need help with ZOE1's PAK file
- Replies: 4
- Views: 995
Re: Need help with ZOE1's PAK file
I was trying to extract the 3d models from of this game and I did broke down to the pak's file.. but got stuck there. Can nyone help me with the pak files plz QuQ I'll post a sample file here here's the link https://ufile.io/766b72 Remaster or original? The original PS2 one xD (HD is just too big, ...
- Sat Feb 11, 2017 11:02 pm
- Forum: 3D/2D models
- Topic: Need help with ZOE1's PAK file
- Replies: 4
- Views: 995
Re: Need help with ZOE1's PAK file
Remaster or original?kissgirlcute wrote:I was trying to extract the 3d models from of this game and I did broke down to the pak's file.. but got stuck there.
Can nyone help me with the pak files plz QuQ
I'll post a sample file here
here's the link
https://ufile.io/766b72
- Fri Feb 03, 2017 1:03 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150230
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
It's most likely just a texture patch through an external application, nothing special really.capkomultra wrote:It looks like someone made a huge leap forward! Nice work @xstat
Cheers.
- Wed Jan 25, 2017 6:40 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
Hey everyone! It appears that yet again, there have been several posts in this thread that have breached our forum rules. As a result, the offending posts have been removed. I would like to remind you all. If you have an issue with someone or feel they're being disruptive. Please do not insult them,...
- Sat Jan 21, 2017 3:25 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 41224
Re: Resident Evil animations
RE5 debugging symbols You mean like .pdb files? Becouse I know only theese files have those informations. Correct. Anyway, it looks like I did alter the structs slightly and/or mixed up the facial anim structs with non-face anim structs. It looks like Capcom have two separate animation formats. One...
- Sat Jan 21, 2017 3:14 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 41224
Re: Resident Evil animations
PMed :P Note that these specs don't exactly corresppond to what I see in RE5 .lmt files. MotionInfo is different, and some types too. Hi, What is different more specifically? That's strange cause those structs were directly obtained from the RE5 debugging symbols and is exactly what Capcom used. I ...
- Sat Jan 21, 2017 1:51 am
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 41224
Re: Resident Evil animations
This is on my Noesis todo list, but it's way down there below the Souls games under the "other people already did it" category. It's been on there for years, though, and I don't remember at all what gave me the notion that it was already done, and there are no format specs in my usual sto...
- Thu Jan 19, 2017 10:04 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 56
- Views: 16018
Re: Metal Gear Solid 5 (MGSV) animations
From what I can see in files sent by rubening, somebody already tried to reverse the animation format, and split the basic structure. But probably faced the problem of bone numbers... The purpose of almost all files are known in the MTFramework. I do doubt there is some file storing bone remap info...
- Thu Jan 19, 2017 9:04 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 56
- Views: 16018
Re: Metal Gear Solid 5 (MGSV) animations
Ok thanks. You just said the format was similar, so I wanted to be sure that animations are not yet supported. Well, bone numbers I'm getting from this script are the same as I got from noesis. So I'm afraid, to get the animations applied to bones, I need to research the whole ARC format again to f...
- Sun Jan 15, 2017 4:08 pm
- Forum: Compressed files and methods
- Topic: Can anyone Help me extract/insert Caladrius Blaze .mma files
- Replies: 3
- Views: 1634
Re: Can anyone Help me extract/insert Caladrius Blaze .mma f
Zlib compressed struct MMAFileEntry { unsigned char m_fileName[256]; unsigned int m_uncompressedSize;//unconfirmed unsigned int m_compressedSize; unsigned int m_flags;//Might be flags 1 = compressed? unsigned int m_offset;//Relative, base is end of MMAFileEntry list or (0x20+m_numFiles*0x110 }; stru...
- Sat Jan 14, 2017 8:11 pm
- Forum: Graphic file formats
- Topic: Switch Graphics Type
- Replies: 2
- Views: 1372
Re: Switch Graphics Type
Can confirm the data is indeed for the "switch" platform.