No chrrox.
The "#" is not the Problem.
Still the same "ERROR".
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Search found 62 matches
- Mon Apr 11, 2011 6:03 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 55061
- Sun Apr 10, 2011 7:15 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 55061
Re: Crysis 2 - RETAIL .pak files
THX @ aluigi
I dont like to use the CMD. Normaly i use GUI´s. ---> Can you build a more user friendly surface area for the/your GUI.
But now i have a new problem.
I dont like to use the CMD. Normaly i use GUI´s. ---> Can you build a more user friendly surface area for the/your GUI.
But now i have a new problem.
- Sun Apr 10, 2011 1:17 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 55061
Re: Crysis 2 - RETAIL .pak files
THX @ XStalker for repack-instructions. Nice work.
But i have an ERROR.
What if done?
But i have an ERROR.
Code: Select all
Error: wrong argument <F:\XXX\YYY\Quick BMS\src\Game Extract Scripts\Crysis 2.bms
- Sat Feb 12, 2011 8:08 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81028
Re: (PC) Dead Spece 2 (.dat)
Yes you can rename, or give it an output filename as whatever you wish on commandline. THX for your fast answer. :) And again: You prog nice CMD-tools, also great GUI´s for it, to can get better/faster result. :up: The only thing is. The filename from the "X-Box Version" are the same than...
- Fri Feb 11, 2011 7:53 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81028
Re: (PC) Dead Spece 2 (.dat)
@ Rick
Where can i change ending/suffix before packing the modde files?????
I result ending/suffix is ALWAYS *.viv
Or can i change the ending/suffix to *.dat, and it still work?
Where can i change ending/suffix before packing the modde files?????
I result ending/suffix is ALWAYS *.viv
Or can i change the ending/suffix to *.dat, and it still work?
- Tue Feb 08, 2011 7:04 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81028
Re: (PC) Dead Spece 2 (.dat)
Too.geevious wrote:Very nice work Rick! Thanks for your time and effort.
And THX @ OrangeC for compiling die NEW Version.
- Sun Feb 06, 2011 5:13 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81028
Re: (PC) Dead Spece 2 (.dat)
Each command-line tool gives instructions on its usage, if you don't have the capability to use command-line tools then I'm afraid I can't help you. BigViewer = unpack .dat/.viv, BigPack = pack .dat/.viv. StrUnpack = unpack .str, StrPack = pack .str. That´s nice. :D But where i can finde the (re)pa...
- Sat Feb 05, 2011 1:01 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81028
Re: (PC) Dead Spece 2 (.dat)
ArchiveViewer = Unpack (need to write an UnpackBig too) big (viv, dat) PackBig = Pack big (viv, dat) Sorry, my fold. I have found out how I can unpack the *.dat - files. Can you fill the UNKOWN files for DEAD SPACE 2, too??? And how can i REPACK modded files with your tool to an *.dat archiv???
- Fri Feb 04, 2011 9:21 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81028
Re: (PC) Dead Spece 2 (.dat)
Nice work Rick.
You code a viewer.
Can you (re)build it to unpack AND repack the *.dat - files from Dead Space 2, too?
You code a viewer.
Can you (re)build it to unpack AND repack the *.dat - files from Dead Space 2, too?
- Tue Feb 01, 2011 6:39 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81028
Re: (PC) Dead Spece 2 (.dat)
Nice work. I wait for release of the tool.
- Sat Dec 04, 2010 1:48 pm
- Forum: Compressed files and methods
- Topic: the saboteur(pc) *.megapack unpack impossible??
- Replies: 10
- Views: 6440
Re: the saboteur(pc) *.megapack unpack impossible??
Is there no (another) way to modify/extract/rebuild ALL the *.megapack files?
- Sat Nov 27, 2010 5:35 pm
- Forum: Compressed files and methods
- Topic: the saboteur(pc) *.megapack unpack impossible??
- Replies: 10
- Views: 6440
Re: the saboteur(pc) *.megapack unpack impossible??
Sorry for my bad english, too.
1. Thx for this great TUT.
2. I now that there is more than "font" in this files.
3. And i will build/rebuild a modded "*.megapack" file for.....(you see when I finished it )
1. Thx for this great TUT.
2. I now that there is more than "font" in this files.
3. And i will build/rebuild a modded "*.megapack" file for.....(you see when I finished it )
- Thu Nov 25, 2010 9:27 pm
- Forum: Compressed files and methods
- Topic: the saboteur(pc) *.megapack unpack impossible??
- Replies: 10
- Views: 6440
Re: the saboteur(pc) *.megapack unpack impossible??
.....And I will extract/unpack the hole *.megapack-files and than pack/repack it.
Can someone help me
Can someone help me
- Wed Jul 21, 2010 6:05 pm
- Forum: Compressed files and methods
- Topic: UPK Files
- Replies: 0
- Views: 1056
UPK Files
Thx.
I hope this tool can help me.
I hope this tool can help me.
- Sun Jul 11, 2010 8:14 pm
- Forum: Compressed files and methods
- Topic: Singularity .bin file
- Replies: 19
- Views: 9538