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by RandomTBush
Thu Jun 03, 2010 9:54 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48934

Re: Wii Brmdl Model Format

here is what you are all searching to export/view wii brres,arc and brmdl files (renamed brres files) thanks to Kentilan , yes she does a great work ^^ please read the readme.txt http://www.sendspace.com/file/15lhuu Ah, that seems to work well, and probably would have a better range of 3D modelling...
by RandomTBush
Sun May 30, 2010 12:25 am
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48934

Re: Wii Brmdl Model Format

The tool is really awesome :mrgreen: But the problem is not in textures, tga it's perfect, problem is on 3 small additional program (i'm talking about mdl0headerfix.exe, mdl0matfix.exe and mdl0polyfix.exe). Maybe there is a way insert them directly into the BrawlBox, because i need working with all...
by RandomTBush
Sat May 29, 2010 11:54 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48934

Re: Wii Brmdl Model Format

Yes, seems everything works fine. Just testing, from Dead Rising Chop Till You Drop: http://s58.radikal.ru/i161/1005/59/ff717afe8858t.jpg http://i058.radikal.ru/1005/89/ec43bef0ed0bt.jpg but, to do this we need at least four program :oops: + texture converter. So maybe MrAdults have some ideas how ...
by RandomTBush
Sat May 29, 2010 8:29 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48934

Re: Wii Brmdl Model Format

So just to clarify this... Brawlbox is a working converter for brmdl models that works on windows. Correct? Did I read it wrong or is this solved and I can swipe models from TvC now? Yes, BrawlBox is a working converter. However, there's a weird glitch where you have to preview the model before exp...
by RandomTBush
Sat May 29, 2010 6:55 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48934

Re: Wii Brmdl Model Format

Yes, you right, list is very useful. So, right now we need just a converter :) As for a converter, like I had said earlier, Kryal's BrawlBox v0.64 (beta) (combined with fortwaffles's model hexing/correcting program ) makes it so you can preview the models and export them to DAE. While it can't port...
by RandomTBush
Sat May 29, 2010 6:34 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48934

Re: Wii Brmdl Model Format

Weren't the Twilight Princess models packaged in brmdl format? Isn't there likewise a program named brmView or something? Twilight Princess's models are actually BMD/BDL, which is the other known GameCube/Wii format. I've checked, and there are no relation between the two formats. By the way, i fou...
by RandomTBush
Fri May 28, 2010 9:31 am
Forum: 3D/2D models
Topic: Pokémon Battle Revolution (or Pokémon Colosseum)
Replies: 11
Views: 8531

Re: Pokémon Battle Revolution (or Pokémon Colosseum)

As far as i can tell there is no correlation between the MDL0 sections and that of these files. If you are talking about the blocks of data that start with 0x98, 0xB8, 0x80, and the like when you mention the vertex data, then that is just the normal way the gamecube/wii expect to receive data for r...
by RandomTBush
Thu May 27, 2010 9:06 am
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48934

Re: Wii Brmdl Model Format

I know that Kryal from the SmashBoards almost finished a model importer/exporter for BrawlBox, which is a program he created to assist in hacking various things for Super Smash Bros. Brawl, before he just spontaneously gave up. As of the latest version's source code that he uploaded, it can export M...
by RandomTBush
Thu May 27, 2010 9:00 am
Forum: 3D/2D models
Topic: Pokémon Battle Revolution (or Pokémon Colosseum)
Replies: 11
Views: 8531

Re: Pokémon Battle Revolution (or Pokémon Colosseum)

Hah, well, thanks for the heads-up anyway, revelation. :) I've looked through the model files again recently, and I believe that the Wii's MDL0 format is actually based off of that same model format, because of the way the polygon data's set up (type, length, then vertex ID, normal ID, UV ID, vertex...
by RandomTBush
Sat May 15, 2010 2:14 am
Forum: 3D/2D models
Topic: Pokémon Battle Revolution (or Pokémon Colosseum)
Replies: 11
Views: 8531

Pokémon Battle Revolution (or Pokémon Colosseum)

The contents of this post was deleted because of possible forum rules violation.