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by huckleberrypie
Wed Jul 03, 2019 3:40 am
Forum: 3D/2D models
Topic: Disney Magic Kingdoms BDAE/pack
Replies: 2
Views: 1604

Disney Magic Kingdoms BDAE/pack

Has anyone even bothered getting stuff off this game? There are models of Ducky and Bunny amongst others whom I'd like to rip and port into SFM for one.

It's F2P so getting the client and most of the assets shouldn't be that of a pain.
by huckleberrypie
Sun Jun 30, 2019 1:35 am
Forum: Game Archive
Topic: Toy Story Drop Assets.Google.dll archive
Replies: 7
Views: 2019

Toy Story Drop Assets.Google.dll archive

Too bad this isn't a Unity game which would've made it less of a pain to deal with. That being said, while I can extract the archive itself using ILSpy, getting the individual assets off it is another question. The game can be downloaded here: https://play.google.com/store/apps/details?id=com.bigfis...
by huckleberrypie
Wed Jun 05, 2019 5:18 am
Forum: 3D/2D models
Topic: F1 2018 - 2020 (Ego Engine) Model Tool
Replies: 44
Views: 18529

Re: F1 2018 (Ego Engine) Model Tool

akderebur wrote: Wed Jun 05, 2019 2:40 am
huckleberrypie wrote: Wed Jun 05, 2019 1:02 am texture files in incardriver.erp are ridiculously low-res
Make sure to set your game folder in the "Settings" menu.
I see. Where can I find the hand, eyes and shoe textures though?
by huckleberrypie
Wed Jun 05, 2019 1:02 am
Forum: 3D/2D models
Topic: F1 2018 - 2020 (Ego Engine) Model Tool
Replies: 44
Views: 18529

Re: F1 2018 (Ego Engine) Model Tool

akderebur wrote: Tue Jun 04, 2019 2:47 pm I have used Ego ERP Archiver. It worked fine for 2018 from what I have seen. I have linked it in the first post.
I see. Problem is that the texture files in incardriver.erp are ridiculously low-res. :/ Mind if you tell me where did you get the textures for let's say Kimi or Lewis?
by huckleberrypie
Tue Jun 04, 2019 2:19 pm
Forum: 3D/2D models
Topic: V-Rally 4
Replies: 1
Views: 790

Re: V-Rally 4

Assuming it uses the same engine as WRC 7, you could try the scripts for extracting models from said game.
by huckleberrypie
Tue Jun 04, 2019 2:18 pm
Forum: 3D/2D models
Topic: F1 2018 - 2020 (Ego Engine) Model Tool
Replies: 44
Views: 18529

Re: F1 2018 (Ego Engine) Model Tool

Apologies for the bump, but how were you able to export the textures to something readable? I know there's a Noesis script for headerless .dds files (tga.mipmaps) but that one's for 2016 and tends to corrupt certain textures from what I can attest.
by huckleberrypie
Mon Jun 03, 2019 6:31 am
Forum: Miscellaneous
Topic: Games that are impossible to rip?
Replies: 3
Views: 567

Re: Games that are impossible to rip?

Splinter Cell: Chaos Theory spring to my mind being that assets for the PC version are encapsulated in a StarForce virtual file system iirc. I may be wrong though.
by huckleberrypie
Tue Apr 16, 2019 10:10 am
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 119569

Re: Gran Turismo 6 Models

Does anyone have the Toyota Vitz model ripped from the game's archives?
by huckleberrypie
Mon Nov 26, 2018 6:21 am
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 7135

Re: WRC 7 .P3D models

The latest OBJ dump you sent to me had some of the meshes merged, but oh well... From mesh number 58 to 70 everything is labeled Wing_L_58 , that's probably wrong so rename them, please. Also some meshes remain clumped in the middle. You need to rename a dozens of meshnames in the obj file. ( g sub...
by huckleberrypie
Sun Nov 25, 2018 11:57 am
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 7135

Re: WRC 7 .P3D models

I'll keep an eye on that thread: https://zenhax.com/viewtopic.php?f=5&t=8872 If there's no progress within one month maybe I'll give it another try next year. btw: most submesh positions of the Yaris in the zip I uploaded are correct without using a skeleton but guess I'd need to apply some rot...
by huckleberrypie
Sun Nov 25, 2018 1:17 am
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 7135

Re: WRC 7 .P3D models

Thing is, if you had told you opened the same thread on zenhax it would have spared me tons of lifetime. That's a matter of respect, too. As simple as this. Seems you don't know about cross-posting, do you? " 2. It wastes the time of those trying to help. " "Please don't cross-post q...
by huckleberrypie
Sat Nov 24, 2018 3:17 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 7135

Re: WRC 7 .P3D models

Not nice, huckleberrypie, to let people work in parallel, on zenhax and here on xentax. :roll: I'll stop my investigations. Oh, sorry about that mate, I didn't mean to disappoint you on this one. If you no longer feel like working on this one, fine, but please, I really didn't mean to burst your bu...
by huckleberrypie
Sat Nov 24, 2018 12:53 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 7135

Re: WRC 7 .P3D models

In regards to part positions, Szkaradek123 over at Zenhax mentioned about the NoHe node containing the necessary bone/skeleton stuff:
https://zenhax.com/viewtopic.php?f=5&t=8872