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Search found 82 matches
- Sun May 20, 2012 1:54 am
- Forum: Game Archive
- Topic: Lord of The Rings War In The North (.paq)
- Replies: 7
- Views: 2817
Re: Lord of The Rings War In The North (.paq)
I've posted here just before the forums went down. So I'm assuming the post got lost in the nether due to that. I've tried the script myself, and sadly it seems to not exact anything at all generally. I can provide a cut version of the PAQ with the archive cutters here. I assume that is not against ...
- Thu May 17, 2012 2:47 am
- Forum: 3D/2D models
- Topic: Gunslayer Legend
- Replies: 36
- Views: 9026
Re: Gunslayer Legend
Gildor really hates the aesthetic of most korean games. Can't blame him really. Since they do all end up looking the same.finale00 wrote:lol ugly game as in, ugly format?
- Thu Apr 12, 2012 1:38 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12816
Re: Kinect Star Wars dfm
Out of curiosity, do the TEX files in Art provide anything. I noticed that there seem to be model textures there. But the model packs themselves have those packaged tga's too. I guess I'm a wee bit lost. But in which of the pk2s are the dancers? I seem to overall have very few of the DFM's EDIT Was ...
- Thu Apr 05, 2012 11:26 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 109
- Views: 32959
Re: Heroes of Might and Magic 6
ThanksDemonsangel wrote:https://www.dropbox.com/sh/s40tyk9g7zl9xo6/e9fzv5KVOW
It's pretty slow because it still has an old search loop in it for skipping the animation data.
Emissive maps aren't auto loaded either.
@demonangel Isn't ASE an ascii 3d max fileytype?
- Tue Apr 03, 2012 9:04 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 109
- Views: 32959
Re: Heroes of Might and Magic 6
Tiny update: I'm having some trouble with bones: Bones with Bones = rapi.multiplyBones(Bones) http://i.minus.com/iCi9g2xfCsOQR.png Without http://i.minus.com/iboxPdUrc1CNGP.png Do any of you see on sight what could be wrong? I have 10 floats in my bonedata. 3 for xyz and 3 I guessed were Euler angl...
- Mon Apr 02, 2012 12:52 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 109
- Views: 32959
Re: Heroes of Might and Magic 6
How would I go about adding the following 2 textures to the same UV? http://i.minus.com/ibw0tW2fGpNhaD.png http://i.minus.com/i9EWi1EFJtFOU.png I can't seem to find a way in Noesis or even 3ds max for that matter. The way I've been doing it atm is manually making 1 texture out of them. Junk Angel's...
- Sun Apr 01, 2012 12:02 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 109
- Views: 32959
Re: Heroes of Might and Magic 6
Sarah model: http://i.minus.com/jby5PBeOo89wos.bmp Material parsing isn't 100% yet, I have to figure out what vector4(1,1,0,time/4000) do in the material sections. I'm guessing some particle animation? Probably the flames. The ingame sarah model does have a lot of fire around her hair. http://www.c...
- Sun Mar 25, 2012 4:01 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 109
- Views: 32959
Re: Heroes of Might and Magic 6
I've updated the script at the top. Right now the main chunk parser is very ugly. I haven't figured out a nice way to go from chunk to chunk. You see things like flag and tag2 which is kind of weird. But I think this is a better approach because right after the index buffer, you start getting into ...
- Mon Mar 19, 2012 10:22 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 109
- Views: 32959
Re: Heroes of Might and Magic 6
Will try to add some gobj and textures.
here's sarah and xana inclusive textures
http://dl.dropbox.com/u/6252145/asw/Data.zip
here's sarah and xana inclusive textures
http://dl.dropbox.com/u/6252145/asw/Data.zip
- Sun Mar 18, 2012 9:55 pm
- Forum: Game Archive
- Topic: Might and Magic Heroes VI *.ORC
- Replies: 28
- Views: 16277
Re: Might and Magic Heroes VI *.ORC
Sorry for the necro, but did anyone manage to do anything with the GOBJ files?
I can provide examples if needed
I can provide examples if needed
- Thu Mar 01, 2012 9:08 pm
- Forum: 3D/2D models
- Topic: Syndicate.
- Replies: 2
- Views: 1059
Re: Syndicate.
Thanks, I sort of figured as much it being a dx9 game only.
- Thu Mar 01, 2012 5:23 pm
- Forum: 3D/2D models
- Topic: Syndicate.
- Replies: 2
- Views: 1059
Syndicate.
Been digging around syndicate. Seems like the models and textures themselves are possible unpacked in the core files and plainly accessible. At least the models seem to. The textures might possible be in some pack files. - make that almost a definite yes. Looking at the file it's referencing a diffu...
- Mon Feb 20, 2012 7:39 pm
- Forum: 3D/2D models
- Topic: Kingdom Under Fire 2
- Replies: 95
- Views: 34205
Re: Kingdom Under Fire 2
Out of curiosity, did anyone manage to find the armour the elf uses in the trailer? The one with the pretty big neckguard.
I'm just not that interested in the stripperific outfits that the majority of the models I went trough seem to have.
I'm just not that interested in the stripperific outfits that the majority of the models I went trough seem to have.
- Fri Feb 10, 2012 2:54 pm
- Forum: 3D/2D models
- Topic: Map rendering?
- Replies: 1
- Views: 742
Re: Map rendering?
From memory there's 3 main aproaches. a) Heightmap based with various texturing means. In a lot of cases flat texture even. b) BSP, BSP with 3dmeshes. c) made from 3dmesh segments so to speak. So the map isn't one entire 3dmesh but instead is made out of modular parts. This aproach is very typical f...
- Sat Jan 21, 2012 9:56 am
- Forum: 3D/2D models
- Topic: Saint Row The Third 3d models [*.gcmesh_pc]
- Replies: 16
- Views: 14424
Re: Saint Row The Third 3d models [*.gcmesh_pc]
Hmm that's odd. That precisely doesn't give me the meshes.