AceAngel,
You can download the converted ship objects (in .obj/mtl format) using the following link:
http://web.t-online.hu/karpo/ship_geomb_to_obj.zip
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 467 matches
- Sun Feb 15, 2009 8:47 pm
- Forum: 3D/2D models
- Topic: Genesis Rising [Solved]
- Replies: 19
- Views: 6661
- Wed Jun 25, 2008 7:23 pm
- Forum: 3D/2D models
- Topic: star wars : starfighter .pmdl models
- Replies: 32
- Views: 10807
Re: star wars : starfighter .pmdl models
Gwlogan,
Did you find my program (3D Object Converter) ?
It is funny.
Did you find my program (3D Object Converter) ?
It is funny.
- Fri Apr 25, 2008 6:41 pm
- Forum: 3D/2D models
- Topic: Tianji model file ^^
- Replies: 5
- Views: 3093
Re: Tianji model file ^^
CakeIsALie,
Did you see this little gallery ?
http://web.t-online.hu/karpo/gallery_tianji_online.html
Did you see this little gallery ?
http://web.t-online.hu/karpo/gallery_tianji_online.html
- Mon Apr 21, 2008 3:59 pm
- Forum: 3D/2D models
- Topic: Tianji model file ^^
- Replies: 5
- Views: 3093
Re: Tianji model file ^^
CakeIsALie,
Did you read the PM I sent to you 2 days ago ?
Did you read the PM I sent to you 2 days ago ?
- Fri Jan 11, 2008 6:10 am
- Forum: 3D/2D models
- Topic: .o3d format conversion help.
- Replies: 21
- Views: 14258
- Sun Dec 30, 2007 8:52 am
- Forum: 3D/2D models
- Topic: Quake Wars models
- Replies: 24
- Views: 11754
Fustrum, I think I did find 2 bugs in your great description: uchar[num_of_shadow_vertices * 2] unused int numVPart1 (for the third time =\) 'missed line from the namshub's doc' int number of vertex int number of triangles -----> (number of triangles)/3 ushort[num_of_triangles * 3] array of indices ...
- Sat Dec 01, 2007 8:23 pm
- Forum: 3D/2D models
- Topic: renderware plugins
- Replies: 1
- Views: 2364
Did you try the 3D Object Converter ?
http://web.t-online.hu/karpo
It is supports the RenderWare Binary .dff file format for load.
http://web.t-online.hu/karpo
It is supports the RenderWare Binary .dff file format for load.
- Sat Dec 01, 2007 8:16 pm
- Forum: 3D/2D models
- Topic: star wars : starfighter .pmdl models
- Replies: 32
- Views: 10807
On this website, I have found an unpacker for Star Wars Starfighter. http://gamefileformats.netfirms.com/ Star Wars Starfighter unpacker 1.0 http://gamefileformats.netfirms.com/files/lec/sfdepak-1.0.zip You can extract the .msh/mtl files from the (packed) .pmdl file like this: sfdepak.exe neutralfre...
- Sat Dec 01, 2007 8:05 pm
- Forum: 3D/2D models
- Topic: Need Help with a certian .msh type file
- Replies: 16
- Views: 7890
- Wed Feb 28, 2007 4:55 pm
- Forum: 3D/2D models
- Topic: Star Wars Galaxies model format? .msh
- Replies: 6
- Views: 6492
I added the Star Wars Galaxies .msh loader module to the 3D Object Converter and I uploaded the latest developer package (non beta) to my web page. You can download it using the following link: http://web.t-online.hu/karpo/3dc32390x_dev_20070228.zip I converted any original .msh files into .Wavefron...
- Thu Feb 22, 2007 1:34 pm
- Forum: 3D/2D models
- Topic: Star Wars: Battlefront .msh conversion
- Replies: 0
- Views: 2402
Star Wars: Battlefront .msh conversion
I added the Star Wars BattleFront .msh loader module to the 3D Object Converter and I uploaded the latest developer package (non beta) to my web page. You can download it using the following link: http://web.t-online.hu/karpo/3dc32390x_dev_20070217.zip I converted any original .msh files into .Wavef...
- Tue Jan 16, 2007 5:33 pm
- Forum: Website
- Topic: Purge Forum Alert: Greet or die
- Replies: 153
- Views: 62200
- Tue Dec 12, 2006 11:01 pm
- Forum: 3D/2D models
- Topic: Shape file *.sh
- Replies: 12
- Views: 6254
It is a very simple doc: Vertice_Record { float X,Y,Z, float U,V } Face_Record { Integer P1,P2,P3 Integer Material_Pointer } Integer (4 bytes): Vertice Counter Vertice Counter * Vertice_Record Integer (4 bytes) : Unknown1 Integer (4 bytes) : Unknown2 Integer (4 bytes) : Unknown3 Integer (4 bytes): F...
- Tue Dec 12, 2006 8:37 pm
- Forum: 3D/2D models
- Topic: Shape file *.sh
- Replies: 12
- Views: 6254
- Tue Dec 12, 2006 6:48 pm
- Forum: 3D/2D models
- Topic: Shape file *.sh
- Replies: 12
- Views: 6254
Xela,
Thank you for your .sh sample files.
I added the .sh loader module to my program and I uploaded the latest developer package (non beta) to my web page.
You can download it using the following link:
http://web.t-online.hu/karpo/3dc32390x_dev_20061212.zip
Thank you for your .sh sample files.
I added the .sh loader module to my program and I uploaded the latest developer package (non beta) to my web page.
You can download it using the following link:
http://web.t-online.hu/karpo/3dc32390x_dev_20061212.zip