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Search found 82 matches

by junk angel
Sun May 20, 2012 1:54 am
Forum: Game Archive
Topic: Lord of The Rings War In The North (.paq)
Replies: 7
Views: 2817

Re: Lord of The Rings War In The North (.paq)

I've posted here just before the forums went down. So I'm assuming the post got lost in the nether due to that. I've tried the script myself, and sadly it seems to not exact anything at all generally. I can provide a cut version of the PAQ with the archive cutters here. I assume that is not against ...
by junk angel
Thu May 17, 2012 2:47 am
Forum: 3D/2D models
Topic: Gunslayer Legend
Replies: 36
Views: 9026

Re: Gunslayer Legend

finale00 wrote:lol ugly game as in, ugly format?
Gildor really hates the aesthetic of most korean games. Can't blame him really. Since they do all end up looking the same.
by junk angel
Thu Apr 12, 2012 1:38 pm
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 12816

Re: Kinect Star Wars dfm

Out of curiosity, do the TEX files in Art provide anything. I noticed that there seem to be model textures there. But the model packs themselves have those packaged tga's too. I guess I'm a wee bit lost. But in which of the pk2s are the dancers? I seem to overall have very few of the DFM's EDIT Was ...
by junk angel
Thu Apr 05, 2012 11:26 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 109
Views: 32959

Re: Heroes of Might and Magic 6

Demonsangel wrote:https://www.dropbox.com/sh/s40tyk9g7zl9xo6/e9fzv5KVOW

It's pretty slow because it still has an old search loop in it for skipping the animation data.
Emissive maps aren't auto loaded either.
Thanks

@demonangel Isn't ASE an ascii 3d max fileytype?
by junk angel
Tue Apr 03, 2012 9:04 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 109
Views: 32959

Re: Heroes of Might and Magic 6

Tiny update: I'm having some trouble with bones: Bones with Bones = rapi.multiplyBones(Bones) http://i.minus.com/iCi9g2xfCsOQR.png Without http://i.minus.com/iboxPdUrc1CNGP.png Do any of you see on sight what could be wrong? I have 10 floats in my bonedata. 3 for xyz and 3 I guessed were Euler angl...
by junk angel
Mon Apr 02, 2012 12:52 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 109
Views: 32959

Re: Heroes of Might and Magic 6

How would I go about adding the following 2 textures to the same UV? http://i.minus.com/ibw0tW2fGpNhaD.png http://i.minus.com/i9EWi1EFJtFOU.png I can't seem to find a way in Noesis or even 3ds max for that matter. The way I've been doing it atm is manually making 1 texture out of them. Junk Angel's...
by junk angel
Sun Apr 01, 2012 12:02 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 109
Views: 32959

Re: Heroes of Might and Magic 6

Sarah model: http://i.minus.com/jby5PBeOo89wos.bmp Material parsing isn't 100% yet, I have to figure out what vector4(1,1,0,time/4000) do in the material sections. I'm guessing some particle animation? Probably the flames. The ingame sarah model does have a lot of fire around her hair. http://www.c...
by junk angel
Sun Mar 25, 2012 4:01 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 109
Views: 32959

Re: Heroes of Might and Magic 6

I've updated the script at the top. Right now the main chunk parser is very ugly. I haven't figured out a nice way to go from chunk to chunk. You see things like flag and tag2 which is kind of weird. But I think this is a better approach because right after the index buffer, you start getting into ...
by junk angel
Mon Mar 19, 2012 10:22 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 109
Views: 32959

Re: Heroes of Might and Magic 6

Will try to add some gobj and textures.
here's sarah and xana inclusive textures
http://dl.dropbox.com/u/6252145/asw/Data.zip
by junk angel
Sun Mar 18, 2012 9:55 pm
Forum: Game Archive
Topic: Might and Magic Heroes VI *.ORC
Replies: 28
Views: 16277

Re: Might and Magic Heroes VI *.ORC

Sorry for the necro, but did anyone manage to do anything with the GOBJ files?

I can provide examples if needed
by junk angel
Thu Mar 01, 2012 9:08 pm
Forum: 3D/2D models
Topic: Syndicate.
Replies: 2
Views: 1059

Re: Syndicate.

Thanks, I sort of figured as much it being a dx9 game only.
by junk angel
Thu Mar 01, 2012 5:23 pm
Forum: 3D/2D models
Topic: Syndicate.
Replies: 2
Views: 1059

Syndicate.

Been digging around syndicate. Seems like the models and textures themselves are possible unpacked in the core files and plainly accessible. At least the models seem to. The textures might possible be in some pack files. - make that almost a definite yes. Looking at the file it's referencing a diffu...
by junk angel
Mon Feb 20, 2012 7:39 pm
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 34205

Re: Kingdom Under Fire 2

Out of curiosity, did anyone manage to find the armour the elf uses in the trailer? The one with the pretty big neckguard.

I'm just not that interested in the stripperific outfits that the majority of the models I went trough seem to have.
by junk angel
Fri Feb 10, 2012 2:54 pm
Forum: 3D/2D models
Topic: Map rendering?
Replies: 1
Views: 742

Re: Map rendering?

From memory there's 3 main aproaches. a) Heightmap based with various texturing means. In a lot of cases flat texture even. b) BSP, BSP with 3dmeshes. c) made from 3dmesh segments so to speak. So the map isn't one entire 3dmesh but instead is made out of modular parts. This aproach is very typical f...
by junk angel
Sat Jan 21, 2012 9:56 am
Forum: 3D/2D models
Topic: Saint Row The Third 3d models [*.gcmesh_pc]
Replies: 16
Views: 14424

Re: Saint Row The Third 3d models [*.gcmesh_pc]

Hmm that's odd. That precisely doesn't give me the meshes.