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Search found 2 matches
- Mon Jun 07, 2021 10:36 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 33611
Re: Ninja Gaiden Sigma 2 Model Format
@Protocol X27 I was able to get around the byte check for file size by subtracting the bytes of the two files and using that number to add padding to the file. The only issue is this will only work if the target file is greater than the input filesize. Not sure how to get around "de-padding&quo...
- Sun Jun 06, 2021 3:30 pm
- Forum: Graphic file formats
- Topic: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
- Replies: 16
- Views: 6030
Re: [PS3] Ninja Gaiden 1 & 2 Sigma Texture Format
Hey All, I've been reading about TTGL and GMD file formats for a while now and attempted a model swap for Ninja Gaiden 3: Razors Edge on RPCS3 What I found and am struggling with: I.E: Ryu into Ayane Ryu GMD & TTGL filesize is less than Ayane's Ryu is 5mb for example and Ayane's is 6mb I copy GM...