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Search found 12 matches
- Tue Apr 25, 2023 10:34 am
- Forum: Graphic file formats
- Topic: Help understanding image format (Cougar engine - Moment of Silence / 15 Days / Overclocked)
- Replies: 2
- Views: 545
Help understanding image format (Cougar engine - Moment of Silence / 15 Days / Overclocked)
Hi, I am trying to understand some of the images used in point & click adventure games using the Cougar engine: The Moment of Silence Overclocked: A history of violence 15 Days I've been able to unpack the top-level resource files as documented by bacter somewhere on Xentax, but when looking at ...
- Mon Oct 17, 2022 10:58 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263315
Re: Telltale Games "Almost-All-In-One" Model Importer
I suppose there is no plan to add Tales of Monkey Island to the list? It's one of my all-time favorites, but there's just so little documentation on its model / map formats as it's one of the older games. A freecam would have been awesome as well (there is one for Tales from the Borderlands).
- Thu Mar 17, 2022 11:33 am
- Forum: Audio file formats
- Topic: Witcher 2 w2speech file
- Replies: 4
- Views: 4704
Re: Witcher 2 w2speech file
In Steam, just change your language to the one you wish to extract. Then start the editor, or run the command "<YourSteamLibrary>\steamapps\common\the witcher 2\bin\editor.exe" exportstrings exportvo (this is what it does on first start anyway). It will extract whichever language you have ...
- Wed Mar 09, 2022 7:28 am
- Forum: Audio file formats
- Topic: Tomb Raider (2013)(PC)(.MUL)
- Replies: 19
- Views: 15820
- Fri Jan 28, 2022 11:04 pm
- Forum: 3D/2D models
- Topic: Guardians Of The Galaxy 2021 Ripping?
- Replies: 93
- Views: 27136
Re: Guardians Of The Galaxy 2021 Ripping?
i plan on making a repacker and i also plan on making it open source, i was going to do that from the beginning but my code is a mess and i am probably gonna redo most of it anyway Hey kboykboy, any news on your plan? I am currently looking further into the formats, and any help would come in handy...
- Tue Dec 07, 2021 6:01 pm
- Forum: Audio file formats
- Topic: Witcher 2 w2speech file
- Replies: 4
- Views: 4704
Re: Witcher 2 w2speech file
Back to answer my own question...
After some experimentation, it seems that REDkit will actually extract all speech right after being installed. Easy enough
After some experimentation, it seems that REDkit will actually extract all speech right after being installed. Easy enough
- Mon Dec 06, 2021 9:14 am
- Forum: Audio file formats
- Topic: Witcher 2 w2speech file
- Replies: 4
- Views: 4704
Re: Witcher 2 w2speech file
Sorry to necro this topic, but there is little information available on w2speech files out there, and I'd really love to extract some of the voiceovers. @tomatofarmer, did you by any chance manage to learn more about the file format of w2speech files? The header is still not clear to me, but I'm not...
- Tue Jun 29, 2021 8:48 pm
- Forum: Game Archive
- Topic: Runaway - A Twist of Fate [Pendulo Studios]
- Replies: 14
- Views: 4283
Re: Runaway - A Twist of Fate [Pendulo Studios]
Thanks for the hints regarding the Hollywood Monsters palette files, works perfectly (once you find out which palette belongs to which file, that is ;-) ). I also stopped there with the files from Runaway, the ones you mentioned are remaining, but I doubt they are very important. Might try again som...
- Wed Jun 23, 2021 8:55 am
- Forum: Game Archive
- Topic: Runaway - A Twist of Fate [Pendulo Studios]
- Replies: 14
- Views: 4283
Re: Runaway - A Twist of Fate [Pendulo Studios]
Hey ripper, nice to hear back from you! I also did a couple of investigations over the last week, and together with your research, many things have become more clear. The basic format for all images seems to be the one you posted above, i.e. records of X, Y, [type,] count, [data] where those in brac...
- Tue Jun 15, 2021 9:02 pm
- Forum: Game Archive
- Topic: Runaway - A Twist of Fate [Pendulo Studios]
- Replies: 14
- Views: 4283
Re: Runaway - A Twist of Fate [Pendulo Studios]
Thanks again for your explanation regarding the RA1 strings, they were very helpful! With the key, I was able to extract the strings easily. In fact there are more of the blocks you mentioned, but I managed to find them quickly by searching for "FF FF 00 00 00 00" in the resource file. How...
- Sun Jun 13, 2021 9:24 pm
- Forum: Game Archive
- Topic: Runaway - A Twist of Fate [Pendulo Studios]
- Replies: 14
- Views: 4283
Re: Runaway - A Twist of Fate [Pendulo Studios]
Hey ripper, I am amazed how much you were able to discover about these resource formats. :-) I will play around a bit with the image data, R5G6B5 sounds good, the two format types probably confused me a bit. Also I was indeed looking at the bik's for the first two games, and your code there is also ...
- Sat Jun 12, 2021 11:09 pm
- Forum: Game Archive
- Topic: Runaway - A Twist of Fate [Pendulo Studios]
- Replies: 14
- Views: 4283
Re: Runaway - A Twist of Fate [Pendulo Studios]
Sorry for reviving this old post, but I've recently starting looking into for a way for extracting some of the images from the Runaway series of games, and there isn't a whole lot of information available on that topic in general. In fact, ripper's info from above was the best I could find and it wa...