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- Fri Feb 16, 2018 6:29 am
- Forum: Game Archive
- Topic: Final Fantasy XV Benchmark
- Replies: 4
- Views: 4393
- Tue Feb 06, 2018 4:04 am
- Forum: 3D/2D models
- Topic: Final Fantasy XY PC (Benchmark)
- Replies: 21
- Views: 18438
Re: Final Fantasy XY PC (Benchmark)
Noesis does not support pc earc files.tone wrote:it seems that noesis can't no longer correctly export .earc files. the exported file is less than 1 mb
- Sun Feb 04, 2018 4:10 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XY PC (Benchmark)
- Replies: 21
- Views: 18438
Final Fantasy XY PC (Benchmark)
Noesis supports models from this game (at least the benchmark):
The textures are not working.
http://www.mediafire.com/file/luwawwi6i ... eimages.7z
The textures are not working.
http://www.mediafire.com/file/luwawwi6i ... eimages.7z
- Thu Jan 11, 2018 5:56 am
- Forum: Game Archive
- Topic: [PS3] Dreamy Theater Extend
- Replies: 1
- Views: 873
Re: [PS3] Dreamy Theater Extend
Try this:letuandk wrote:looks like this game uses a different type of .farc archives chrroxs old script isn't working on these ones any ideas?
http://hl.altervista.org/split.php?http ... hter_5.bms
- Fri Dec 22, 2017 6:23 pm
- Forum: 3D/2D models
- Topic: [Help!] King of Fighter XIV Model format and Noesis script?
- Replies: 38
- Views: 21562
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Set UVset to 2 in line 324 and you'll get the second uv layer for decals.artworkplay wrote:@killercracker Is there a UV map for decals/emblems? I noticed Terry's model has a patch on his cap, jacket's back and right arm but the their UV maps aren't there, only the jacket and cap.
- Mon Nov 27, 2017 2:36 pm
- Forum: 3D/2D models
- Topic: [Help!] King of Fighter XIV Model format and Noesis script?
- Replies: 38
- Views: 21562
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Apparently there are up to 8 bind weights per vertex instead of the traditional 4. Lol Thanks. I jope you can fix normals becuase is a pain to clean hair meshes and sometimes there are polygons that are not stcked togehter with a complete mesh. Another question, are you gonna add stage mesh support...
- Mon Nov 27, 2017 5:21 am
- Forum: 3D/2D models
- Topic: [Help!] King of Fighter XIV Model format and Noesis script?
- Replies: 38
- Views: 21562
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Cracker, some models have problems with facial rig, even If I move both jaw bones. Whip has problems with a few fingers where a few vetices are assigned to another bone, those were easy to fix manually. https://i.imgur.com/JqbR0V1.jpg https://i.imgur.com/mD4iPN2.jpg Those are Whip and Kyo classic co...
- Thu Nov 23, 2017 6:30 am
- Forum: 3D/2D models
- Topic: [Help!] King of Fighter XIV Model format and Noesis script?
- Replies: 38
- Views: 21562
Re: [Help!] King of Fighter XIV Model format and Noesis scri
A okaskillercracker wrote:The weights imported with no issues. If you want to open the mouth without breaking the face you have to move both bones C_JawHalf_FbD and C_Jaw_FbD.
- Wed Nov 22, 2017 3:27 pm
- Forum: 3D/2D models
- Topic: [Help!] King of Fighter XIV Model format and Noesis script?
- Replies: 38
- Views: 21562
Re: [Help!] King of Fighter XIV Model format and Noesis scri
The script has some weights problems:
Anyways thanks
Anyways thanks
- Sun Nov 19, 2017 6:39 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 160
- Views: 63498
Re: Uncharted 4 (PS4)
Jailbreaking ps4 is really near, there was a news in scene that they were able to hack until firmware 4 or 4.1 and the tools are going to be made public.JimmyJ wrote:good work, keep it up
but I have a question, how it possible to get files from PS4?
- Sun Nov 19, 2017 5:44 am
- Forum: 3D/2D models
- Topic: [Help!] King of Fighter XIV Model format and Noesis script?
- Replies: 38
- Views: 21562
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Any progress regardidng the max script??
- Fri Nov 17, 2017 5:12 am
- Forum: 3D/2D models
- Topic: Dead or Alive Xtreme Venus Vacation
- Replies: 9
- Views: 6160
Re: Dead or Alive Xtreme Venus Vacation
I hope so, we need an ui translation and mods for the game (or port those models to doa5).
- Thu Nov 16, 2017 7:55 am
- Forum: 3D/2D models
- Topic: Dead or Alive Xtreme Venus Vacation
- Replies: 9
- Views: 6160
Dead or Alive Xtreme Venus Vacation
Well the game was released today and the files seem to be encrypted.
- Tue Oct 17, 2017 5:05 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 33531
- Sun Oct 01, 2017 4:28 am
- Forum: Game Archive
- Topic: Marvel vs. Capcom: Infinite .uasset
- Replies: 8
- Views: 3562
Re: Marvel vs. Capcom: Infinite .uasset
How did you do it? http://www.gildor.org/smf/index.php/topic,3383.0.html Thanks for information, but the script for QuickBMS don`t work. godskin told that fixed, but for me don´t work or because for my fault. http://prntscr.com/griym2 Desencriptaste ambos paks con el ejecutable de godskin??. Veo qu...