Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 190 matches

by FurryFan
Sun Sep 02, 2012 9:48 pm
Forum: 3D/2D models
Topic: PS2 Avatar The Last Airbender - models?
Replies: 26
Views: 13004

Re: PS2 Avatar The Last Airbender - models?

I am adding more scripts, for the first avatar game: The improved PAK script, will extract both compressed and uncompressed PAK files: http://ps23dformat.wikispaces.com/file/view/avatar1ps2pak.bms <bms games="'Avatar The Last AirBender'" platforms="'PS2'" ext="PAK"> Imp...
by FurryFan
Thu Aug 30, 2012 9:37 pm
Forum: 3D/2D models
Topic: PS2 Avatar The Last Airbender - models?
Replies: 26
Views: 13004

Re: PS2 Avatar The Last Airbender - models?

triad wrote:So it doesn't work for the avatar into the inferno?
No it does not, let me write up different scripts for that game. Also I will write up more scripts, that go more levels deeper, as RCB files contain/are contain in RSC files, and then mesh files can be within sides those
by FurryFan
Wed Aug 29, 2012 1:22 am
Forum: Game Archive
Topic: Help me extract Bloody Roar 3 .DAT file
Replies: 10
Views: 4360

Re: Help me extract Bloody Roar 3 .DAT file

Here is a script that will convert most of the TI files from this game. The only TI files it does not convert, are ones in which the texture count is different then the palate count. This is a QuickBMS script: http://ps23dformat.wikispaces.com/file/view/br3TItotxdtextures.bms Run with the commandpro...
by FurryFan
Tue Aug 28, 2012 12:37 am
Forum: Game Archive
Topic: Help me extract Bloody Roar 3 .DAT file
Replies: 10
Views: 4360

Re: Help me extract Bloody Roar 3 .DAT file

Can anyone make some script for import model into 3ds max or blender plz Yes, I want to work on this game, the format is complex, I do not know what to make of the models which are contained in the TTM files, but currently I do know most of the format of the Texture files, which have the extension ...
by FurryFan
Mon Aug 27, 2012 9:56 pm
Forum: 3D/2D models
Topic: PSP Bakemonogatari amo/amt
Replies: 18
Views: 11774

Re: PSP Bakemonogatari amo/amt

ah right, ya I think I remember you said that before. Did you get anything? The positions looked kind of weird so I didn't really try to add faces. After this: struct VertexGroup { int int int short numVerts short ? The format is 4ByteUVCords(U,V), 4ByteNormals(X,Y,Z), 4ByteVertexes(X,Y,Z) for exam...
by FurryFan
Mon Aug 27, 2012 6:09 pm
Forum: 3D/2D models
Topic: ArcheAge Online .chr files
Replies: 4
Views: 5289

Re: ArcheAge Online .chr files

This game uses the crytek engine. I made a QuickBMS script, that will convert the .chr files into .3ds files. You need to run the script using the commandprompt window in Windows (such as under start under programs under accessories then commandprompt) First download QuickBMS for free: http://aluigi...
by FurryFan
Mon Aug 27, 2012 12:35 pm
Forum: 3D/2D models
Topic: PSP Bakemonogatari amo/amt
Replies: 18
Views: 11774

Re: PSP Bakemonogatari amo/amt

Furry: is there an article on ps23d that explains how the vertices are "typically" stored and how the faces are done? LOL I think I've asked this before but I don't remember where to go back and look at what you might have written. In dragon ball this could be a vertex header: 00 00 00 17...
by FurryFan
Mon Aug 27, 2012 12:24 am
Forum: 3D/2D models
Topic: PSP Bakemonogatari amo/amt
Replies: 18
Views: 11774

Re: PSP Bakemonogatari amo/amt

Seems, like that same type of files used in Dragon Ball Z Budokai 3, but would need samples to confirm this. IGNORE THESE SCRIPTS, the format is too different from Dragon Ball, to be used with theses scripts. Here is a quick script, that will convert the AMG files, into .3ds files, but let me know i...
by FurryFan
Sun Aug 26, 2012 11:29 pm
Forum: 3D/2D models
Topic: PS2 Avatar The Last Airbender - models?
Replies: 26
Views: 13004

Re: PS2 Avatar The Last Airbender - models?

i've tried to extract the data.pak file but when i do so i'm told that i have to enter a new filename and then the program stops could someone please help me with that? Send me a screenshot, but note that the scripts, only work for the first avatar game, called Avatar The Last Air Bender. To use th...
by FurryFan
Wed Aug 08, 2012 5:53 pm
Forum: 3D/2D models
Topic: PS2 Avatar The Last Airbender - models?
Replies: 26
Views: 13004

Re: PS2 Avatar The Last Airbender - models?

Here are some QuickBMS scripts to extract the PAK files from "Avatar The Last Airbender" (the first one for the PS2, the other 2 games have a slightly different format). You will need the newest version of "QuickBMS" which can be found here: http://aluigi.altervista.org/quickbms....
by FurryFan
Tue Aug 07, 2012 8:18 pm
Forum: Game Archive
Topic: Help me extract Bloody Roar 3 .DAT file
Replies: 10
Views: 4360

Re: Help me extract Bloody Roar 3 .DAT file

I made a QuickBMS script, that will extract the .dat file from Bloody Roar 3. What you do is run this script: http://ps23dformat.wikispaces.com/file/view/br3.bms Put both the IMAGE00.DAT file and the IMAGE00.TBL file in the same folder. Then open the br3.bms file using QuickBMS http://aluigi.altervi...
by FurryFan
Sun Jul 22, 2012 11:00 pm
Forum: 3D/2D models
Topic: matrix path of neo
Replies: 4
Views: 2596

Re: matrix path of neo

The .dcn files have the following format: Offset 0X1c is a 4byte Integer that tells us the amount of data that will be in the mandatory section of every dcn file. We will get back to this in a second. Offset 0x48 is a 4ByteInteger that tells us the number of meshes in the dcn file. Offset 0x4C is un...
by FurryFan
Sun Jul 22, 2012 12:53 am
Forum: 3D/2D models
Topic: Autolegends USSR (Moscow Racer) .ovd
Replies: 6
Views: 1494

Re: Autolegends USSR (Moscow Racer) .ovd

I think there might be more files that describe the entries that are in the .ovd, as I can not find a subfile listing. Though I did see some sections that give their size so maybe the file is supposed to be streamed. Here is one type of mesh section found numerous times in both of the car's OVD file...
by FurryFan
Sun Jul 22, 2012 12:24 am
Forum: 3D/2D models
Topic: Digimon World Re:Digitize
Replies: 32
Views: 17893

Re: Digimon World Re:Digitize

I noticed that when searching for the following hex string in the digi.res files: 54 54 50 4F 05 00 00 00 00 30 00 00 00 03 That this will take you to where the subsections that have vertexes are located. There are two types of subsections which each type alternating somehow. Type one subsections ar...
by FurryFan
Fri Jul 20, 2012 7:07 pm
Forum: 3D/2D models
Topic: PS2 Avatar The Last Airbender - models?
Replies: 26
Views: 13004

Re: PS2 Avatar The Last Airbender - models?

The rsc files contain models in at least the original game. And the format of the files is very similar in the original game, as compared to Into the Inferno except in Into the Inferno there is some padding between the headers of each pack or subpack.