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by Karpati
Sat May 12, 2012 7:17 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34728

Re: Heroes of Might and Magic 6

richter wrote: But I'm not able to do the import of "Celestial" and "Celestial_upg". Every time I try, it just makes the importation of swords without the body. Could anyone help me solve this ?
Did you try the latest version of 3D Object Converter ?
http://3dconverter.webege.com/develop
by Karpati
Fri Apr 13, 2012 9:42 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34728

Re: Heroes of Might and Magic 6

You have right, when I wrote these lines I was tired. The correct datas are the followings: 10 bytes (unknown) 3x4 bytes floats (X,Y,Z positions) 3x4 bytes floats (scale factors ?; usually about 1.0; I don't use these values) 4x4 bytes floats (Quarternion X,Y,Z,W values) 25 bytes (unknown) I did not...
by Karpati
Thu Apr 12, 2012 8:49 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34728

Re: Heroes of Might and Magic 6

Seeing as how they don't seem to be in rad either, yes please. :D Edit: I only now realised you're the creator of 3d Object Converter. (: I returned to my home now. The missing information: 10 bytes (unknown) 3x4 floats (X,Y,Z positions) 3x4 floats (scale factors ?; usually about 1.0; I don't use t...
by Karpati
Fri Apr 06, 2012 1:50 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34728

Re: Heroes of Might and Magic 6

Demonsangel,

If you would you like, I can share the way how can I get the correct bone positions...
by Karpati
Fri Apr 06, 2012 1:32 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34728

Re: Heroes of Might and Magic 6

Demonsangel,

What is about the attached screenshot ? :wink:
by Karpati
Thu Mar 29, 2012 8:58 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34728

Re: Heroes of Might and Magic 6

finale00 wrote:Lol this game has been around for 20 years? o.O
I did not write that the game is 20 years old.

I wrote my .obj exporter (for the 3D Object Converter) about 20 years ago. :wink:
by Karpati
Thu Mar 29, 2012 8:22 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34728

Re: Heroes of Might and Magic 6

So this look sabsolutely amazing, a petty I'm don't have the skills to do all that, on the other hand, I can write a convertor to obj if you like. If you pass me the correct code to read the current file format ofcourse I made an own Wavefront .obj exporter about 20 years ago. :wink: I don't have o...
by Karpati
Thu Mar 29, 2012 7:42 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34728

Re: Heroes of Might and Magic 6

Demonsangel wrote:Awesome! How did you find this /2^15?
The Short type:
Signed: From −32768 to 32767, from −(2^15) to 2^15 − 1

It is a very old technique to store the float value on the integer data type.
You must divide the value / 32768 to get the original float value.

I can't imagine why uses this format it.
by Karpati
Wed Mar 28, 2012 8:45 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34728

Re: Heroes of Might and Magic 6

X,Y,Z: HalfFloat
3*2 bytes: Normals (?)
4 bytes: Unknown
U: (2 bytes Word) / 32768
V: 1-(2 bytes Word) / 32768
by Karpati
Wed Mar 28, 2012 8:39 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 119
Views: 34728

Re: Heroes of Might and Magic 6

Holly s**t ! I did find the missing UV datas....
by Karpati
Sat Mar 24, 2012 5:02 pm
Forum: 3D/2D models
Topic: EA Sports MMA .ast textures
Replies: 27
Views: 10732

Re: EA Sports MMA .ast textures

nattakorn wrote::eek: :o :? What? There is a PC version of this game? I though that this game only release on PS3 and Xbox360.
Oh, no. I thinked for the PS3 (I am not a gamer).
by Karpati
Wed Mar 21, 2012 9:59 pm
Forum: 3D/2D models
Topic: EA Sports MMA .ast textures
Replies: 27
Views: 10732

Re: EA Sports MMA .ast textures

Thank you for your sample files.

I compared my and your files and I did find what was the diference.
My files are from the PC game, yours from XBOX. The XBOX file has an XPR2 container, it is not a problem, but I don't know how can I extract the bitmap datas correctly.
by Karpati
Sat Mar 17, 2012 8:13 pm
Forum: 3D/2D models
Topic: EA Sports MMA .ast textures
Replies: 27
Views: 10732

Re: EA Sports MMA .ast textures

Can you send me ( [email protected] ) the .zip packed SHAMROCKKEN_CLASSIC_HEAD and the SHAMROCKKEN_CLASSIC_HEAD_COL files ?
by Karpati
Thu Mar 15, 2012 1:29 pm
Forum: 3D/2D models
Topic: EA Sports MMA .ast textures
Replies: 27
Views: 10732

Re: EA Sports MMA .ast textures

so far the tool seen to load all the "couturerandy_trainer_npc_big" files but for other characters the tool seen to only load the head model (face, eyes...). My program can load all of the *_GEOM files. I don't know why, but not all .ast files have the full model. The emelianenkofedor_big...
by Karpati
Mon Mar 12, 2012 7:26 pm
Forum: 3D/2D models
Topic: Program for plotting points in 3d
Replies: 4
Views: 1338

Re: Program for plotting points in 3d

Can you guys recommend a simple program (preferebly freeware) that can plot points in 3d space? It would be nice if it could read in a simple format (like a text-format where each line contains a vertex (x,y,z)) and plot them in 3d space. Just use the 3D Object Converter's 3D Points .txt load modul...