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by FurryFan
Sat Jul 07, 2012 9:44 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 74
Views: 57759

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

The most important thing you should know about NSF files is that each subfile with an NSF file, can only begin at an offset that is a multiple of 0x10000 And each file can not be bigger then 0x10000 in size. So the first step will be to cut a file out from 0x0 to 0x10000 -1, then from 0x10000 to 0x2...
by FurryFan
Sat Jul 07, 2012 9:12 pm
Forum: 3D/2D models
Topic: 3d models from PS2 Game
Replies: 9
Views: 5673

Re: 3d models from PS2 Game

Maybe you did not see this: http://ps23dformat.wikispaces.com/file/view/SpyroENmodelextractor.zip Included is first a Python3 (you Must install a version of Python3, Python2 will give you errors) script that will extract the RKV file into subfiles (the subfiles will come out a bigger size then the W...
by FurryFan
Sat Jul 07, 2012 7:58 pm
Forum: 3D/2D models
Topic: PS2 Avatar The Last Airbender - models?
Replies: 26
Views: 13004

Re: PS2 Avatar The Last Airbender - models?

This post refers to Avatar: The Last Airbender (The first PS2 game). In this game their are several PAK files that contain files for each chapter, aka their is a file named C5_DATA.PAK Some of the data in these PAK files are compressed while other data is not compressed. You can decompress the compr...
by FurryFan
Thu Jun 28, 2012 8:14 pm
Forum: Game Archive
Topic: Help me extract Bloody Roar 3 .DAT file
Replies: 10
Views: 4360

Re: Help me extract Bloody Roar 3 .DAT file

Help me plz anyone Here is information about Bloody Roar 3: The main data file is IMAGE00.dat However the file names are in the IMAGE00.TBL file. Here is the format of the IMAGE00.TBL file: 01 00 2Byte#NumberofRealFiles 4Byte#NumberofTotalFiles(in mine it includes the null last file of size zero) 4...
by FurryFan
Tue Jun 26, 2012 9:44 pm
Forum: 3D/2D models
Topic: [request] Character Creator Offline?
Replies: 7
Views: 6670

Re: [request] Character Creator Offline?

Any Online/Offline game. Necessary Steps: 1. Download VirtualBox which is free and open source from: https://www.virtualbox.org/ VirtualBox is a virtual machine which is something that allows you to run a computer within a computer, say for example running windows, on a linux. YOU MUST INSTALL in a...
by FurryFan
Sat May 19, 2012 8:21 pm
Forum: 3D/2D models
Topic: [request] Character Creator Offline?
Replies: 7
Views: 6670

Re: [request] Character Creator Offline?

Here are some character creator that are completely offline: Dragon Age: Origins Download Link (from the publishers website so it is legal): http://files.bioware.com/dragonage_cc_dl/DragonAgeOriginsCharacterCreator_en.exe Everquest 2 Download Link (from Gamespot, so it is legal): http://www.gamespot...
by FurryFan
Sun Apr 29, 2012 12:32 am
Forum: 3D/2D models
Topic: Champions: Return to Arms VIF models
Replies: 19
Views: 9967

Re: Champions: Return to Arms VIF models

Guess what ibrown, it is easy to modify the game a little bit by doing the following: Purchase an Action Replay Max/EVO. This allows you to transfer game saves to a USB drive. Then you can use the tool called "PS2 Save Builder" to extract the game save, and then edit it in cheat engine and...
by FurryFan
Sat Mar 10, 2012 6:17 pm
Forum: 3D/2D models
Topic: Champions: Return to Arms VIF models
Replies: 19
Views: 9967

Re: Champions: Return to Arms VIF models

I've been looking at these model formats recently with mind to try and make a editor for the snow-blind engine games. That may or may not be possible, but the journey will hopefully be interesting. The vif format is basically a collection of vif tags which upload data to the VU1 and then some micro...
by FurryFan
Wed Feb 29, 2012 11:35 pm
Forum: 3D/2D models
Topic: God of War 1, PS2, WAD files
Replies: 33
Views: 11487

Re: God of War 1, PS2, WAD files

I do not know much proper programing terminology but here is some information I figured about the meshes for GOWI: Each mesh is made up of submeshes. Submeshes have the following format: Subsection 1 of a submesh: Unknown headers followed by usually 04 01 00 01 (this might change/be absent within ce...
by FurryFan
Mon Jan 16, 2012 12:03 am
Forum: 3D/2D models
Topic: [XBOX] Xiaolin Showdown .msh .skl .at Files
Replies: 16
Views: 4476

Re: [XBOX] Xiaolin Showdown .msh .skl .at Files

Here are the steps to convert the .msh files from the xbox version:
http://ps23dformat.wikispaces.com/file/ ... action.txt
by FurryFan
Wed Jan 11, 2012 10:54 pm
Forum: 3D/2D models
Topic: [Request] Dark Cloud Model Converter
Replies: 9
Views: 7215

Re: [Request] Dark Cloud Model Converter

I have figured out how the Face Index works (for some of the meshes, others use a different type of face index). I was working on a file from the demo version of Dark Cloud, but it looks similar if not exactly the same as the full version (which I had seen, but I deleted the file since then) I assum...
by FurryFan
Wed Jan 11, 2012 7:33 pm
Forum: 3D/2D models
Topic: [XBOX] Xiaolin Showdown .msh .skl .at Files
Replies: 16
Views: 4476

Re: [XBOX] Xiaolin Showdown .msh .skl .at Files

Yes, I'll write up exactly how I did it. The steps will be similar to this (but different) to give you an idea of what it involves:
http://ps23dformat.wikispaces.com/file/ ... action.txt
by FurryFan
Wed Jan 11, 2012 1:17 am
Forum: 3D/2D models
Topic: [XBOX] Xiaolin Showdown .msh .skl .at Files
Replies: 16
Views: 4476

Re: [XBOX] Xiaolin Showdown .msh .skl .at Files

I forgot to mention, the Faces are formed by implicit Tristrips: What you do is connect each vertex in a submesh to the next two vertexes in a row: So if a submesh contains 5 vertexes this would be the index: 00,01,02 01,02,03 02,03,04 If a submesh contains 7 vertexes this would be the index: 00,01,...
by FurryFan
Tue Jan 10, 2012 9:37 pm
Forum: 3D/2D models
Topic: [XBOX] Xiaolin Showdown .msh .skl .at Files
Replies: 16
Views: 4476

Re: [XBOX] Xiaolin Showdown .msh .skl .at Files

In the last set of files you uploaded the Reptile.msh contains the mesh, it appears they ported the xbox version from the PS2 version as it look fairly similar to PS2 games (many PS2 games have models that have similar structure because the/a PS2 development kit can make tristrip meshes that use VIF...
by FurryFan
Thu Mar 24, 2011 6:21 pm
Forum: 3D/2D models
Topic: Black and White 2
Replies: 3
Views: 3827

Re: Black and White 2

There are creature models (there might be higher/lower detailed ones in other files) in CCS (not css) files. Here is a picture of the lion and the lion's model. Bones and animations are in other files because there were none in in the blion.ccs The format looks very simple, I will look into this mor...