Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 8 matches

by giofrida
Sat Aug 06, 2022 7:44 am
Forum: Game Archive
Topic: Metal gear solid Twin snakes .dat files and audio
Replies: 10
Views: 6595

Re: Metal gear solid Twin snakes .dat files and audio

Thank you DKDave for explaining the meaning of that audio header. I linked here the source of my tool with a precompiled executable with cygwin. I tried to be as clear as possible in my code, but it's been a while since I programmed so much, so it may look a bit messy at times. It can extract the co...
by giofrida
Wed Aug 03, 2022 9:02 am
Forum: Game Archive
Topic: Metal gear solid Twin snakes .dat files and audio
Replies: 10
Views: 6595

Re: Metal gear solid Twin snakes .dat files and audio

Hello! I made some progress on the file extraction from .dat files. So far my tool works on both vox.dat, movie.dat and demo.dat. Other dat files use a different data structure as far as I know. My aim is to replace the audio files with the ones in another language provided by the PSX version. I don...
by giofrida
Sat Dec 04, 2021 6:03 pm
Forum: 3D/2D models
Topic: Guardians Of The Galaxy 2021 Ripping?
Replies: 93
Views: 27138

Re: Guardians Of The Galaxy 2021 Ripping?

Hey! Just wanted to contribute to the thread by posting my "unscrambler" tool that you can use to decypher .ini.scrambled configuration files you can find inside the bin folder of the game. Maybe it's not very useful for extracting models, but I don't think it deserves its own thread. This...
by giofrida
Fri Jul 23, 2021 4:36 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61585

Re: Death Stranding (PS4)

Ok so here's how data is stored in these font files. Let's consider the font "bocdmonolightultcond.core". Note that all the hex numbers are stored in little endian format, that is, they must be read right to left. Let's start from the header: https://i.ibb.co/59GgQJ9/header.png F3 08 7B 7B...
by giofrida
Thu Jul 22, 2021 8:33 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61585

Re: Death Stranding (PS4)

Can someone please help me understand how to extract the fonts from the game? I have no idea what I'm doing and was hoping there was a way to derive .ttf or .otf files from the .core files I extracted w/ Decima Explorer. Hi! I had a look at those files and actually managed to understand how they wo...
by giofrida
Mon Nov 09, 2020 1:47 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61585

Re: Death Stranding (PS4)

I also give you a summary of the audio content of data files and packed files that I extracted. The number of audio files is written between brackets. Loose files: 40fb866e44aec444200cdb0c384cf5a5.bin - Area00: BGM and sounds of very first part of the game (23) c0306eef15c4b5122ab61a834f80d743.bin -...
by giofrida
Mon Nov 09, 2020 10:00 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61585

Re: Death Stranding (PS4)

Sure, here's the download.
I compiled DecimaTools using gcc under cygwin, but I placed the required libraries along with executables. Let me know if it works
by giofrida
Sun Nov 08, 2020 10:41 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61585

Re: Death Stranding (PS4)

Hello! Just to tell you that it's possible to dump sound files, and here is how to do that. At least on the PC version. As far as I know, in a single .bin data file can be present (at the same time) packed sound files (containing multiple files) and loose sound files. The former can be extracted eas...