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by Gh0stBlade
Thu Feb 23, 2017 2:37 pm
Forum: Game Localization
Topic: android apk games
Replies: 1
Views: 1414

Re: android apk games

by Gh0stBlade
Thu Feb 23, 2017 2:36 pm
Forum: 3D/2D models
Topic: extract apk android games
Replies: 4
Views: 4253

Re: extract apk android games

Topic moved. Please post in the correct section.
by Gh0stBlade
Fri Feb 17, 2017 3:54 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360371

Re: ARchive_neXt

Hi, I would like to remind forum users that spamming/flooding this forum is against our rules. As a result, some posts were removed.

Cheers.
by Gh0stBlade
Sun Feb 12, 2017 2:41 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360371

Re: ARchive_neXt

I managed to extract the Rainbow Six Siege .forge archives yesterday.

Image

Characters are not stored as one model, they're split.

Cheers.
by Gh0stBlade
Sat Feb 11, 2017 11:17 pm
Forum: 3D/2D models
Topic: Need help with ZOE1's PAK file
Replies: 4
Views: 995

Re: Need help with ZOE1's PAK file

I was trying to extract the 3d models from of this game and I did broke down to the pak's file.. but got stuck there. Can nyone help me with the pak files plz QuQ I'll post a sample file here here's the link https://ufile.io/766b72 Remaster or original? The original PS2 one xD (HD is just too big, ...
by Gh0stBlade
Sat Feb 11, 2017 11:02 pm
Forum: 3D/2D models
Topic: Need help with ZOE1's PAK file
Replies: 4
Views: 995

Re: Need help with ZOE1's PAK file

kissgirlcute wrote:I was trying to extract the 3d models from of this game and I did broke down to the pak's file.. but got stuck there.
Can nyone help me with the pak files plz QuQ
I'll post a sample file here
here's the link
https://ufile.io/766b72
Remaster or original?
by Gh0stBlade
Fri Feb 03, 2017 1:03 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150230

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

capkomultra wrote:It looks like someone made a huge leap forward! Nice work @xstat
It's most likely just a texture patch through an external application, nothing special really.

Cheers.
by Gh0stBlade
Wed Jan 25, 2017 6:40 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745518

Re: Forza Motorsport Resource Extraction (.carbin)

Hey everyone! It appears that yet again, there have been several posts in this thread that have breached our forum rules. As a result, the offending posts have been removed. I would like to remind you all. If you have an issue with someone or feel they're being disruptive. Please do not insult them,...
by Gh0stBlade
Sat Jan 21, 2017 3:25 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41224

Re: Resident Evil animations

RE5 debugging symbols You mean like .pdb files? Becouse I know only theese files have those informations. Correct. Anyway, it looks like I did alter the structs slightly and/or mixed up the facial anim structs with non-face anim structs. It looks like Capcom have two separate animation formats. One...
by Gh0stBlade
Sat Jan 21, 2017 3:14 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41224

Re: Resident Evil animations

PMed :P Note that these specs don't exactly corresppond to what I see in RE5 .lmt files. MotionInfo is different, and some types too. Hi, What is different more specifically? That's strange cause those structs were directly obtained from the RE5 debugging symbols and is exactly what Capcom used. I ...
by Gh0stBlade
Sat Jan 21, 2017 1:51 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41224

Re: Resident Evil animations

This is on my Noesis todo list, but it's way down there below the Souls games under the "other people already did it" category. It's been on there for years, though, and I don't remember at all what gave me the notion that it was already done, and there are no format specs in my usual sto...
by Gh0stBlade
Thu Jan 19, 2017 10:04 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 5 (MGSV) animations
Replies: 56
Views: 16018

Re: Metal Gear Solid 5 (MGSV) animations

From what I can see in files sent by rubening, somebody already tried to reverse the animation format, and split the basic structure. But probably faced the problem of bone numbers... The purpose of almost all files are known in the MTFramework. I do doubt there is some file storing bone remap info...
by Gh0stBlade
Thu Jan 19, 2017 9:04 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 5 (MGSV) animations
Replies: 56
Views: 16018

Re: Metal Gear Solid 5 (MGSV) animations

Ok thanks. You just said the format was similar, so I wanted to be sure that animations are not yet supported. Well, bone numbers I'm getting from this script are the same as I got from noesis. So I'm afraid, to get the animations applied to bones, I need to research the whole ARC format again to f...
by Gh0stBlade
Sun Jan 15, 2017 4:08 pm
Forum: Compressed files and methods
Topic: Can anyone Help me extract/insert Caladrius Blaze .mma files
Replies: 3
Views: 1634

Re: Can anyone Help me extract/insert Caladrius Blaze .mma f

Zlib compressed struct MMAFileEntry { unsigned char m_fileName[256]; unsigned int m_uncompressedSize;//unconfirmed unsigned int m_compressedSize; unsigned int m_flags;//Might be flags 1 = compressed? unsigned int m_offset;//Relative, base is end of MMAFileEntry list or (0x20+m_numFiles*0x110 }; stru...
by Gh0stBlade
Sat Jan 14, 2017 8:11 pm
Forum: Graphic file formats
Topic: Switch Graphics Type
Replies: 2
Views: 1372

Re: Switch Graphics Type

Can confirm the data is indeed for the "switch" platform.