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by Barnaby
Mon Apr 04, 2011 3:34 pm
Forum: Game Archive
Topic: IL-2: Cliffs of Dover - SFS archive
Replies: 3
Views: 1932

Re: IL-2: Cliffs of Dover - SFS archive

The contents of this post was deleted because of possible forum rules violation.
by Barnaby
Tue Mar 29, 2011 6:13 pm
Forum: Game Archive
Topic: Dead Nations sound.pck
Replies: 1
Views: 849

Re: Dead Nations sound.pck

Thanks mate :) Great work.
by Barnaby
Thu Mar 24, 2011 8:46 am
Forum: Audio file formats
Topic: Sony PSP .bin Audio Format
Replies: 9
Views: 6096

Re: Sony PSP .bin Audio Format

This game uses Atrac3 or Atrac3 plus (can't remember which). Use nova extractor to scan for wave files then rename them to at3 and run them through alphas at3 to aa3 script then import them into Sony Vegas or Soundforge. Couldn't be simpler.
by Barnaby
Mon Feb 14, 2011 9:59 pm
Forum: Audio file formats
Topic: Gray Matter .xwb/.xsb
Replies: 12
Views: 7324

Re: Gray Matter .xwb/.xsb

Xbox 360 version > PC version ?
by Barnaby
Wed Jan 05, 2011 9:56 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 496206

Re: My quickBMS scripts

Can you mod your EA XMA script for this please?

http://flameupload.com/files/0LJDWAQW/A ... _Track.xxx

Thx in advance!
by Barnaby
Fri Dec 24, 2010 12:37 am
Forum: Audio file formats
Topic: Dead Money [.xma]
Replies: 5
Views: 1593

Re: Dead Money [.xma]

You have to cut the old header manually fist. Deleted everything before the start of the stream (six bytes for the string fc01c001). Then there is a XMA header script in Alpha23s thread.
by Barnaby
Thu Dec 23, 2010 6:29 pm
Forum: Audio file formats
Topic: Dead Money [.xma]
Replies: 5
Views: 1593

Re: Dead Money [.xma]

The contents of this post was deleted because of possible forum rules violation.
by Barnaby
Tue Nov 23, 2010 5:41 pm
Forum: Audio file formats
Topic: vorb4 wav?
Replies: 14
Views: 4860

Re: vorb4 wav?

Not entirely sure. Ask hcs if you want to be certain.
by Barnaby
Mon Nov 22, 2010 7:02 pm
Forum: Audio file formats
Topic: vorb4 wav?
Replies: 14
Views: 4860

Re: vorb4 wav?

All ww2ogg does is change the file headers etc. to make it playable as a normal ogg file. It doesn't convert it. All Wwise ogg is is normal vorbis in a wwise container.
by Barnaby
Thu Nov 18, 2010 5:40 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33881

Re: DeathSpank .gg

We need that fsb decrypting.
by Barnaby
Tue Nov 16, 2010 6:04 pm
Forum: Audio file formats
Topic: vorb4 wav?
Replies: 14
Views: 4860

Re: vorb4 wav?

Well there is but I believe the Wwise cost a very large sum of money. Not sure if there is any other way.
by Barnaby
Tue Nov 16, 2010 5:48 pm
Forum: Audio file formats
Topic: vorb4 wav?
Replies: 14
Views: 4860

Re: vorb4 wav?

This is Wwise Vorbis use ww2ogg to convert this into playable ogg vorbis.
by Barnaby
Wed Nov 10, 2010 6:20 pm
Forum: Audio file formats
Topic: COD back ops Audio wav
Replies: 19
Views: 4773

Re: COD back ops Audio wav

This uses headerless adpcm. Could be ms adpcm not decodable yet tho.
by Barnaby
Fri Nov 05, 2010 8:15 am
Forum: Audio file formats
Topic: The Sims 3 .package File
Replies: 2
Views: 1242

Re: The Sims 3 .package File

This should be in game archive research mate :wink: