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Search found 47 matches
- Sat May 21, 2011 12:09 am
- Forum: Audio file formats
- Topic: Atrac3Plus tool [Windows] convert at3>aa3 then aa3>wav>at3..
- Replies: 6
- Views: 7306
- Mon Apr 04, 2011 3:34 pm
- Forum: Game Archive
- Topic: IL-2: Cliffs of Dover - SFS archive
- Replies: 3
- Views: 1932
Re: IL-2: Cliffs of Dover - SFS archive
The contents of this post was deleted because of possible forum rules violation.
- Tue Mar 29, 2011 6:13 pm
- Forum: Game Archive
- Topic: Dead Nations sound.pck
- Replies: 1
- Views: 849
Re: Dead Nations sound.pck
Thanks mate Great work.
- Thu Mar 24, 2011 8:46 am
- Forum: Audio file formats
- Topic: Sony PSP .bin Audio Format
- Replies: 9
- Views: 6096
Re: Sony PSP .bin Audio Format
This game uses Atrac3 or Atrac3 plus (can't remember which). Use nova extractor to scan for wave files then rename them to at3 and run them through alphas at3 to aa3 script then import them into Sony Vegas or Soundforge. Couldn't be simpler.
- Mon Feb 14, 2011 9:59 pm
- Forum: Audio file formats
- Topic: Gray Matter .xwb/.xsb
- Replies: 12
- Views: 7324
Re: Gray Matter .xwb/.xsb
Xbox 360 version > PC version ?
- Wed Jan 05, 2011 9:56 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 496206
Re: My quickBMS scripts
Can you mod your EA XMA script for this please?
http://flameupload.com/files/0LJDWAQW/A ... _Track.xxx
Thx in advance!
http://flameupload.com/files/0LJDWAQW/A ... _Track.xxx
Thx in advance!
- Fri Dec 24, 2010 12:37 am
- Forum: Audio file formats
- Topic: Dead Money [.xma]
- Replies: 5
- Views: 1593
Re: Dead Money [.xma]
You have to cut the old header manually fist. Deleted everything before the start of the stream (six bytes for the string fc01c001). Then there is a XMA header script in Alpha23s thread.
- Thu Dec 23, 2010 6:29 pm
- Forum: Audio file formats
- Topic: Dead Money [.xma]
- Replies: 5
- Views: 1593
Re: Dead Money [.xma]
The contents of this post was deleted because of possible forum rules violation.
- Tue Nov 23, 2010 5:41 pm
- Forum: Audio file formats
- Topic: vorb4 wav?
- Replies: 14
- Views: 4860
Re: vorb4 wav?
Not entirely sure. Ask hcs if you want to be certain.
- Mon Nov 22, 2010 7:02 pm
- Forum: Audio file formats
- Topic: vorb4 wav?
- Replies: 14
- Views: 4860
Re: vorb4 wav?
All ww2ogg does is change the file headers etc. to make it playable as a normal ogg file. It doesn't convert it. All Wwise ogg is is normal vorbis in a wwise container.
- Thu Nov 18, 2010 5:40 pm
- Forum: Game Archive
- Topic: DeathSpank .gg
- Replies: 120
- Views: 33881
Re: DeathSpank .gg
We need that fsb decrypting.
- Tue Nov 16, 2010 6:04 pm
- Forum: Audio file formats
- Topic: vorb4 wav?
- Replies: 14
- Views: 4860
Re: vorb4 wav?
Well there is but I believe the Wwise cost a very large sum of money. Not sure if there is any other way.
- Tue Nov 16, 2010 5:48 pm
- Forum: Audio file formats
- Topic: vorb4 wav?
- Replies: 14
- Views: 4860
Re: vorb4 wav?
This is Wwise Vorbis use ww2ogg to convert this into playable ogg vorbis.
- Wed Nov 10, 2010 6:20 pm
- Forum: Audio file formats
- Topic: COD back ops Audio wav
- Replies: 19
- Views: 4773
Re: COD back ops Audio wav
This uses headerless adpcm. Could be ms adpcm not decodable yet tho.
- Fri Nov 05, 2010 8:15 am
- Forum: Audio file formats
- Topic: The Sims 3 .package File
- Replies: 2
- Views: 1242
Re: The Sims 3 .package File
This should be in game archive research mate