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Search found 23 matches
- Fri Dec 04, 2009 10:43 pm
- Forum: Code Talk
- Topic: QuickBms Syntax Notepad++
- Replies: 14
- Views: 6900
QuickBms Syntax Notepad++
I made some really not notable Syntax Highligther for Quickbms, its not perfect (yet). Just add this: Removed, download zip. Into the file C:\Documents and Settings\Username\AppData?\Notpad++\userDefineLang.xml Enter %APPDATA%\Notepad++\userDefineLang.xml in Start -> Run, thx aluigi :) I am not hund...
- Fri Dec 04, 2009 10:32 pm
- Forum: Game Archive
- Topic: The Saboteur
- Replies: 11
- Views: 6333
Re: The Saboteur
I ported Zeldas Struct to an quickbms script, but i doesnt work perfect because of the "DNEC" Type. # script for QuickBMS http://aluigi.org/papers.htm#quickbms Get Unknown1 Long Get Unknown2 Long Get Unknown3 Long Do GetDString Type 4 # Print "Section %Type%" If Type == "TXT...
- Wed Dec 02, 2009 7:50 pm
- Forum: 3D/2D models
- Topic: DDS File how to get 3rd?
- Replies: 1
- Views: 1230
DDS File how to get 3rd?
Hello,
I've got some dds file of weapons, they are called camo_3rd.dds etc. But how i can get a the data into an 3rd modell? Im not really into such things, what kind of data i must search for?
Thank you
I've got some dds file of weapons, they are called camo_3rd.dds etc. But how i can get a the data into an 3rd modell? Im not really into such things, what kind of data i must search for?
Thank you
- Mon Nov 30, 2009 9:36 pm
- Forum: Game Archive
- Topic: Lithtech Engine, Combat Arms
- Replies: 4
- Views: 2271
Re: Lithtech Engine, Combat Arms
Attention, this really differs from the link posted "char {127} - Description/Header ", their are some extra bytes. But the rest should be the same.
Re: Hello ;)
Thank you
Btw, is the any docs or bms about lithtech rez files?
Btw, is the any docs or bms about lithtech rez files?
Hello ;)
I am from germany, its propably also the reason for the bad english iam using sometimes :) My favorite programming languages are Python and C. I really enjoy reversing custom protocols, used by different programms or games. Because i needed to know the decryption of some protocols, i tried learning ...
- Mon Nov 30, 2009 5:35 pm
- Forum: Game Archive
- Topic: Lithtech Engine, Combat Arms
- Replies: 4
- Views: 2271
Re: Lithtech Engine, Combat Arms
I found my mistake, for some reason they always add 5 x 0x00-bytes behinde the null-terimnated filname. I also made my first quickbms script :) Note: This seems not to be the common rez file type, its only usable with combat arms, furthermore i only tested it with the eu version. IDString "\x26...
- Mon Nov 30, 2009 4:04 pm
- Forum: Game Archive
- Topic: Lithtech Engine, Combat Arms
- Replies: 4
- Views: 2271
Lithtech Engine, Combat Arms
Hello forum, my first post :). I want to open .rez files of Combat Arms, but i could not found any documentation about Lithtech on your page, so i tried it myself. I created this struct for 010 Editor, but for some reason it messes up after the 3 file. struct FILE { char Header[136]; char Unknown[75...