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by lionheartuk
Sun Nov 07, 2021 1:46 am
Forum: 3D/2D models
Topic: FFXV ripping help!
Replies: 4
Views: 985

Re: FFXV ripping help!

I can't speak for characters, but you can't load environment maps, you can only load individual environment assets, you'd have to lay them out and place them yourselves, along with remake the terrain data entirely. ie: toward the end of the game when noctis fights the guardian-like characters that t...
by lionheartuk
Mon Sep 20, 2021 5:29 am
Forum: 3D/2D models
Topic: FFXV ripping help
Replies: 2
Views: 578

Re: FFXV ripping help

Requesting someone familiar with FFXV steam version to help me figure out how to load bones and rig when loading up a npc gfxbin file specifically from the ux folder but I would like to learn how to load the bones with the other folders as well; also if anyone is willing to help me figure out loadi...
by lionheartuk
Thu Sep 09, 2021 3:25 am
Forum: 3D/2D models
Topic: help ripping ffxv MODELS from steam
Replies: 22
Views: 3797

Re: help ripping ffxv MODELS from steam

ok ill try later on but from what it looks like i get bits and pieces of files theres no structure to the folders just mb, nh, cm, uy, um, ym, be,ae and alot of the models are hidden in those folders is there another program i can use to preview the models before hand or do i only have this tool to...
by lionheartuk
Thu Sep 09, 2021 12:35 am
Forum: 3D/2D models
Topic: help ripping ffxv MODELS from steam
Replies: 22
Views: 3797

Re: help ripping ffxv MODELS from steam

update so yeah i got around figuring out the tools the archives are a mess you have to dig through them to find models did find the NH folder looking for randolph the quest npc cant seem to find him ; so yeah the models are in earc format and using the ffxv hunter tools turns them into a bin file t...
by lionheartuk
Wed Sep 08, 2021 5:10 am
Forum: 3D/2D models
Topic: help ripping ffxv MODELS from steam
Replies: 22
Views: 3797

Re: help ripping ffxv MODELS from steam

no I know that ;i was referring to the models themselves within the archives ive read they are already in fbx format but maybe thats what i was getting at where can i access the archives within the steam game? if you know well i think the rest i can figure out i just thought ppl had another way to ...
by lionheartuk
Tue Sep 07, 2021 10:07 am
Forum: 3D/2D models
Topic: help ripping ffxv MODELS from steam
Replies: 22
Views: 3797

Re: help ripping ffxv MODELS from steam

no Ihave noesis already along with blender just need to know where to go in steam to access them in fbx format Steam doesn't have the games in fbx format, they're inside archives, you use noesis to extract the archives, which extracts into models with custom formats and extensions, then you use noe...
by lionheartuk
Mon Aug 30, 2021 4:25 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 160
Views: 63470

Re: Uncharted 4 (PS4)

It looks like the model probably has multiple UV sets, so you need to set those up.
View the UV's inside of Blender and see if the UV layout corresponds to the textures layout at all.
by lionheartuk
Mon Aug 30, 2021 4:23 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 PC rip using umodel
Replies: 1
Views: 561

Re: Kingdom Hearts 3 PC rip using umodel

1. UE4 doesn't show the files when I add the saved packages to a project I already had. I tried using 4.26 and 4.17. Packaged and unpacked uasset files aren't the same thing, the data isn't structured the same way at all. Unreal editor can only read/use uasset files that haven't been compiled, the ...
by lionheartuk
Sat Aug 21, 2021 5:27 am
Forum: 3D/2D models
Topic: Extract Models and Textures from PS4/PS3 Games
Replies: 5
Views: 14224

Re: Extract Models and Textures from PS4/PS3 Games

Hey umm...I too had a PS3 game Megamind: Ultimate Showdown its awesome! I have the game in 3 parts, it has .psarc files mostly are these the model files?? I tried extracting them using PS3 tools but the tool extracted them into .package files ... :scaredy: PSARC files are Plastation Archive files, ...
by lionheartuk
Wed Jun 16, 2021 3:22 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 88228

Re: Final Fantasy 7 remake

metapoodle wrote: Tue Jun 15, 2021 6:50 pm Has anyone had success getting into the Intergrade files yet?
No, and likely not for a long time, there hasn't been any progress on hacking the PS5, so until then no PS5 games will be touchable.
by lionheartuk
Tue Jun 01, 2021 2:31 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 446379

Re: Ninja Ripper

Can somebody please help me figure out a way to use Ninja Ripper on the RPCSX3 or the PCSX2 emulators? RPCSX3 uses Vulkan, and from my understand uses a special type of Zbuffer, there is no way to get that data without changing the way its rendered in the source code. PCSX2 does not have Z Depth, i...
by lionheartuk
Wed May 26, 2021 12:26 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 88228

Re: Final Fantasy 7 remake

Anyone who know how to export animation? :[ could you tell me what's the key(the passcode) of FF7 r pkg?if we need it? 99% chance its just as many 0's as the box will allow, I think it might be 11, just hold 0 until no more 0's appear, and that should be it. The majority of dumped PS4 PKG files hav...
by lionheartuk
Wed Apr 28, 2021 8:50 am
Forum: 3D/2D models
Topic: The best ar 15 bipod in the world in today
Replies: 2
Views: 931

Re: Rip models & maps from any 3D game

3D Ripper DX allows you to rip models & whatnot from DirectX 9.0 applications (emulators included). Have yet to test it out myself, but apparently you'll need a really beefy pc. One 'good' example: now is possible to rip models from PC MGS2, and make good HL2 mod based on it. :) Games have been...
by lionheartuk
Mon Apr 12, 2021 12:33 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 88228

Re: Final Fantasy 7 remake

The tool works great and I was able to extract Corneo's office and a few other locations plus furnishings. However only the color map is automatically assigned when I upload into Blender. Does the Tool auto assign the normals, MRVs, and occlusions maps as well? Also, does the auto assign work on ch...
by lionheartuk
Fri Mar 26, 2021 7:54 am
Forum: Compressed files and methods
Topic: Unity Engine Assets Formats
Replies: 2
Views: 1328

Re: Unity Engine Assets Formats

awhile ago Daz had a sale on the Unity prototyping Game Assets. Is there anything that takes the .unitypackage or unity .prefab and converts it to FBX? I've check Noesis (google search), but couldn't find if it supported it through a plugin or if there was a trusted plugin? Why not just use unity? ...