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Search found 20 matches
- Wed Oct 11, 2006 6:50 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
- Mon Sep 11, 2006 11:47 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
im still trying to figure out how exactly the 0x1b blocks work >.< the way Lambda does it is check if its one, if its not go back and check another. There doesn't seem to be any discernable logic :/ You should have tried figuring it out originally :-) I believe you can tell what the 1b block is by ...
- Tue Sep 05, 2006 7:17 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
So far the only problem I'm having is reading unicode. If I try decoding it, how do I check if its right? Cheat. :) Go to Rick's Maple Story site ( http://www.sauna.gibbed.us/start/ ), in a lot of cases, you can type in the file name/number and get information. To check that '\xd6\x6d\x53\x16\x15\x...
- Tue Sep 05, 2006 6:25 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
- Tue Sep 05, 2006 5:29 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
- Tue Sep 05, 2006 2:38 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
Thank you. Now to output all the text into an XML file for my web site. =) Can somebody help me with outputing the XML file? I've tried everything I can think of, but nothing is outputting a correct file... How can I work with ONLY the Mobs directory? At the very bottom of the file are two options,...
- Mon Sep 04, 2006 4:00 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
oh my god!!!! how to use it? i am stupid!!!! :cry: Install python ( http://www.python.org/download/ ). Extract dump.py from the zip into your Maple directory, or where you have data.wz. Double click on dump.py and wait... wait a really long time. When it's done, go into a new directory (dump), and ...
- Mon Sep 04, 2006 2:00 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
All right. This is about the best that it gets from me. About 10 images don't extract correctly, I'm not sure why. There are still some unicode issues as well. If anyone wants to look at it, try transStr16. 0xAAAA generally works as a decode key, but not in all cases. Sound doesn't extract, but it's...
- Wed Aug 30, 2006 1:04 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
I work for a game DB website and I've been trying desperately to extract info from MS. Great work on figuring all this stuff out btw. I had a small question, I added in a print in the dumpfile function so I could grab the stats from items like I could in your old version, but when it runs, all I se...
- Tue Aug 29, 2006 9:44 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
Lambda, are you still working on extracting? Yes, but work has gotten in the way of finishing it completely during the week. My script can parse the entire file including all images and music. I reworked a large part of it, but now it doesn't print anything out. The other current problem is not han...
- Wed Aug 23, 2006 1:25 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
Just to note, this is my first time trying to break up one of these files. I'm dumbfounded by how much you figured out so fast and just trying to learn what I can. Anywayz. I've was working on it off and on for a few weeks privately before the flurry of activity started. That said, I started making...
- Wed Aug 23, 2006 1:40 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
I was looking through my data.wz, and the unknown 16 bit number is 0x0060, whcih is diff from what lambda got. i was looking at the directory structure and it seems fairly simple. First read the root directory, if it has x folders, then the next x nodes are its sub folders. Also, later on there are...
- Mon Aug 21, 2006 3:01 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
Ehh... not to happy with where I got. I've extracted up to file 4104 (out of 5991), but you have to flip some bits in various places to get it to work that far. The file format seems inconsistant and I haven't been able to track down a logical method of getting around it. The attached file will extr...
- Sun Aug 20, 2006 11:04 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
I was going to post the block format this morning, but I started making some really good progress and decided to wait. I have the majority of the rest of the file figured out. All of the images, text, etc... but MS Windows doesn't look too kindly on having over 100,000+ images in a single directory....
- Sun Aug 20, 2006 2:05 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226707
Lambda, I've since removed the GPL license from the .zip. But here's my jerry-rigged code I've managed to build from what Valvwen posted. Thanks. I'll post the block format tomorrow morning. I was able to successfully parse through all of the inner files earlier today. Each block has a block specif...