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by Karpati
Fri Oct 29, 2010 8:00 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29814

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

I received extracted files only ( I don't have this game).

Did you see this thread ?

viewtopic.php?f=10&t=5102
by Karpati
Fri Oct 29, 2010 3:58 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29814

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Tosyk,

My program does not use the bone datas.
by Karpati
Wed Oct 27, 2010 5:30 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29814

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

I added the Mercury Steam .sm3 loader module to 3D Object Converter v4.427

[url]http://www.kz_3d.tvn.hu/mercury_steam.jpg[/url]

I uploaded the converted Wavefront .obj/mtl files:

[url]http://www.kz_3d.tvn.hu/mercury_steam.zip[/url]
by Karpati
Mon Oct 18, 2010 5:18 pm
Forum: 3D/2D models
Topic: battlefield heroes
Replies: 10
Views: 3550

Re: battlefield heroes

vladozver,

I released the 3D Object Converter 4.425 update package now.
http://web.t-online.hu/karpo

Please install the v4.40 or use the v4.40 portable version.
After that you must upgrade to the latest version (v4.425) using the Help/Check for updates... function.
by Karpati
Sun Oct 17, 2010 12:12 pm
Forum: 3D/2D models
Topic: battlefield heroes
Replies: 10
Views: 3550

Re: battlefield heroes

I converted your models into Wavefront .obj file format.
by Karpati
Sat Sep 04, 2010 11:26 am
Forum: Game Archive
Topic: aika online
Replies: 44
Views: 26623

Re: aika online

seculi017, You have right because my program searches the texture file in the same directory than the model file exists. You can modify it using the Options/Import parameters: Default texture subdirectory: ..\texture Use the default texture subdirectory for textured view: checked If you need use the...
by Karpati
Tue Aug 31, 2010 7:15 pm
Forum: Game Archive
Topic: aika online
Replies: 44
Views: 26623

Re: aika online

I added the .msh and the .jit loader module to the 3D Object Converter and I released the v4.422 now. You can install or use the portable v4.40. http://web.t-online.hu/karpo After that you can update your installed (or portable) application (version>=4.0) quickly and easily using the auto-update fun...
by Karpati
Tue Aug 31, 2010 7:09 pm
Forum: Game Archive
Topic: Avalon Heroes
Replies: 8
Views: 3662

Re: Avalon Heroes

windfury, I added the compressed (like _npc.msh) and the uncompressed .msh and the uncompressed .tex loader module to the 3D Object Converter and I released the v4.422 now. You can install or use the portable v4.40. http://web.t-online.hu/karpo After that you can update your installed (or portable) ...
by Karpati
Tue Aug 31, 2010 7:08 pm
Forum: 3D/2D models
Topic: Avalon Heroes File Format
Replies: 3
Views: 2562

Re: Avalon Heroes File Format

windfury, I added the compressed (like _npc.msh) and the uncompressed .msh and the uncompressed .tex loader module to the 3D Object Converter and I released the v4.422 now. You can install or use the portable v4.40. http://web.t-online.hu/karpo After that you can update your installed (or portable) ...
by Karpati
Mon Aug 23, 2010 2:08 pm
Forum: 3D/2D models
Topic: Strawberry Shortcake: The Sweet Dreams Game models
Replies: 10
Views: 4183

Re: Strawberry Shortcake: The Sweet Dreams Game models

I did not find human models in your uploaded .ins files.
Unfortunately, I don't have other .ins files, so I don't know which other .ins files contain human models.
by Karpati
Tue Aug 17, 2010 4:58 pm
Forum: 3D/2D models
Topic: Strawberry Shortcake: The Sweet Dreams Game models
Replies: 10
Views: 4183

Re: Strawberry Shortcake: The Sweet Dreams Game models

I released the v4.421 now.

You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
by Karpati
Sun Aug 15, 2010 9:41 am
Forum: 3D/2D models
Topic: Strawberry Shortcake: The Sweet Dreams Game models
Replies: 10
Views: 4183

Re: Strawberry Shortcake: The Sweet Dreams Game models

huckleberrypie, Thank you for your sample files, I added the .ins loader module to my program (developer version yet) at the last day. I note FurryFun extracted the first object from the .ins file. Here I uploaded the .obj/mtl files (vertex mapped) I converted from the .ins ones. http://web.t-online...
by Karpati
Mon Aug 09, 2010 5:01 pm
Forum: 3D/2D models
Topic: Luna Online; How do I import a .Mod Model? Dumped with QBMS
Replies: 4
Views: 3644

Re: Luna Online; How do I import a .Mod Model? Dumped with QBMS

The 3D Object Converter supports the Luna Online .mod file format for load. http://web.t-online.hu/karpo Please install the v4.40 or use the v4.40 portable version. After that you must upgrade to the latest version (v4.420) using the Help/Check for updates... function. See this nice gallery (origina...
by Karpati
Sat Aug 07, 2010 7:42 am
Forum: 3D/2D models
Topic: Strawberry Shortcake: The Sweet Dreams Game models
Replies: 10
Views: 4183

Re: Strawberry Shortcake: The Sweet Dreams Game models

huckleberrypie,

Did you delete your sample file ?
by Karpati
Sat Jul 03, 2010 4:52 pm
Forum: 3D/2D models
Topic: Granado Espada to 3dmax
Replies: 4
Views: 4207

Re: Granado Espada to 3dmax

I think you did not upgrade your 3D O. C. v4.40 to V4.418.

You can do it using the Help/Check for updates... function.

After that you can open the .lma files with the 3D O. C.