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Search found 190 matches
- Wed Jan 27, 2010 9:54 pm
- Forum: Compressed files and methods
- Topic: Kung Fu Panda .STRM
- Replies: 1
- Views: 1631
Kung Fu Panda .STRM
Hello, In the PC version of Kung Fu Panda, the Level data is Stored in some type of Compressed archive, named .STR and beginning with the text mrts (STRM reversed) (These are not .STR playstation video/music files) Every one of the STR files seem to be one large file that is compressed starting at b...
- Wed Jan 27, 2010 9:12 pm
- Forum: 3D/2D models
- Topic: ccs file format... part 3
- Replies: 37
- Views: 14300
Re: ccs file format... part 3
I'm in the process of writing up a document on what all I've found on the CCS file format, as well as a program that can open and view the models/textures from them. I was just wondering, have you figured out how the triangles are stored yet? Okay, I'm not 100% sure about this, but if this is like ...
- Fri Jan 22, 2010 3:09 am
- Forum: 3D/2D models
- Topic: Help me with this dff, txd file from Bloody Roar 4 PS2
- Replies: 5
- Views: 4393
Re: Help me with this dff, txd file from Bloody Roar 4 PS2
Hi. I'm trying to convert dff, txd file from Bloody Roar 4(dff sample attached). I googled and found out that this is renderware file and also found out that GTA uses this format too. So I tried several tools made for GTA but all failed. I guess BR4 uses different encryption. can anybody help me pl...
- Wed Jan 20, 2010 12:46 am
- Forum: 3D/2D models
- Topic: ccs file format... part 3
- Replies: 37
- Views: 14300
Re: ccs file format... part 3
BREAK in the file. I have managed to take your assumtion on the CCCC0800 chunk you suggested might be the MDL info, and decipher what I believe to be XYZ and UV data. IE: Verteces and texture coordinates Look at this file, starting at offset 0x00000268, if I'm correct, the first three bytes are in ...
- Tue Jan 19, 2010 11:21 pm
- Forum: 3D/2D models
- Topic: Help me with this dff, txd file from Bloody Roar 4 PS2
- Replies: 5
- Views: 4393
Re: Help me with this dff, txd file from Bloody Roar 4 PS2
The format is a modification of the "standard" PS2 tri-stripes. The problem is that there are different mesh systems that seem to be inter-wound with the character meshes (at least in memory dumps) Mesh vertex are stored in sections that begin with: 00 00 00 05, 04 01 00 01, 00 80 XX 68 fo...
- Wed Jan 13, 2010 12:33 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 114778
Re: Guild Wars .DAT File
I got a different decompression program to work. Thanks for asking though.BlackDragon wrote:I still have the source here. What is the error you are getting? What OS are you using?
BD
- Mon Jan 11, 2010 1:10 am
- Forum: 3D/2D models
- Topic: Help me with this dff, txd file from Bloody Roar 4 PS2
- Replies: 5
- Views: 4393
Re: Help me with this dff, txd file from Bloody Roar 4 PS2
Sorry for the double post, but I did some exploring: Here is a picture of a mesh from Bloody Roar 4. This only makes me more confused. Is it a Collision mesh? Then why does its abs look ripped? And what about the Octagons on the lower chest? Bloody Roar 2 for the PS1 also seems to have a Hexagon whe...
- Sun Jan 10, 2010 10:23 pm
- Forum: 3D/2D models
- Topic: Help me with this dff, txd file from Bloody Roar 4 PS2
- Replies: 5
- Views: 4393
Re: Help me with this dff, txd file from Bloody Roar 4 PS2
I guess BR4 uses different encryption. can anybody help me please? (sorry for poor english. I'm not native speaker)[/quote] I am interested in Bloody Roar 4, but what you posted makes me even more confused. I'll start with the name .dff I think this extension might be used in several unrelated Rende...
- Sun Jan 10, 2010 9:00 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 114778
Re: Guild Wars .DAT File
Hey, nice find. I haven't looked at this in ages but maybe we can get a little close now huh? What file was it? What were the header bytes? BD "Lej" posted it way back on page 11, in 2007, The files are at http://forum.xentax.com/download/file.php?id=1393 It is just 3 different versions o...
- Sun Jan 10, 2010 12:05 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 114778
Re:
Has anyone been trying to crack the 3d format? Yes, in the sample FFNA files that were posted there is a 3d model in it. The two files both contain a Legs wearing high heels apparently. However the file from the Server is smaller but still has the same base mesh and 4byte float Vertexes, but its, N...