The 3D O. C. supports the following file formats also:
Star Wars: Battlefront .msh
Star Wars: Battlefront .ter
Star Wars: Empire at War .alo
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 467 matches
- Tue Jun 01, 2010 4:38 pm
- Forum: 3D/2D models
- Topic: 3d Model Conversion: .mgn to .nif (SWG - ZT2)
- Replies: 19
- Views: 9740
- Tue Jun 01, 2010 12:53 pm
- Forum: 3D/2D models
- Topic: 3d Model Conversion: .mgn to .nif (SWG - ZT2)
- Replies: 19
- Views: 9740
Re: 3d Model Conversion: .mgn to .nif (SWG - ZT2)
You can convert the Star Wars: Galaxies .mgn/sht and the .msh/sht files into Wavefront .obj (fully textured) format using the (registered) 3D Object Converter.
- Sat May 22, 2010 4:46 pm
- Forum: 3D/2D models
- Topic: 13th Century - Death or Glory models
- Replies: 9
- Views: 3142
Re: 13th Century - Death or Glory models
Tosyk,
My program does not use the bones and the animation datas.
My program does not use the bones and the animation datas.
- Wed May 12, 2010 5:17 pm
- Forum: 3D/2D models
- Topic: 13th Century - Death or Glory models
- Replies: 9
- Views: 3142
Re: 13th Century - Death or Glory models
Tosyk, The 3D Object Converter supports the .osm and the .oss file formats for load. http://web.t-online.hu/karpo Please install the v4.40 or use the v4.40 portable version. After that you must upgrade to v4.418 using the Help/Check for updates... function. See this nice gallery (original .osm and t...
- Sun May 02, 2010 9:32 am
- Forum: 3D/2D models
- Topic: 13th Century - Death or Glory models
- Replies: 9
- Views: 3142
Re: 13th Century - Death or Glory models
Unfortunately I don't have this game and I don't have a full model (3d model + its texture file). I wrote this loader module based on your sample files, but it loads the UV texture coords from the .oss file and it writes to the .obj file. Can you upload the texture files for your (uploaded) sample f...
- Fri Apr 30, 2010 7:21 pm
- Forum: 3D/2D models
- Topic: 13th Century - Death or Glory models
- Replies: 9
- Views: 3142
Re: 13th Century - Death or Glory models
Tosyk, The 3D Object Converter supports this file type for load. http://web.t-online.hu/karpo Please install the v4.40 or use the v4.40 portable version. After that you must upgrade to v4.417 using the Help/Check for updates... function. I uploaded the converted files in Wavefront .obj/mtl format to...
- Tue Jan 19, 2010 5:37 pm
- Forum: 3D/2D models
- Topic: Granado Espada to 3dmax
- Replies: 4
- Views: 4207
Re: Granado Espada to 3dmax
Did you think for the Granado Espada .lma files ? The 3D Object Converter supports this file type for load. http://web.t-online.hu/karpo Please install the v4.40 or use the v4.40 portable version. After that you must upgrade to v4.412 using the Help/Check for updates... function. See this nice galle...
- Fri Jan 15, 2010 6:32 pm
- Forum: 3D/2D models
- Topic: LithTech ABC v6 Converter?
- Replies: 2
- Views: 2101
Re: LithTech ABC v6 Converter?
Hello, I added the .abc loader module to the 3D Object Converter developer version, but I need to test it with other sample files. If you send me ( kz_3d@tvn.hu ) some .zip packed .abc sample files (+ its texture files) I will convert these files to .obj/mtl formats and I will send back to you the c...
- Sat Nov 28, 2009 2:17 pm
- Forum: 3D/2D models
- Topic: Starship Troopers .SBM File
- Replies: 5
- Views: 2366
Re: Starship Troopers .SBM File
'a cookie'
If you send me ( [email protected] ) a simple e-mail, I will send back to you the converted file.
If you send me ( [email protected] ) a simple e-mail, I will send back to you the converted file.
- Sun Nov 15, 2009 5:51 pm
- Forum: 3D/2D models
- Topic: .j3d file's
- Replies: 29
- Views: 7827
Re: .j3d file's
I added a little gallery to my web page:
http://3doc.i3dconverter.com/gallery_so ... tudio.html
http://3doc.i3dconverter.com/gallery_so ... tudio.html
- Thu Nov 12, 2009 9:45 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76973
Re: Ninja Gaiden 2 x360
Surveyor,
I converted the uploaded (by Darko) r_son_a.gmd file into .obj format with the "Tecmo Model Converter.exe".
I googled into the converted .obj file and I think all texture coords are zeros (vt 0.000000 0.000000 0.000000)
I converted the uploaded (by Darko) r_son_a.gmd file into .obj format with the "Tecmo Model Converter.exe".
I googled into the converted .obj file and I think all texture coords are zeros (vt 0.000000 0.000000 0.000000)
- Thu Nov 12, 2009 9:30 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76973
Re: Ninja Gaiden 2 x360
Darko,
Thank you for your help (sample file).
Thank you for your help (sample file).
- Thu Nov 12, 2009 6:46 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76973
Re: Ninja Gaiden 2 x360
Surveyor,
I don't need the full game (500 MB ?), I need some sample model files only.
Can you send me ( [email protected]) some (.zip packed) files if it is possible ?
I don't need the full game (500 MB ?), I need some sample model files only.
Can you send me ( [email protected]) some (.zip packed) files if it is possible ?
- Wed Nov 11, 2009 3:40 pm
- Forum: 3D/2D models
- Topic: .j3d file's
- Replies: 29
- Views: 7827
Re: .j3d file's
If you send me ( [email protected] ) some (.zip packed) sample files I will convert these files to .obj/mtl format and I will send back to you the converted files to check out the results.
- Wed Nov 11, 2009 12:37 pm
- Forum: 3D/2D models
- Topic: .j3d file's
- Replies: 29
- Views: 7827
Re: .j3d file's
I think the best export format is the Wavefront's .obj/mtl format. The game modders (and others) using this format to import the (fully textured) objects into other 3d modeling programs like 3D Studio Max, Cinema 4D, Maya, etc.
I can't support the .max format, because it it totally unpublished.
I can't support the .max format, because it it totally unpublished.