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Search found 43 matches
- Mon Jan 21, 2008 6:18 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
Are we talking about the same thing? We talk about decrypting the text strings. They are simply XOR'd, yes, but that was known like already 2 years. Our problem now is to find out what they changed from old to new encryption. Old one was: Every character was XOR'd with another value. The calculatio...
- Mon Jan 21, 2008 10:43 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
Are we talking about the same thing? We talk about decrypting the text strings. They are simply XOR'd, yes, but that was known like already 2 years. Our problem now is to find out what they changed from old to new encryption. Old one was: Every character was XOR'd with another value. The calculatio...
- Mon Jan 21, 2008 8:52 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
No. In msea only some of the folders are encrypted. For example in UI.wz, the images in WindowUI are encrypted but in another folders not. I figured out the encryption of kmst some months ago, and i said that i did it without disassembling. The encryption is still a crap. I keep it private because ...
- Sun Jan 20, 2008 11:12 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
- Sun Jan 20, 2008 10:42 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
- Sun Jan 20, 2008 9:09 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
- Sun Jan 20, 2008 4:36 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
The blocks from the new file are encrypted strings. I will check it later. The new encryption is a crap. But if you find it, please don't leak it, so they won't change it to an hard encryption. Anyway, i found the encryption of the packets too(by dissembling), i tried to do a litte server on my comp...
- Sun Dec 30, 2007 9:14 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
If ':' == 10, then ';' could equal 11. That would get to be x.replace(':', '10').replace(etc.)... For now, it would work, since there are no 11's, but it might fail in the future. It isn't 10! It is ':'. the font thing is for the clock. And there are 11 characters in the clock: 0,1,2,3,4,5,6,7,8,9,...
- Sun Dec 30, 2007 7:48 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
- Sun Dec 30, 2007 10:36 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
- Sat Dec 29, 2007 11:17 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
Hi Fiel, It is koolk. I promised to send you fixes to all the bugs but i forgot, sorry. I see that you fixed two bugs already, nice! So here is more fixes: -In other versions(MSEA for example) there is another problem with Map.WZ. In subBlock, the flag is 0x73. So add this in subBlock before: check(...
- Tue Jun 26, 2007 3:25 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288
- Sun Jun 24, 2007 10:59 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226288