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Search found 82 matches
- Sun Apr 24, 2011 12:16 am
- Forum: 3D/2D models
- Topic: Combat Arms LTB
- Replies: 1
- Views: 1209
Re: Combat Arms LTB
Well looks like manual unwrapping then
- Mon Apr 18, 2011 4:01 pm
- Forum: 3D/2D models
- Topic: [Request] CrossFire FPS Online
- Replies: 1
- Views: 1589
Re: [Request] CrossFire FPS Online
A rez file sounds very much like a lithtech engine game. So most likely try winrez LT studio. Also considering it's a korean FPS, on lithtech I'm assuming it will also use the LTB format for models and DTX for textures. The textures can be converted easily, just google for DTXconvert. as to the mode...
- Sun Apr 17, 2011 5:58 pm
- Forum: 3D/2D models
- Topic: Combat Arms LTB
- Replies: 1
- Views: 1209
Combat Arms LTB
Hello, I've recently been trying to decompile models from Combat arms (a lithtech talon based game). I seem to be able to get quite far, actually getting a working model into max. Sadly one of the steps I have to use completely removes the UVW coords. The thing is, I have to move the model from and ...
- Sun Apr 11, 2010 10:34 pm
- Forum: 3D/2D models
- Topic: Hellgate London Model format
- Replies: 5
- Views: 4278
Re: Hellgate London Model format
sorry for such a massive necro. I'm just curious, did anyone have any success of getting the files into something normal with the information contained here?
- Sun Feb 14, 2010 9:58 pm
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 137
- Views: 277247
Re: List of games that you can extract 3d models from !
ons/badges/other simple textures: Largely DXT3 .dds files, greyscale alpha channel is used for simple transparency. White is solid, black is transparent in alpha channel. .abp Text files. Appears to have been used for pointing to model, animation and texture files in previous games using the engine...
- Sat Jan 16, 2010 10:54 pm
- Forum: 3D/2D models
- Topic: Clive Barker's Jericho Sm3+Psx model files
- Replies: 21
- Views: 7950
Re: Clive Barker's Jericho Sm3+Psx model files
if anyone wants, I got the sm3 files out already. sadly I don't seem to recognise anything but what I presume is a linked bone structure in the hex. assuming that that starts here [MakeRootNode].....Enable = true.....InitPos = DC_Root.....;[MakeRootNode].....;Enable = true.....;UseAbsPos = true........
- Thu Jan 14, 2010 8:39 pm
- Forum: 3D/2D models
- Topic: Clive Barker's Jericho Sm3+Psx model files
- Replies: 21
- Views: 7950
Clive Barker's Jericho Sm3+Psx model files
I've been trying to open Jericho model files for a while now. I strongly presume that it comes in two files - sm3 and psx. The sm3 seems to define the lod group, textures and most likely the mesh data itself. The psx seems to be probably attached to the animation files which are cm3's There also see...