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Search found 44 matches

by UberBlack
Fri Jan 27, 2017 12:11 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 102
Views: 43235

Re: [PC] Quantum Break .RMDP

After hours of working with both plugins I found a solution. I use Blender 2.70 I use plugin 1.21 I tried using the new plugin but couldn't get it to reliably work. version 1.30. What it does is, when the mesh is exported as fbx and imported to max all the bones are small in a ball, even if the mesh...
by UberBlack
Thu Jan 26, 2017 12:59 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 102
Views: 43235

Re: [PC] Quantum Break .RMDP

I think your blender is just too old. 2.66 was released in 2013, 4 years ago. I tried it on the oldest blender I have installed, 2.70 (from 2014), and it worked fine: So I recommend upgrading your blender. But thanks for letting me know, I didn't realize armatures functionality had changed along th...
by UberBlack
Tue Jan 24, 2017 10:04 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 102
Views: 43235

Re: [PC] Quantum Break .RMDP

First problem I have, is I'm using Blender 2.66 and using the Quantum Break WedMsh Importerscript version 1.21. When I load QuantumBreak\d_\data\objects\characters\intermediate\malene_striker_publish.wedmsh It shows the bones below the mesh, and it's not attached to the mesh and their is no weights ...
by UberBlack
Wed Mar 21, 2012 1:16 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

The Force Unleashed plugin for Noesis has been updated: http://oasis.xentax.com/index.php?content=plugins Fixes a bug with gto models and adds support for the .animations files. If i get the chance i will try and put together documentation to supplement rogueclarkey's description earlier in the thr...
by UberBlack
Fri Mar 04, 2011 3:26 am
Forum: Game Archive
Topic: [PC] Crysis 2 BETA
Replies: 43
Views: 10405

Re: [PC] Crysis 2 BETA

The format for CGF and CHR are already known and Mesh & UV's Bones are done.. Good friends are working now on the possibility of animation now..
by UberBlack
Fri Mar 04, 2011 3:25 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 81094

Re: (PC) Dead Spece 2 (.dat)

sirew wrote:yes, i've found, it, and the files type is .geo, I think there's still no viewer or exporter were made
We're working on it.. No bones yet! We'll keep you posted
by UberBlack
Tue Feb 15, 2011 9:08 pm
Forum: Game Archive
Topic: CryEngine3 StarWars Unleashed StormTrooper Render Test
Replies: 4
Views: 1397

Re: CryEngine3 StarWars Unleashed StormTrooper Render Test

Can you make your own Materials? That alone can determine (for many people) if their work is really cut out for them. I created this custom material for the StormTrooper, it looks really good. The material editor is FAR easier than UDK.. And it looks amazing. So yeah creating your own materials wit...
by UberBlack
Tue Feb 15, 2011 8:10 pm
Forum: Game Archive
Topic: CryEngine3 StarWars Unleashed StormTrooper Render Test
Replies: 4
Views: 1397

CryEngine3 StarWars Unleashed StormTrooper Render Test

Wow, getting Crysis 2 should be high priority. The render is absolutely amazing. Epic has it's work cut out for them. Check out this test render

Image
by UberBlack
Tue Feb 01, 2011 5:50 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

I am posting this link because I have had many requests for the tutorial I have made about extracting a Storm Trooper from Star Wars The Force Unleashed. Your suggestions and comments would be greatly appreciated.

http://uberblack3d.com/articles/storm-t ... -tutorial/
by UberBlack
Tue Feb 01, 2011 5:46 pm
Forum: Graphic file formats
Topic: Crysis 2
Replies: 1
Views: 1186

Crysis 2

In testing the new CGF format. It is very different from Crysis. Below I have included a link to the demo files that have been zipped fro someone who would like to look at this format. Crysis2 I am sure it has amazing models and it would be a worth while format to support, as I am sure many more gam...
by UberBlack
Mon Dec 27, 2010 10:05 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

Image

Quick Render in Maya
by UberBlack
Mon Dec 27, 2010 10:05 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

Image

Doing some quick material tests in UDK. I hope you guys like it..
by UberBlack
Mon Dec 27, 2010 6:36 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 112
Views: 66658

Re: Star Wars The Force Unleashed - PC Version .z files

It's been a long time on this.. Thanks so much Chrrox for this awesome Christmas present. Now the work begins :twisted:
by UberBlack
Mon Nov 08, 2010 6:35 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 12325

Re: Star Wars The Force Unleashed II - lp.wad [x360]

I'm just happy that it was discovered. Bones are still and issue, as it's the same format as the first game. I also discovered that the TFU_GTO_Ripper deleted the UV's. When I export the OBJ from TFU_GTO_Ripper the OBJ causes an error importing into Maya. I have to import it into DeepExploration fir...
by UberBlack
Fri Nov 05, 2010 4:57 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 12325

Re: Star Wars The Force Unleashed II - lp.wad [x360]

darkmatter78 wrote:
Change the .lp extension to .zip. Easy breezy
Then take the .gto and change the .gto to .zip Easy breezy x2 ;) (Special thanks to Chrrox for figuring it out) When you use the new GTO with the ripper the UV's aren't included.

UberBlack