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by UberBlack
Wed Oct 27, 2010 10:06 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 12325

Re: Star Wars The Force Unleashed II - lp.wad [x360]

Storm Trooper
http://www.sendspace.com/file/kk2vy8

Attached is the storm trooper from Unleashed 2. It is GTO, but the format is different. I hope that bones can be supported this time around. I have also included the materials, and animation.
by UberBlack
Sun Sep 26, 2010 12:03 am
Forum: Compressed files and methods
Topic: (PS3) Haze .PAK.00
Replies: 2
Views: 1231

Re: (PS3) Haze .PAK.00

Yeah, I unpacked that crazy 3G file, I think that is where all the assets are.. please post if you get anywhere with this game, I like the character designs.
by UberBlack
Tue Aug 17, 2010 9:50 pm
Forum: Game Archive
Topic: Halo Reach Beta *.map
Replies: 2
Views: 1462

Re: Halo Reach Beta *.map

Yeah, xTraction does not work with Halo Reach Beta.
by UberBlack
Fri Dec 25, 2009 8:18 pm
Forum: Compressed files and methods
Topic: Wet
Replies: 1
Views: 1714

Wet

Tried playing around with Wet files. They are compressed. Maybe someone has a clue as how to decompress this archive so we can start working on the model format.

http://www.sendspace.com/file/vtfu3m
by UberBlack
Fri Dec 25, 2009 7:03 am
Forum: Compressed files and methods
Topic: Afro Samurai
Replies: 0
Views: 1143

Afro Samurai

In playing around with the Xbox360 SDK xbdecompress.exe I found that you can decompress assets for Afro Samurai too. What is now needed is to discover the model format. Here is the file so you can play around with. I think the '.vib' is the mesh format because I see faces in the hex, and ".txd&...
by UberBlack
Fri Dec 25, 2009 6:49 am
Forum: Compressed files and methods
Topic: GI Joe
Replies: 0
Views: 1012

GI Joe

The contents of this post was deleted because of possible forum rules violation.
by UberBlack
Tue Dec 22, 2009 10:32 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

Any help would be great!

..|Ultra911|..
by UberBlack
Tue Dec 22, 2009 7:29 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

As I mentioned in the video, some models have more or less bones. this would effect the script. What I need is someone to step up and fix this script so it can be automated. for the Felucian Warrior to work, you must comment out: --boneweight4 = readlong f --boneweight5 = readlong f Then it will imp...
by UberBlack
Mon Dec 21, 2009 10:49 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

I have posted a video that may help those who have had difficulty getting the script to work. You can find it on my blog: http://uberblack3d.blogspot.com/search/ ... .UberBlack

please post a message if this was helpful.

..|Ultra911|..
by UberBlack
Mon Dec 21, 2009 9:02 pm
Forum: Compressed files and methods
Topic: Tekken 6
Replies: 107
Views: 65120

Re: Tekken 6

chrrox wrote:xbdecompress.exe can extract tekken 6 files perfectly.
It's because you are the man Chrrox ;)
by UberBlack
Sat Dec 19, 2009 9:53 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

The file only works with Storm Trooper (Classic). The script is not automatic, because we haven't yet discovered the offsets so it will only work with every file automatically. If you want other models, you will have to use a hex editor and extract the pieces by hand for example the Storm Trooper (C...
by UberBlack
Fri Dec 18, 2009 1:39 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

I have only tested it with 3DSMax 2010. Make sure to change the path in the first line (of course). All meshes work but they have to be done by hand at this point. I will post the full 3DSMax script on this board for someone to improve the script if they wish. Animation and Bones with weighting woul...
by UberBlack
Tue Dec 15, 2009 9:28 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

http://img99.imageshack.us/img99/4563/stormtrooper.jpg Chrrox and I have been working on the Unleashed model format. Here is a picture of a StormTrooper that we ripped. The ripping is not yet automated, yet if you would like the script it will be posted on my blog when complete: http://uberblack3d....
by UberBlack
Thu Nov 05, 2009 12:56 am
Forum: Compressed files and methods
Topic: Algorithm is found... How to use it?
Replies: 12
Views: 4322

Re: Algorithm is found... How to use it?

What is the game? PM if you are shy ;)