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Search found 2 matches

by ryu haybusa
Mon Jun 07, 2021 10:36 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 84
Views: 33611

Re: Ninja Gaiden Sigma 2 Model Format

@Protocol X27 I was able to get around the byte check for file size by subtracting the bytes of the two files and using that number to add padding to the file. The only issue is this will only work if the target file is greater than the input filesize. Not sure how to get around "de-padding&quo...
by ryu haybusa
Sun Jun 06, 2021 3:30 pm
Forum: Graphic file formats
Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Replies: 16
Views: 6030

Re: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format

Hey All, I've been reading about TTGL and GMD file formats for a while now and attempted a model swap for Ninja Gaiden 3: Razors Edge on RPCS3 What I found and am struggling with: I.E: Ryu into Ayane Ryu GMD & TTGL filesize is less than Ayane's Ryu is 5mb for example and Ayane's is 6mb I copy GM...