Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 26 matches

by PaHaNchickT
Mon Jul 03, 2023 3:19 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3)
Replies: 15
Views: 5405

Re: Spider-Man: Edge of Time (PS3)

okay I see, so sorry
by PaHaNchickT
Mon Jul 03, 2023 12:30 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3)
Replies: 15
Views: 5405

Re: Spider-Man: Edge of Time (PS3)

oh thanks.. I know that it's animations that were extracted from PCPACK archive (from SM3 the game) and how tool developer said .anim is game format, you can't open them. I extract them so maybe someone will like to research them So maybe do you have any ideas what could I do with this .anim files? ...
by PaHaNchickT
Sat Jul 01, 2023 3:22 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3)
Replies: 15
Views: 5405

Re: Spider-Man: Edge of Time (PS3)

Hello!

Did you experemented with extracted *ANIM animations from Spider-Man 3 the game? There are lot's of interesting unused animations but I can't understand how to interact with it
by PaHaNchickT
Thu Feb 16, 2023 6:47 pm
Forum: Compressed files and methods
Topic: NCH decompressing script
Replies: 0
Views: 367

NCH decompressing script

Hi everyone! I got BMS script that uncompressing XEPACK archives from Spider-Man 3 the game (X360). But sometimes it doesn't work and throws an error: Error: the compressed LZO input is wrong or incomplete (-6) Info: algorithm 8 offset 00280020 input size 0x0007f3c5 521157 output size 0x0007f3c5 521...
by PaHaNchickT
Mon Dec 13, 2021 10:46 pm
Forum: Graphic file formats
Topic: Helping with running Noesis script (DDS texture)
Replies: 0
Views: 7227

Helping with running Noesis script (DDS texture)

HI everyone! I'm little bit new here and I got little problem with using Noesis. I need to make some operations with my *dds texture using python script with Noesis. But when I'm trying to open my *dds texture, Noesis only opens it in preview window without any operations. Is that any way to run thi...
by PaHaNchickT
Tue Nov 09, 2021 3:02 pm
Forum: Compressed files and methods
Topic: Reversing XEPACK decompressor script
Replies: 2
Views: 2783

Reversing XEPACK decompressor script

Hi everyone! Guys, need your help. There is *XEPACK decompressor BMS script: Endian Big comtype lzo1x get PCPACK_SIZE asize log MEMORY_FILE 0 0 append 1 for i = 0 savepos TMP_OFF if TMP_OFF == PCPACK_SIZE break endif idstring "NCH\0" get ZSIZE long get DUMMY_CRC long get SIZE long get XOFF...
by PaHaNchickT
Wed May 26, 2021 9:07 pm
Forum: Graphic file formats
Topic: Spider Man 3 The Game (X360) - getting textures
Replies: 6
Views: 1362

Re: Spider Man 3 The Game (X360) - getting textures

Do you have any ideas what it could be? It could be some kind of xbox swizzling method. There was a documentation with detailed explanation available few years back https://forum.xentax.com/viewtopic.php?t=10857 but I think it can be lost now according to the replies in the topic. There are also th...
by PaHaNchickT
Wed May 26, 2021 6:37 pm
Forum: Graphic file formats
Topic: Spider Man 3 The Game (X360) - getting textures
Replies: 6
Views: 1362

Re: Spider Man 3 The Game - getting textures

Yeah, you could use rawtex or texture finder for this task https://forum.xentax.com/viewtopic.php?t=15540 Thanks for the answer! I tried all programms from this link. Texfinder and rawtex was closer than others. But there are artifacts on texture: https://sun9-25.userapi.com/impg/f3vU5tSj_A5FkODNjm...
by PaHaNchickT
Tue May 25, 2021 11:39 pm
Forum: Graphic file formats
Topic: Spider Man 3 The Game (X360) - getting textures
Replies: 6
Views: 1362

Re: Helping with converting HEX to textures

Spider Man 3 The Game. Extention of archives is *XEPACK. There is solved solution for getting textures from pc version of this game, but nobody can did it with xbox version of game. People who can write script also got stuck. And I decided to get textures without scripts... Do you have any ideas how...
by PaHaNchickT
Tue May 25, 2021 4:28 pm
Forum: Graphic file formats
Topic: Spider Man 3 The Game (X360) - getting textures
Replies: 6
Views: 1362

Spider Man 3 The Game (X360) - getting textures

Hi everyone I want to get textures from game archive. This is game for xbox 360 and TextureFinder doesn't working normally. So could anyone help me? How to understand where texture beginning, where it's ending and what size it got? sample here: https://mega.nz/file/oA1UwJba#3p_Nvf7T92VaTI_yUJiNHkpQ0...
by PaHaNchickT
Mon May 10, 2021 1:03 pm
Forum: 3D/2D models
Topic: Spider Man 3 XBOX 360
Replies: 27
Views: 3865

Re: Spider Man 3 XBOX 360

I've had a look, but I'm not sure either. It's a bit of a weird format, but as Luigi says, sometimes if the format can't be worked out properly then you might need to extract the files manually with a hex editor. Yeah, I tried to find the way to extract textures from hex. The only way I found is Te...
by PaHaNchickT
Sun May 09, 2021 1:58 am
Forum: 3D/2D models
Topic: Spider Man 3 XBOX 360
Replies: 27
Views: 3865

Re: Spider Man 3 XBOX 360

Yes, if you add the following line at the very start of the script, it will decompress the NCH.XEPACK files: Endian Big It looks like that's the only change needed, at least for the XEPACK sample, so it should work fine with the others. And also it has appeared new problem. I asked Aluigi if he cou...
by PaHaNchickT
Sun May 09, 2021 1:18 am
Forum: 3D/2D models
Topic: Spider Man 3 XBOX 360
Replies: 27
Views: 3865

Re: Spider Man 3 XBOX 360

DKDave wrote: Fri May 07, 2021 7:25 pm Yes, if you add the following line at the very start of the script, it will decompress the NCH.XEPACK files:

Endian Big

It looks like that's the only change needed, at least for the XEPACK sample, so it should work fine with the others.
Oh yeah, It really works, big thanks for all!!!
by PaHaNchickT
Fri May 07, 2021 6:54 pm
Forum: 3D/2D models
Topic: Spider Man 3 XBOX 360
Replies: 27
Views: 3865

Re: Spider Man 3 XBOX 360

If you delete the following line: XMath ENTRY "OFFSET - (ENTRIES * 0x10)" And replace it with: Math ENTRY = 0x3c0 (or whatever it is) OMG, YES!! It really works! This string is working for most of all other files! Math ENTRY = 0x3c0 Great thanks for you!!! Now I got the last problem, It l...
by PaHaNchickT
Thu May 06, 2021 11:28 pm
Forum: 3D/2D models
Topic: Spider Man 3 XBOX 360
Replies: 27
Views: 3865

Re: Spider Man 3 XBOX 360

DKDave wrote: Thu May 06, 2021 11:10 pm The location of entries is always at 0x54, or at least it is in all of your samples.
So what string in script I need to change for taking account the starting of the table? (0x349 for one file and 0x3c0 for other)