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Search found 20 matches

by Lambda
Sat Aug 19, 2006 4:03 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226517

It is your code or the code after 2000 evil click? All the code I posted is mine. As previously stated "The code is in the public domain and comes without warrenty." I think the 2000 click thing was a joke. Korean Maple's Data.wz file is split for them. I dont use the tools.. :( how can I...
by Lambda
Sat Aug 19, 2006 12:16 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226517

Meds: I'm still not seeing source. The only things in GeeWiz.zip are: bz2.pyd (python library), geeWiz.exe (the program), library.zip (a bunch of compiled python libraries), mapdump (all of the image offsets), mextract.exe (a program), MSVCR71.dll (a dll), python23.dll (a dll), python24.dll (a dll),...
by Lambda
Sat Aug 19, 2006 11:56 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226517

The next 16 bits after the header are unknown at the moment. In the version of data.wz that I have, it's 0x0061. After that, we begin the directory blocks. In my version there are 45 directories, and I had to fix my extractor to use that value. The program could be smarter and count the number of su...
by Lambda
Sat Aug 19, 2006 11:27 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226517

The header of data.wz is the easiest section of the file to figure out, it contains a file identifer (the first 4 bytes of any file format generally identify it, somewhat like the ".123" file extensions), the size of the data minus the 4 bytes already read in but including the size value i...
by Lambda
Sat Aug 19, 2006 11:17 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226517

Meds: If are you going to use the GPL as the license for your program you must offer source code to those who ask of it... Not that I think it adds anything to what I've figured out, but consider this a request. --------------- Anyways, here's the algorithm used for those who want to work on further...