Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 720 matches

by Darko
Fri Feb 16, 2018 6:29 am
Forum: Game Archive
Topic: Final Fantasy XV Benchmark
Replies: 4
Views: 4393

Re: Final Fantasy XV Benchmark

by Darko
Tue Feb 06, 2018 4:04 am
Forum: 3D/2D models
Topic: Final Fantasy XY PC (Benchmark)
Replies: 21
Views: 18438

Re: Final Fantasy XY PC (Benchmark)

tone wrote:it seems that noesis can't no longer correctly export .earc files. the exported file is less than 1 mb
Noesis does not support pc earc files.
by Darko
Sun Feb 04, 2018 4:10 pm
Forum: 3D/2D models
Topic: Final Fantasy XY PC (Benchmark)
Replies: 21
Views: 18438

Final Fantasy XY PC (Benchmark)

Noesis supports models from this game (at least the benchmark):

Image

The textures are not working.

http://www.mediafire.com/file/luwawwi6i ... eimages.7z
by Darko
Thu Jan 11, 2018 5:56 am
Forum: Game Archive
Topic: [PS3] Dreamy Theater Extend
Replies: 1
Views: 873

Re: [PS3] Dreamy Theater Extend

letuandk wrote:looks like this game uses a different type of .farc archives chrroxs old script isn't working on these ones any ideas?
Try this:

http://hl.altervista.org/split.php?http ... hter_5.bms
by Darko
Fri Dec 22, 2017 6:23 pm
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 38
Views: 21562

Re: [Help!] King of Fighter XIV Model format and Noesis scri

artworkplay wrote:@killercracker Is there a UV map for decals/emblems? I noticed Terry's model has a patch on his cap, jacket's back and right arm but the their UV maps aren't there, only the jacket and cap.
Set UVset to 2 in line 324 and you'll get the second uv layer for decals.
by Darko
Mon Nov 27, 2017 2:36 pm
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 38
Views: 21562

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Apparently there are up to 8 bind weights per vertex instead of the traditional 4. Lol Thanks. I jope you can fix normals becuase is a pain to clean hair meshes and sometimes there are polygons that are not stcked togehter with a complete mesh. Another question, are you gonna add stage mesh support...
by Darko
Mon Nov 27, 2017 5:21 am
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 38
Views: 21562

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Cracker, some models have problems with facial rig, even If I move both jaw bones. Whip has problems with a few fingers where a few vetices are assigned to another bone, those were easy to fix manually. https://i.imgur.com/JqbR0V1.jpg https://i.imgur.com/mD4iPN2.jpg Those are Whip and Kyo classic co...
by Darko
Thu Nov 23, 2017 6:30 am
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 38
Views: 21562

Re: [Help!] King of Fighter XIV Model format and Noesis scri

killercracker wrote:The weights imported with no issues. If you want to open the mouth without breaking the face you have to move both bones C_JawHalf_FbD and C_Jaw_FbD.
A okas
by Darko
Wed Nov 22, 2017 3:27 pm
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 38
Views: 21562

Re: [Help!] King of Fighter XIV Model format and Noesis scri

The script has some weights problems:

Image

Anyways thanks
by Darko
Sun Nov 19, 2017 6:39 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 160
Views: 63498

Re: Uncharted 4 (PS4)

JimmyJ wrote:good work, keep it up

but I have a question, how it possible to get files from PS4?
Jailbreaking ps4 is really near, there was a news in scene that they were able to hack until firmware 4 or 4.1 and the tools are going to be made public.
by Darko
Sun Nov 19, 2017 5:44 am
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 38
Views: 21562

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Any progress regardidng the max script??
by Darko
Fri Nov 17, 2017 5:12 am
Forum: 3D/2D models
Topic: Dead or Alive Xtreme Venus Vacation
Replies: 9
Views: 6160

Re: Dead or Alive Xtreme Venus Vacation

I hope so, we need an ui translation and mods for the game (or port those models to doa5).
by Darko
Thu Nov 16, 2017 7:55 am
Forum: 3D/2D models
Topic: Dead or Alive Xtreme Venus Vacation
Replies: 9
Views: 6160

Dead or Alive Xtreme Venus Vacation

Well the game was released today and the files seem to be encrypted.
by Darko
Tue Oct 17, 2017 5:05 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 84
Views: 33531

Re: Ninja Gaiden Sigma 2 Model Format

I don't know if you hadn't seen this:

https://doax-venusvacation.jp/
by Darko
Sun Oct 01, 2017 4:28 am
Forum: Game Archive
Topic: Marvel vs. Capcom: Infinite .uasset
Replies: 8
Views: 3562

Re: Marvel vs. Capcom: Infinite .uasset

How did you do it? http://www.gildor.org/smf/index.php/topic,3383.0.html Thanks for information, but the script for QuickBMS don`t work. godskin told that fixed, but for me don´t work or because for my fault. http://prntscr.com/griym2 Desencriptaste ambos paks con el ejecutable de godskin??. Veo qu...