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Search found 754 matches
- Sun Nov 07, 2021 1:46 am
- Forum: 3D/2D models
- Topic: FFXV ripping help!
- Replies: 4
- Views: 985
Re: FFXV ripping help!
I can't speak for characters, but you can't load environment maps, you can only load individual environment assets, you'd have to lay them out and place them yourselves, along with remake the terrain data entirely. ie: toward the end of the game when noctis fights the guardian-like characters that t...
- Mon Sep 20, 2021 5:29 am
- Forum: 3D/2D models
- Topic: FFXV ripping help
- Replies: 2
- Views: 578
Re: FFXV ripping help
Requesting someone familiar with FFXV steam version to help me figure out how to load bones and rig when loading up a npc gfxbin file specifically from the ux folder but I would like to learn how to load the bones with the other folders as well; also if anyone is willing to help me figure out loadi...
- Thu Sep 09, 2021 3:25 am
- Forum: 3D/2D models
- Topic: help ripping ffxv MODELS from steam
- Replies: 22
- Views: 3797
Re: help ripping ffxv MODELS from steam
ok ill try later on but from what it looks like i get bits and pieces of files theres no structure to the folders just mb, nh, cm, uy, um, ym, be,ae and alot of the models are hidden in those folders is there another program i can use to preview the models before hand or do i only have this tool to...
- Thu Sep 09, 2021 12:35 am
- Forum: 3D/2D models
- Topic: help ripping ffxv MODELS from steam
- Replies: 22
- Views: 3797
Re: help ripping ffxv MODELS from steam
update so yeah i got around figuring out the tools the archives are a mess you have to dig through them to find models did find the NH folder looking for randolph the quest npc cant seem to find him ; so yeah the models are in earc format and using the ffxv hunter tools turns them into a bin file t...
- Wed Sep 08, 2021 5:10 am
- Forum: 3D/2D models
- Topic: help ripping ffxv MODELS from steam
- Replies: 22
- Views: 3797
Re: help ripping ffxv MODELS from steam
no I know that ;i was referring to the models themselves within the archives ive read they are already in fbx format but maybe thats what i was getting at where can i access the archives within the steam game? if you know well i think the rest i can figure out i just thought ppl had another way to ...
- Tue Sep 07, 2021 10:07 am
- Forum: 3D/2D models
- Topic: help ripping ffxv MODELS from steam
- Replies: 22
- Views: 3797
Re: help ripping ffxv MODELS from steam
no Ihave noesis already along with blender just need to know where to go in steam to access them in fbx format Steam doesn't have the games in fbx format, they're inside archives, you use noesis to extract the archives, which extracts into models with custom formats and extensions, then you use noe...
- Mon Aug 30, 2021 4:25 am
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 160
- Views: 63470
Re: Uncharted 4 (PS4)
It looks like the model probably has multiple UV sets, so you need to set those up.
View the UV's inside of Blender and see if the UV layout corresponds to the textures layout at all.
View the UV's inside of Blender and see if the UV layout corresponds to the textures layout at all.
- Mon Aug 30, 2021 4:23 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 PC rip using umodel
- Replies: 1
- Views: 561
Re: Kingdom Hearts 3 PC rip using umodel
1. UE4 doesn't show the files when I add the saved packages to a project I already had. I tried using 4.26 and 4.17. Packaged and unpacked uasset files aren't the same thing, the data isn't structured the same way at all. Unreal editor can only read/use uasset files that haven't been compiled, the ...
- Sat Aug 21, 2021 5:27 am
- Forum: 3D/2D models
- Topic: Extract Models and Textures from PS4/PS3 Games
- Replies: 5
- Views: 14224
Re: Extract Models and Textures from PS4/PS3 Games
Hey umm...I too had a PS3 game Megamind: Ultimate Showdown its awesome! I have the game in 3 parts, it has .psarc files mostly are these the model files?? I tried extracting them using PS3 tools but the tool extracted them into .package files ... :scaredy: PSARC files are Plastation Archive files, ...
- Wed Jun 16, 2021 3:22 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88228
Re: Final Fantasy 7 remake
No, and likely not for a long time, there hasn't been any progress on hacking the PS5, so until then no PS5 games will be touchable.metapoodle wrote: ↑Tue Jun 15, 2021 6:50 pm Has anyone had success getting into the Intergrade files yet?
- Tue Jun 01, 2021 2:31 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446379
Re: Ninja Ripper
Can somebody please help me figure out a way to use Ninja Ripper on the RPCSX3 or the PCSX2 emulators? RPCSX3 uses Vulkan, and from my understand uses a special type of Zbuffer, there is no way to get that data without changing the way its rendered in the source code. PCSX2 does not have Z Depth, i...
- Wed May 26, 2021 12:26 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88228
Re: Final Fantasy 7 remake
Anyone who know how to export animation? :[ could you tell me what's the key(the passcode) of FF7 r pkg?if we need it? 99% chance its just as many 0's as the box will allow, I think it might be 11, just hold 0 until no more 0's appear, and that should be it. The majority of dumped PS4 PKG files hav...
- Wed Apr 28, 2021 8:50 am
- Forum: 3D/2D models
- Topic: The best ar 15 bipod in the world in today
- Replies: 2
- Views: 931
Re: Rip models & maps from any 3D game
3D Ripper DX allows you to rip models & whatnot from DirectX 9.0 applications (emulators included). Have yet to test it out myself, but apparently you'll need a really beefy pc. One 'good' example: now is possible to rip models from PC MGS2, and make good HL2 mod based on it. :) Games have been...
- Mon Apr 12, 2021 12:33 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88228
Re: Final Fantasy 7 remake
The tool works great and I was able to extract Corneo's office and a few other locations plus furnishings. However only the color map is automatically assigned when I upload into Blender. Does the Tool auto assign the normals, MRVs, and occlusions maps as well? Also, does the auto assign work on ch...
- Fri Mar 26, 2021 7:54 am
- Forum: Compressed files and methods
- Topic: Unity Engine Assets Formats
- Replies: 2
- Views: 1328
Re: Unity Engine Assets Formats
awhile ago Daz had a sale on the Unity prototyping Game Assets. Is there anything that takes the .unitypackage or unity .prefab and converts it to FBX? I've check Noesis (google search), but couldn't find if it supported it through a plugin or if there was a trusted plugin? Why not just use unity? ...