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Search found 20 matches

by Lambda
Wed Oct 11, 2006 6:50 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

Hi I'm new here, I'm wondering if there is a KMS script? They have different folders such as; String.wz,Effect.wz,Map.wz,Character.wz,Base.wz,Quest.wz,NPC.wz,sound.wz,Mob.wz and UI.wz I wonder if it's possible to extract those? Also I got a "Bad Image back.0.img" Any help? The bad image i...
by Lambda
Mon Sep 11, 2006 11:47 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

im still trying to figure out how exactly the 0x1b blocks work >.< the way Lambda does it is check if its one, if its not go back and check another. There doesn't seem to be any discernable logic :/ You should have tried figuring it out originally :-) I believe you can tell what the 1b block is by ...
by Lambda
Tue Sep 05, 2006 7:17 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

So far the only problem I'm having is reading unicode. If I try decoding it, how do I check if its right? Cheat. :) Go to Rick's Maple Story site ( http://www.sauna.gibbed.us/start/ ), in a lot of cases, you can type in the file name/number and get information. To check that '\xd6\x6d\x53\x16\x15\x...
by Lambda
Tue Sep 05, 2006 6:25 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

themoviefund wrote:What's with this? \xd6\x6d\x53\x16\x15\x10
Looks familiar.
That's one of the unicode strings I wasn't able to figure out how to decode. Where'd you see it at?

Edit: It's the Chinese(?) text "ì
by Lambda
Tue Sep 05, 2006 5:29 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

in the data.wz theres a folder called "String" which contains all the names. Specifically the "mob.img" file. Dunno if lambda's extracts that, but ive got something like: the block name is the filename where the enemy is stored (ie. Snail is stored in \Mob\0100100.img) @lambda i...
by Lambda
Tue Sep 05, 2006 2:38 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

Thank you. Now to output all the text into an XML file for my web site. =) Can somebody help me with outputing the XML file? I've tried everything I can think of, but nothing is outputting a correct file... How can I work with ONLY the Mobs directory? At the very bottom of the file are two options,...
by Lambda
Mon Sep 04, 2006 4:00 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

oh my god!!!! how to use it? i am stupid!!!! :cry: Install python ( http://www.python.org/download/ ). Extract dump.py from the zip into your Maple directory, or where you have data.wz. Double click on dump.py and wait... wait a really long time. When it's done, go into a new directory (dump), and ...
by Lambda
Mon Sep 04, 2006 2:00 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

All right. This is about the best that it gets from me. About 10 images don't extract correctly, I'm not sure why. There are still some unicode issues as well. If anyone wants to look at it, try transStr16. 0xAAAA generally works as a decode key, but not in all cases. Sound doesn't extract, but it's...
by Lambda
Wed Aug 30, 2006 1:04 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

I work for a game DB website and I've been trying desperately to extract info from MS. Great work on figuring all this stuff out btw. I had a small question, I added in a print in the dumpfile function so I could grab the stats from items like I could in your old version, but when it runs, all I se...
by Lambda
Tue Aug 29, 2006 9:44 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

Lambda, are you still working on extracting? Yes, but work has gotten in the way of finishing it completely during the week. My script can parse the entire file including all images and music. I reworked a large part of it, but now it doesn't print anything out. The other current problem is not han...
by Lambda
Wed Aug 23, 2006 1:25 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

Just to note, this is my first time trying to break up one of these files. I'm dumbfounded by how much you figured out so fast and just trying to learn what I can. Anywayz. I've was working on it off and on for a few weeks privately before the flurry of activity started. That said, I started making...
by Lambda
Wed Aug 23, 2006 1:40 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

I was looking through my data.wz, and the unknown 16 bit number is 0x0060, whcih is diff from what lambda got. i was looking at the directory structure and it seems fairly simple. First read the root directory, if it has x folders, then the next x nodes are its sub folders. Also, later on there are...
by Lambda
Mon Aug 21, 2006 3:01 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

Ehh... not to happy with where I got. I've extracted up to file 4104 (out of 5991), but you have to flip some bits in various places to get it to work that far. The file format seems inconsistant and I haven't been able to track down a logical method of getting around it. The attached file will extr...
by Lambda
Sun Aug 20, 2006 11:04 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

I was going to post the block format this morning, but I started making some really good progress and decided to wait. I have the majority of the rest of the file figured out. All of the images, text, etc... but MS Windows doesn't look too kindly on having over 100,000+ images in a single directory....
by Lambda
Sun Aug 20, 2006 2:05 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226707

Lambda, I've since removed the GPL license from the .zip. But here's my jerry-rigged code I've managed to build from what Valvwen posted. Thanks. I'll post the block format tomorrow morning. I was able to successfully parse through all of the inner files earlier today. Each block has a block specif...