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Search found 8 matches

by mea
Tue Nov 29, 2022 1:40 pm
Forum: Graphic file formats
Topic: D1 Grand Prix (PS2) Textures
Replies: 9
Views: 2964

Re: D1 Grand Prix (PS2) Textures

sorry i dont know how to rip track models
by mea
Sat Oct 22, 2022 12:45 pm
Forum: Graphic file formats
Topic: D1 Grand Prix (PS2) Textures
Replies: 9
Views: 2964

Re: D1 Grand Prix (PS2) Textures

i ripped the competition cars because some friends liked the liveries from this game and wanted to make livery replicas idk exported them in obj format textures in png and i included renders from 5 sides for every car some cars might be missed up (: also this only includes the high detailed objects ...
by mea
Fri Apr 22, 2022 2:58 am
Forum: Graphic file formats
Topic: D1 Grand Prix (PS2) Textures
Replies: 9
Views: 2964

Re: D1 Grand Prix (PS2) Textures

sorry for late reply i dont go online very often here i never went any deeper with the models of this game there's just too much stuff but i can tell you how to extract the models: you first NEED TO DUPLICATE THE MODEL FILE AND THEN RENAME FROM .bin/.pac TO .DFF then you can import the car models in...
by mea
Fri Jul 30, 2021 8:39 am
Forum: Graphic file formats
Topic: D1 Grand Prix (PS2) Textures
Replies: 9
Views: 2964

Re: D1 Grand Prix (PS2) Textures

2017 sheesh i hope you will see this anyway i think i found the texture files they are also saved as .bin format and inside the PACK folder but if u rename them to .txd they will open inside magictxd then u can just export the textures and you have a ripped model im gonna take a look at some other m...
by mea
Wed Mar 10, 2021 6:33 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197617

Re: Wangan Midnight [Need Help Reversing]

no need to extract everything here is the full ps3 map in sections and in .fbx format have fun https://drive.google.com/file/d/1fa-kivm40Nf9INs8Sdatzy19sQR6qU3E/view?usp=sharing there is a problem in yokohane i remember one object had scaling problem and two objects had wrong rotations i might be wr...
by mea
Thu Jan 28, 2021 9:04 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197617

Re: Wangan Midnight [Need Help Reversing]

yeah i saw that mod but it only has the c1 loop also about the gta sa conversion i started it getting the models from some pages back and i did everything cutting doing vertex colors optimizing collisions but after i tested it ingame it seems that the full wangan map c1-belt lopp -bayshore -yokohane...
by mea
Tue Jan 19, 2021 8:55 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197617

Re: Wangan Midnight [Need Help Reversing]

https://cdn.discordapp.com/attachments/483144847662776341/488218743093198858/woah.PNG WMMT5 files but all of them are in .MDL, nothing I've tried worked so far, looks like they're encrypted. :eek: I'm not coding-savy at all so well, asking for help. Let your friends and friends of friends know. If ...
by mea
Tue Jan 19, 2021 7:22 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197617

Re: Wangan Midnight [Need Help Reversing]

StarGTS wrote: Sun May 03, 2020 11:24 am Is there no version for GTA SA?
Why are these projects not successful? For SA it would be a perfect map
i can do it for MTA SA all i need is just the 3d model and textures i can generate col from it