Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 17 matches
- Sat Sep 09, 2023 10:40 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222862
Re: Frostbite model tools (Battlefield, Battlefront and others)
that decoder only decodes/converts audios, but not for these new games though, the EBX format is unsupported Oh, unfortunate, but good to know. And even so, i would NOT recommend that obsolete option we all used when there's a better/proper way to extract all sounds from Frostbite games in native f...
- Sat Sep 09, 2023 12:10 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222862
Re: Frostbite model tools (Battlefield, Battlefront and others)
Wrong syntax, if you are plannig on using a batch you do NOT point it to the layout.toc [...] there's nothing to extract from it, only the other TOCs the game has you can extract... Worked, thank you! Now I have another problem :( fb3decoder is not extracting any sound files from Unbound for me. I ...
- Wed Sep 06, 2023 8:32 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222862
Re: Frostbite model tools (Battlefield, Battlefront and others)
Tried that before, I get the same result: Unhandled Exception: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: startIndex at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, Exce...
- Wed Sep 06, 2023 1:51 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222862
Re: Frostbite model tools (Battlefield, Battlefront and others)
Okay, I am not sure what is going on, but all I am getting from toc_heat.exe is Unhandled Exception: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: startIndex at System.ThrowHelper.ThrowArgumentOutOfRangeExce...
- Wed Feb 16, 2022 11:23 pm
- Forum: Audio file formats
- Topic: Gameloft voxpack and voxdata files
- Replies: 4
- Views: 4071
Re: Gameloft voxpack and voxdata files
First thing I noticed is that the music in your archive is different to what's on Youtube - plus the swearing is obfuscated in your version. Having said that, it looks like the vxn files themselves have some sequence information - you can see in most files it shows "original", "mediu...
- Wed Nov 24, 2021 12:23 am
- Forum: Game Archive
- Topic: Gameloft Asphalt 5 .bar archive
- Replies: 0
- Views: 2663
Gameloft Asphalt 5 .bar archive
Hello! I've tried today to extract the audio files from Asphalt 5. In the .iPA file, there are multiple archives of the extensions .pak and .bar. All of their headers are in hex, no relevant chars. The only program that I initially found to open these files without any modification is Ravioli Game T...
- Wed Nov 24, 2021 12:12 am
- Forum: Game Archive
- Topic: Gameloft Asphalt 6 QM, QL archives
- Replies: 0
- Views: 2512
Gameloft Asphalt 6 QM, QL archives
Hello! I've tried today to extract the audio files from Asphalt 6. In the .iPA file, there are multiple archives of the extensions .dat and .bin. Their headers are QL, QM and other Q+letter headers. The only program that I initially found to open these files without any modification is Ravioli Game ...
- Wed Nov 10, 2021 10:57 pm
- Forum: Audio file formats
- Topic: Is there any way to increase NFS Underground's sample rate?
- Replies: 1
- Views: 2566
Is there any way to increase NFS Underground's sample rate?
Hello! I'm trying to import some audio tracks into NFS Underground and I can see it resamples any track I give it down to 22 kHz. Is there any known way to increase that sample rate to, say, 40 kHz? I know it's the game that does the resampling, not the tool, because I checked the .ast file inside t...
- Wed Nov 10, 2021 10:48 pm
- Forum: Audio file formats
- Topic: Gameloft voxpack and voxdata files
- Replies: 4
- Views: 4071
Re: Gameloft voxpack and voxdata files
I'm going to give all the information I could gather on this archive, with the risk of repeating myself, in this reply: I've been looking into extracting the soundtrack from multiple Asphalt games, more specifically all versions of Asphalt 9. I'm looking to extract all exclusive tracks in the correc...
- Sun Oct 17, 2021 1:20 pm
- Forum: Audio file formats
- Topic: Gameloft voxpack and voxdata files
- Replies: 4
- Views: 4071
Re: Gameloft voxpack and voxdata files
Sorry to revive this thread, but really I have nowhere else to ask. All I would need to do with this game at this point is extract the 30", 60", 90" and 120" versions of all songs. It's a tedious process, if I were to record them from the game. And some removed songs can't be pla...
- Thu Sep 02, 2021 11:13 pm
- Forum: Audio file formats
- Topic: Ripping .mus files from NFS Undercover
- Replies: 10
- Views: 2744
Re: Ripping .mus files from NFS Undercover
Hm, i am surprised i never saw this topic. Every NFS game is supported by the foobar2000/vgmstream combo, and as one of the devs of vgmstream above (Nicknine) mentioned, associating the .MPF with foobar2000, you will be bale to play/convert everything. You just have to be patient until all segments...
- Thu May 27, 2021 9:01 am
- Forum: Audio file formats
- Topic: Gameloft voxpack and voxdata files
- Replies: 4
- Views: 4071
Re: Gameloft voxpack and voxdata files
Disregard this.
The .mpc files are correctly opened by Foobar2000 using vgmstream plugin. From there, they can easily be converted to any format.
The .mpc files are correctly opened by Foobar2000 using vgmstream plugin. From there, they can easily be converted to any format.
- Wed May 26, 2021 10:38 pm
- Forum: Audio file formats
- Topic: Gameloft voxpack and voxdata files
- Replies: 4
- Views: 4071
Gameloft voxpack and voxdata files
Hello! I'm trying to extract the Asphalt 9 soundtrack from older versions of the game (0.4.3c and 1.5.3a). After extracting the .obb archive, I can see 2 files of significance to me: music.voxpack and music.voxdata. The music.voxpack file is openable with Game Extractor and can extract every file in...
- Mon May 24, 2021 2:16 pm
- Forum: Audio file formats
- Topic: Ripping .mus files from NFS Undercover
- Replies: 10
- Views: 2744
Re: Ripping .mus files from NFS Undercover
Bump
The file was uploaded to Google Drive, since the forum doesn't seem to accept the "mus" file extension.
The file was uploaded to Google Drive, since the forum doesn't seem to accept the "mus" file extension.
- Mon May 10, 2021 8:49 pm
- Forum: Audio file formats
- Topic: Ripping .mus files from NFS Undercover
- Replies: 10
- Views: 2744
Re: Ripping .mus files from NFS Undercover
Not sure where you can find a program that can unpack those though. I can very easily unpack those files found in NFS Most Wanted and Carbon. Only Undercover gives me a headache. Also, the size of the file is fairly big, suggesting it contains some data. As usual, the best way is to upload the file...