Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 23 matches

by evilpie
Fri Dec 04, 2009 10:43 pm
Forum: Code Talk
Topic: QuickBms Syntax Notepad++
Replies: 14
Views: 6900

QuickBms Syntax Notepad++

I made some really not notable Syntax Highligther for Quickbms, its not perfect (yet). Just add this: Removed, download zip. Into the file C:\Documents and Settings\Username\AppData?\Notpad++\userDefineLang.xml Enter %APPDATA%\Notepad++\userDefineLang.xml in Start -> Run, thx aluigi :) I am not hund...
by evilpie
Fri Dec 04, 2009 10:32 pm
Forum: Game Archive
Topic: The Saboteur
Replies: 11
Views: 6333

Re: The Saboteur

I ported Zeldas Struct to an quickbms script, but i doesnt work perfect because of the "DNEC" Type. # script for QuickBMS http://aluigi.org/papers.htm#quickbms Get Unknown1 Long Get Unknown2 Long Get Unknown3 Long Do GetDString Type 4 # Print "Section %Type%" If Type == "TXT...
by evilpie
Wed Dec 02, 2009 7:50 pm
Forum: 3D/2D models
Topic: DDS File how to get 3rd?
Replies: 1
Views: 1230

DDS File how to get 3rd?

Hello,

I've got some dds file of weapons, they are called camo_3rd.dds etc. But how i can get a the data into an 3rd modell? Im not really into such things, what kind of data i must search for?

Thank you
by evilpie
Mon Nov 30, 2009 9:36 pm
Forum: Game Archive
Topic: Lithtech Engine, Combat Arms
Replies: 4
Views: 2271

Re: Lithtech Engine, Combat Arms

Attention, this really differs from the link posted "char {127} - Description/Header ", their are some extra bytes. But the rest should be the same.
by evilpie
Mon Nov 30, 2009 9:11 pm
Forum: Holy Cow!
Topic: Hello ;)
Replies: 8
Views: 4077

Re: Hello ;)

Thank you :)

Btw, is the any docs or bms about lithtech rez files?
by evilpie
Mon Nov 30, 2009 8:16 pm
Forum: Holy Cow!
Topic: Hello ;)
Replies: 8
Views: 4077

Hello ;)

I am from germany, its propably also the reason for the bad english iam using sometimes :) My favorite programming languages are Python and C. I really enjoy reversing custom protocols, used by different programms or games. Because i needed to know the decryption of some protocols, i tried learning ...
by evilpie
Mon Nov 30, 2009 5:35 pm
Forum: Game Archive
Topic: Lithtech Engine, Combat Arms
Replies: 4
Views: 2271

Re: Lithtech Engine, Combat Arms

I found my mistake, for some reason they always add 5 x 0x00-bytes behinde the null-terimnated filname. I also made my first quickbms script :) Note: This seems not to be the common rez file type, its only usable with combat arms, furthermore i only tested it with the eu version. IDString "\x26...
by evilpie
Mon Nov 30, 2009 4:04 pm
Forum: Game Archive
Topic: Lithtech Engine, Combat Arms
Replies: 4
Views: 2271

Lithtech Engine, Combat Arms

Hello forum, my first post :). I want to open .rez files of Combat Arms, but i could not found any documentation about Lithtech on your page, so i tried it myself. I created this struct for 010 Editor, but for some reason it messes up after the 3 file. struct FILE { char Header[136]; char Unknown[75...