It is not a joke, I promissed you a model viewer only...KarinFutoGT wrote:Soo yes i need to pay 40 € to get the full version and export correctly, nice joke
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Search found 467 matches
- Thu Jun 12, 2014 6:16 am
- Forum: 3D/2D models
- Topic: xmx 3D files Sega GT 2002
- Replies: 46
- Views: 16690
Re: xmx 3D files Sega GT 2002
- Thu Jun 12, 2014 6:14 am
- Forum: 3D/2D models
- Topic: xmx 3D files Sega GT 2002
- Replies: 46
- Views: 16690
Re: xmx 3D files Sega GT 2002
The standard Triangle Fan algorithm generates too many bad triangles from the .xmx files and reports it to the user. As you can see it loads the correct triangles only.KarinFutoGT wrote:Don't load all the faces and it say bad poly and can't export
- Wed Jun 11, 2014 9:06 pm
- Forum: 3D/2D models
- Topic: xmx 3D files Sega GT 2002
- Replies: 46
- Views: 16690
Re: xmx 3D files Sega GT 2002
Thank you for your information.
I have this disk: Sega_GT_2002_and_JSRF_bundle_pack and it has not .zip files...
I have this disk: Sega_GT_2002_and_JSRF_bundle_pack and it has not .zip files...
- Wed Jun 11, 2014 8:57 pm
- Forum: 3D/2D models
- Topic: xmx 3D files Sega GT 2002
- Replies: 46
- Views: 16690
Re: xmx 3D files Sega GT 2002
@pivke. if Section Name == "LEDM" -> "Model" then { Byte { 36 } - Unknown Dword { 4 } NumOfVRTSGroups skip the other unnecessary bytes } VRTSGroup Structure Byte { 8 } - Unknown Dword { 4 } - Vertex_Counter Byte { 4 } - Unknown Dword { 4 } - Vertex_FileOffset (add 4*4 to get the ...
- Wed Jun 11, 2014 8:16 pm
- Forum: 3D/2D models
- Topic: xmx 3D files Sega GT 2002
- Replies: 46
- Views: 16690
Re: xmx 3D files Sega GT 2002
@KarinFutoGT,
Can you tell me which file contains the texture bitmap files?
And which utility did you use to extract the .xmx files from the .afs files?
Can you tell me which file contains the texture bitmap files?
And which utility did you use to extract the .xmx files from the .afs files?
- Wed Jun 11, 2014 8:02 pm
- Forum: 3D/2D models
- Topic: xmx 3D files Sega GT 2002
- Replies: 46
- Views: 16690
Re: xmx 3D files Sega GT 2002
@KarinFutoGT,
You can download and use the latest (unpublished yet officially) version of 3D Object Converter using this link:
http://www.i3dconverter.com/3doc/downlo ... rtable.zip
You can download and use the latest (unpublished yet officially) version of 3D Object Converter using this link:
http://www.i3dconverter.com/3doc/downlo ... rtable.zip
- Tue Jun 10, 2014 8:41 pm
- Forum: 3D/2D models
- Topic: xmx 3D files Sega GT 2002
- Replies: 46
- Views: 16690
Re: xmx 3D files Sega GT 2002
KarinFutoGT, I finished the hacking of the .xmx format. Here I attached the converted .obj/mtl files to check out the result. Next day I will upload an application and you can see your .xmx object directly without any tricks. If you will confirm that works correctly, I will share the missing informa...
- Sun Apr 13, 2014 5:18 pm
- Forum: 3D/2D models
- Topic: SpongeBob Operation Krabby Patty (PC) .PRO model
- Replies: 8
- Views: 3691
Re: SpongeBob Operation Krabby Patty (PC) .PRO model
The 3D Object Converter supports the Power Render .pro format since about 9-10 years.lemurboy12 wrote:Actually, nevermind. I found out that the game uses the engine Power Render, and the SDK has a model viewer. Thanks for your help, though.
http://3doc.i3dconverter.com
- Thu Apr 03, 2014 8:33 am
- Forum: 3D/2D models
- Topic: ZuOnline (最游记) MEX 3D
- Replies: 4
- Views: 2247
Re: ZuOnline (最游记) MEX 3D
These files have not 3d geometry datas.
- Wed Apr 02, 2014 8:00 pm
- Forum: 3D/2D models
- Topic: ZuOnline (最游记) MEX 3D
- Replies: 4
- Views: 2247
Re: ZuOnline (最游记) MEX 3D
One solution is the updated 3D Object Converter:
http://3doc.i3dconverter.com/downloads/ ... rtable.zip
Second ones will be the i3DConverter (OS X):
http://www.i3dconverter.com
http://3doc.i3dconverter.com/downloads/ ... rtable.zip
Second ones will be the i3DConverter (OS X):
http://www.i3dconverter.com
- Tue Mar 25, 2014 6:21 pm
- Forum: 3D/2D models
- Topic: PS3 More! Sonicomi mdl
- Replies: 21
- Views: 8570
Re: PS3 More! Sonicomi mdl
One solution is the updated 3D Object Converter:
http://3doc.i3dconverter.com/downloads/ ... rtable.zip
The out_nekohood_a\out_nekohood_a.mdl file have references to the following file (or material name ?):
out_nekohood_a_ncl1_2 (???)
http://3doc.i3dconverter.com/downloads/ ... rtable.zip
The out_nekohood_a\out_nekohood_a.mdl file have references to the following file (or material name ?):
out_nekohood_a_ncl1_2 (???)
- Fri Feb 28, 2014 5:42 pm
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 16368
Re: Casltevania Lords of Shadow 2 Demo
Zardalu, Erik945 Thank you for your great sample files. I tracked down what was the problem: The XBOX and the PC version are using different byte order in the .msh files (it is a simple, but classical problem.) I modified my .msh loader module a little bit and I uploaded it to my web page: http://3d...
- Fri Feb 28, 2014 8:34 am
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 16368
Re: Casltevania Lords of Shadow 2 Demo
I don't have this game, but can you send some sample .msh files to [email protected] ?erik945 wrote:This plugin don't work for final version. Did you can update it?
- Thu Feb 20, 2014 9:27 am
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9712
Re: Samurai Shodown: Sen .k2mp
[/quote] ??? hmm its too difficult for my kinky brain[/quote] The DirectX format stores the faces as N-sided polygons: If 'Number of Vertices in the actual Face'=3 it is a triangle, If 'Number of Vertices in the actual Face'=4 it is a quadrangle, etc... If 'Number of Vertices in the actual Face'=3 y...
- Mon Feb 03, 2014 8:34 pm
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 16368
Re: Casltevania Lords of Shadow 2 Demo
I did not know that your sample file package have several .msh files in the levels directory.
I did find an unhandled vertex format and I modified my .msh loader module a little bit.
http://3doc.i3dconverter.com/downloads/ ... rtable.zip
I did find an unhandled vertex format and I modified my .msh loader module a little bit.
http://3doc.i3dconverter.com/downloads/ ... rtable.zip