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Search found 146 matches
- Thu Mar 30, 2017 7:47 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
I found here secondary lights textures, which are textures for bulbs. Can somebody upload primary lights textures? I have forza but its encrypted :( no idea how to get files from it. I was wondering whats wrong with skeleton, names arent the same as the ones in model, many bones are simply missing ...
- Thu Mar 30, 2017 5:02 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
I found here secondary lights textures, which are textures for bulbs. Can somebody upload primary lights textures? I have forza but its encrypted :( no idea how to get files from it. I was wondering whats wrong with skeleton, names arent the same as the ones in model, many bones are simply missing f...
- Sun Mar 26, 2017 10:32 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
Thanks that tool for gr2 files works perfect.
- Sat Mar 25, 2017 5:01 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
Where can I find gr2 skeleton importer or gr2 to obj? Somebody posted here something but it didnt work. I use granny viewe but it's only viewer
- Mon Feb 27, 2017 12:34 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
Hi guys, I was reading this thread for a while but this is my first post, I think you are making an awesome work :D I'm trying to make a tool through Houdini engine that can automatically process the cars, scaling and placing the parts, assigning materials and textures, fixing UVs, creating and pla...
- Wed Feb 08, 2017 5:21 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
@Andrakann I have updated the link to the Aston. Also the alignment now seems to work, i must have been doing some thing wrong last night. @shakotay2 That it great news about the UVs as like i said it seems we need them. :D @viruscn use the attached file and load it in Advanced Renamer and you will...
- Tue Feb 07, 2017 9:51 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
and what about gamedb.slt? There is table called CarPartPositions, it worked in previous Forzas for brakediscs and wheels.
Fantastic update of the tool. Now it's so easy to separate lods, thank you.
Fantastic update of the tool. Now it's so easy to separate lods, thank you.
- Sat Feb 04, 2017 2:34 am
- Forum: Game Archive
- Topic: TDU XBOX big+map
- Replies: 0
- Views: 753
TDU XBOX big+map
Any idea how to unpack that TDU Xbox DLC with Cadillac® Sixteen™(Cadillac®) and Lamborghini Diablo GT inside?
http://www7.zippyshare.com/v/xdMaU1ia/file.html
http://www7.zippyshare.com/v/xdMaU1ia/file.html
- Sat Feb 04, 2017 12:43 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
Excellent work. You are close to perfection. Thank you again for all your great work. How is going doors position thing? BTW. why FH3 models are much bigger than previous forza models? what is the scale that you use? On import the scale i use is 0.7813. As you can see in the picture below it's spot...
- Fri Feb 03, 2017 10:16 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
Excellent work. You are close to perfection. Thank you again for all your great work.
How is going doors position thing?
BTW. why FH3 models are much bigger than previous forza models? what is the scale that you use?
How is going doors position thing?
BTW. why FH3 models are much bigger than previous forza models? what is the scale that you use?
- Wed Feb 01, 2017 9:26 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
That's minor problem.javadst wrote:Hi.
All imported models are mirrored !
I think scale and position of some parts is more important. It's never the same when moving a hand the parts
- Sun Jan 29, 2017 3:08 pm
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35283
Re: Asphalt 8 .pig
many new interesting models in Asphalt 8. Is possible to update .pig importer?
Maybe windows version files are different and more easy to open?
Maybe windows version files are different and more easy to open?
- Fri Jan 27, 2017 12:01 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
I have problem with latest version of converter. The last one worked fine was version f. In latest ones the tool stop responding then crash after working few minutes leaving me huge file that weights couple of Gb. Is that normal?
- Tue Jan 24, 2017 3:04 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
Awesome progress, not really understand how to convert these textures from swatchbin to dds.
Is disappointing that FH3 models doesn't have anymore nodamage and lights textures
EDIT: how can I decrypt all that files with odd names that I have in my Forza folder?
Is disappointing that FH3 models doesn't have anymore nodamage and lights textures
EDIT: how can I decrypt all that files with odd names that I have in my Forza folder?
- Sat Jan 21, 2017 9:30 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746140
Re: Forza Motorsport Resource Extraction (.carbin)
I think the position for doors might be saved in CARNAME_skeleton.modelbin or CARNAME_skeleton.gr2?