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Search found 62 matches

by ZerOHearth
Mon Apr 11, 2011 6:03 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55061

Re: Crysis 2 - RETAIL .pak files

No chrrox.

The "#" is not the Problem.

Still the same "ERROR".
by ZerOHearth
Sun Apr 10, 2011 7:15 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55061

Re: Crysis 2 - RETAIL .pak files

THX @ aluigi

I dont like to use the CMD. Normaly i use GUI´s. ---> Can you build a more user friendly surface area for the/your GUI.

But now i have a new problem.

by ZerOHearth
Sun Apr 10, 2011 1:17 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55061

Re: Crysis 2 - RETAIL .pak files

THX @ XStalker for repack-instructions. Nice work.

But i have an ERROR. :(

Code: Select all

Error: wrong argument <F:\XXX\YYY\Quick BMS\src\Game Extract Scripts\Crysis 2.bms
What if done?
by ZerOHearth
Sat Feb 12, 2011 8:08 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 81028

Re: (PC) Dead Spece 2 (.dat)

Yes you can rename, or give it an output filename as whatever you wish on commandline. THX for your fast answer. :) And again: You prog nice CMD-tools, also great GUI´s for it, to can get better/faster result. :up: The only thing is. The filename from the "X-Box Version" are the same than...
by ZerOHearth
Fri Feb 11, 2011 7:53 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 81028

Re: (PC) Dead Spece 2 (.dat)

@ Rick

Where can i change ending/suffix before packing the modde files?????

I result ending/suffix is ALWAYS *.viv :(

Or can i change the ending/suffix to *.dat, and it still work?
by ZerOHearth
Tue Feb 08, 2011 7:04 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 81028

Re: (PC) Dead Spece 2 (.dat)

geevious wrote:Very nice work Rick! Thanks for your time and effort.
Too. :up:

And THX @ OrangeC for compiling die NEW Version. :up:
by ZerOHearth
Sun Feb 06, 2011 5:13 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 81028

Re: (PC) Dead Spece 2 (.dat)

Each command-line tool gives instructions on its usage, if you don't have the capability to use command-line tools then I'm afraid I can't help you. BigViewer = unpack .dat/.viv, BigPack = pack .dat/.viv. StrUnpack = unpack .str, StrPack = pack .str. That´s nice. :D But where i can finde the (re)pa...
by ZerOHearth
Sat Feb 05, 2011 1:01 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 81028

Re: (PC) Dead Spece 2 (.dat)

ArchiveViewer = Unpack (need to write an UnpackBig too) big (viv, dat) PackBig = Pack big (viv, dat) Sorry, my fold. I have found out how I can unpack the *.dat - files. Can you fill the UNKOWN files for DEAD SPACE 2, too??? And how can i REPACK modded files with your tool to an *.dat archiv???
by ZerOHearth
Fri Feb 04, 2011 9:21 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 81028

Re: (PC) Dead Spece 2 (.dat)

Nice work Rick. :up: :up: :up:

You code a viewer. :)

Can you (re)build it to unpack AND repack the *.dat - files from Dead Space 2, too? :oops:
by ZerOHearth
Tue Feb 01, 2011 6:39 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 81028

Re: (PC) Dead Spece 2 (.dat)

Nice work. I wait for release of the tool.
by ZerOHearth
Sat Dec 04, 2010 1:48 pm
Forum: Compressed files and methods
Topic: the saboteur(pc) *.megapack unpack impossible??
Replies: 10
Views: 6440

Re: the saboteur(pc) *.megapack unpack impossible??

Is there no (another) way to modify/extract/rebuild ALL the *.megapack files? :(
by ZerOHearth
Sat Nov 27, 2010 5:35 pm
Forum: Compressed files and methods
Topic: the saboteur(pc) *.megapack unpack impossible??
Replies: 10
Views: 6440

Re: the saboteur(pc) *.megapack unpack impossible??

Sorry for my bad english, too.

1. Thx for this great TUT. :up:
2. I now that there is more than "font" in this files.
3. And i will build/rebuild a modded "*.megapack" file for.....(you see when I finished it :P )
by ZerOHearth
Thu Nov 25, 2010 9:27 pm
Forum: Compressed files and methods
Topic: the saboteur(pc) *.megapack unpack impossible??
Replies: 10
Views: 6440

Re: the saboteur(pc) *.megapack unpack impossible??

.....And I will extract/unpack the hole *.megapack-files and than pack/repack it.

Can someone help me :?:
by ZerOHearth
Wed Jul 21, 2010 6:05 pm
Forum: Compressed files and methods
Topic: UPK Files
Replies: 0
Views: 1056

UPK Files

Thx.

I hope this tool can help me. :D
by ZerOHearth
Sun Jul 11, 2010 8:14 pm
Forum: Compressed files and methods
Topic: Singularity .bin file
Replies: 19
Views: 9538

No.

I know now that i must rename the *.xxx - files ---> *.upk

I will open/unpack the *.upk - Files.

And where can i find the "UT3Editor"???

Someone tell me that i can edit the Files with it.