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Search found 44 matches
- Fri Jan 27, 2017 12:11 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 43235
Re: [PC] Quantum Break .RMDP
After hours of working with both plugins I found a solution. I use Blender 2.70 I use plugin 1.21 I tried using the new plugin but couldn't get it to reliably work. version 1.30. What it does is, when the mesh is exported as fbx and imported to max all the bones are small in a ball, even if the mesh...
- Thu Jan 26, 2017 12:59 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 43235
Re: [PC] Quantum Break .RMDP
I think your blender is just too old. 2.66 was released in 2013, 4 years ago. I tried it on the oldest blender I have installed, 2.70 (from 2014), and it worked fine: So I recommend upgrading your blender. But thanks for letting me know, I didn't realize armatures functionality had changed along th...
- Tue Jan 24, 2017 10:04 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 43235
Re: [PC] Quantum Break .RMDP
First problem I have, is I'm using Blender 2.66 and using the Quantum Break WedMsh Importerscript version 1.21. When I load QuantumBreak\d_\data\objects\characters\intermediate\malene_striker_publish.wedmsh It shows the bones below the mesh, and it's not attached to the mesh and their is no weights ...
- Wed Mar 21, 2012 1:16 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66658
Re: Star Wars The Force Unleashed - PC Version .z files
The Force Unleashed plugin for Noesis has been updated: http://oasis.xentax.com/index.php?content=plugins Fixes a bug with gto models and adds support for the .animations files. If i get the chance i will try and put together documentation to supplement rogueclarkey's description earlier in the thr...
- Fri Mar 04, 2011 3:26 am
- Forum: Game Archive
- Topic: [PC] Crysis 2 BETA
- Replies: 43
- Views: 10405
Re: [PC] Crysis 2 BETA
The format for CGF and CHR are already known and Mesh & UV's Bones are done.. Good friends are working now on the possibility of animation now..
- Fri Mar 04, 2011 3:25 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81094
Re: (PC) Dead Spece 2 (.dat)
We're working on it.. No bones yet! We'll keep you postedsirew wrote:yes, i've found, it, and the files type is .geo, I think there's still no viewer or exporter were made
- Tue Feb 15, 2011 9:08 pm
- Forum: Game Archive
- Topic: CryEngine3 StarWars Unleashed StormTrooper Render Test
- Replies: 4
- Views: 1397
Re: CryEngine3 StarWars Unleashed StormTrooper Render Test
Can you make your own Materials? That alone can determine (for many people) if their work is really cut out for them. I created this custom material for the StormTrooper, it looks really good. The material editor is FAR easier than UDK.. And it looks amazing. So yeah creating your own materials wit...
- Tue Feb 15, 2011 8:10 pm
- Forum: Game Archive
- Topic: CryEngine3 StarWars Unleashed StormTrooper Render Test
- Replies: 4
- Views: 1397
CryEngine3 StarWars Unleashed StormTrooper Render Test
Wow, getting Crysis 2 should be high priority. The render is absolutely amazing. Epic has it's work cut out for them. Check out this test render
- Tue Feb 01, 2011 5:50 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66658
Re: Star Wars The Force Unleashed - PC Version .z files
I am posting this link because I have had many requests for the tutorial I have made about extracting a Storm Trooper from Star Wars The Force Unleashed. Your suggestions and comments would be greatly appreciated.
http://uberblack3d.com/articles/storm-t ... -tutorial/
http://uberblack3d.com/articles/storm-t ... -tutorial/
- Tue Feb 01, 2011 5:46 pm
- Forum: Graphic file formats
- Topic: Crysis 2
- Replies: 1
- Views: 1186
Crysis 2
In testing the new CGF format. It is very different from Crysis. Below I have included a link to the demo files that have been zipped fro someone who would like to look at this format. Crysis2 I am sure it has amazing models and it would be a worth while format to support, as I am sure many more gam...
- Mon Dec 27, 2010 10:05 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66658
- Mon Dec 27, 2010 10:05 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66658
- Mon Dec 27, 2010 6:36 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66658
Re: Star Wars The Force Unleashed - PC Version .z files
It's been a long time on this.. Thanks so much Chrrox for this awesome Christmas present. Now the work begins
- Mon Nov 08, 2010 6:35 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed II - lp.wad [x360]
- Replies: 24
- Views: 12325
Re: Star Wars The Force Unleashed II - lp.wad [x360]
I'm just happy that it was discovered. Bones are still and issue, as it's the same format as the first game. I also discovered that the TFU_GTO_Ripper deleted the UV's. When I export the OBJ from TFU_GTO_Ripper the OBJ causes an error importing into Maya. I have to import it into DeepExploration fir...
- Fri Nov 05, 2010 4:57 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed II - lp.wad [x360]
- Replies: 24
- Views: 12325
Re: Star Wars The Force Unleashed II - lp.wad [x360]
Then take the .gto and change the .gto to .zip Easy breezy x2 (Special thanks to Chrrox for figuring it out) When you use the new GTO with the ripper the UV's aren't included.darkmatter78 wrote:
Change the .lp extension to .zip. Easy breezy
UberBlack