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Search found 123 matches
- Wed Apr 21, 2010 3:48 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Heh, I know its not helpful but tomwin reminded me of the video of the veyron from turn10 ages. :P Forza 'Official' wireframe: Video here: http://www.youtube.com/watch?v=aTFMZTYGrWk http://img263.imageshack.us/img263/3847/99260078.jpg http://img682.imageshack.us/img682/592/83486614.jpg My "Forz...
- Wed Apr 21, 2010 12:59 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
If someone is interested... 3D SimEd is fully working without any Smoothing Problems if you Export from Max with Open Collada :) This means we can get the models in other Games :) Though as much as that does work, loads smooth etc. When trying to convert into either a Rfactor or GTR2 etc format. 3d...
- Tue Apr 20, 2010 3:08 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Hehe not my best Render (isn't finished needs everywhere tweaking) and it's the lod0 Mesh ;) Oh woops my mistake that's what I meant LOD0. :keke: LOD1 body's poly count would be a excellent, would mix with games that do not support interior view NFS:Most Wanted as a example. Edit: Just noticed the ...
- Tue Apr 20, 2010 2:34 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
I'll die of happiness when that happens.sommergemuese wrote:Now we need only this issue with Export fixed and UVs
Nice render, is that one of the LOD models? or just the LOD1 model? Either way that looks epic, I need to learn how to render like that.
- Tue Apr 20, 2010 12:28 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in. Works like a charm now thanks. :wink: Great that you joined in on the fun with Ernegien with this .carbin format. -------- Edit: Here is a great example of the strange normals issue? I think ...
- Tue Apr 20, 2010 8:03 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Thanks!
Does this also allow opening of rim files? Cause there is some custom rims that did crash the Forza studio.
Does this also allow opening of rim files? Cause there is some custom rims that did crash the Forza studio.
- Tue Apr 20, 2010 4:38 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
:mrgreen: Tried a few things, although nothing much within changes. I know you guys may know your issue etc, I thought it would be an idea to try all different programs. So here it goes... :urg: Many might say .3ds is crap but hey it was just for testing. --------------------- 3ds Max 2009: http://i...
- Mon Apr 19, 2010 1:59 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Hi all. Try to re-save obj-file into the collada (dae) through Deep Exploration. For me it's work fine. You can import that fine even with just obj, if you disable deep exploration's smoothing it becomes the orignal smoothing (bumpy in other words) :] ------------ Exporting from 3dsmax keeps origna...
- Sun Apr 18, 2010 10:54 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Damn, Gonna have to upgrade. Ah well worth it I guess.Veegie wrote:3ds Max 2010.
- Sun Apr 18, 2010 10:29 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Thanks.
general question: what 3dsmax do you use? cause 'triangulate polygons' I do not have as a option.
general question: what 3dsmax do you use? cause 'triangulate polygons' I do not have as a option.
- Sun Apr 18, 2010 7:40 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
n00b moment: Anyone wanna let me know what are the import settings for obj? Cause I still get unsmoothed models.
Or am I doing something wrong? My only guess would be import settings.
Or am I doing something wrong? My only guess would be import settings.
- Thu Apr 15, 2010 5:51 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Well ... Did he posted how to fix this? Apparently the Forza tool some coding correction? to disable auto welding within the .obj Or something rather. Cause some reason within the .obj polys that are close they get auto welded, result is dark areas etc. If it was disabled somehow then, I believe it...
- Thu Apr 15, 2010 5:04 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Got a message from a friend on msn, who has been looking at these models and this is his opinion about the smoothing errors etc. i've noticed the normals problem is caused on the area where poly are dence like in the places with chamfer and close distances between poly and they are somehow weld auto...
- Tue Apr 13, 2010 9:10 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
What about just select what you want to export? (obj, 3ds etc)
Would be way too much work I would assume, all comes down too what Ernegien wants to do with formats.
Would be way too much work I would assume, all comes down too what Ernegien wants to do with formats.
- Tue Apr 13, 2010 6:44 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747367
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Yeah, saving .3ds in deep exploration to get zmodeler to open it has the orignal smoothing. I changed some settings etc in deep exploration but always orignal smoothing.TomWin wrote:the only way to import it is use Blender but then model looks like on toolieo pics with Original Smoothing,