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Search found 7 matches
- Mon Feb 15, 2021 12:34 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101871
Re: Mortal Kombat 11
oK GUYS I succed u must join everything in one object. Create only one node with your mesh combined. Then you create another windows with uv map. You take your color texture image in uv map. Then u select all your mesh in edit mode. it gonna show u all verticle of your mesh in UV MAP. U just need t...
- Mon Dec 28, 2020 6:18 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 26369
Re: Mortal Kombat 11/X Animation Tool
Do you know where to find the animations for the brutalities and stage brutalities?
Also, someone using your method found a few krypt animations that are not in the game. https://www.youtube.com/watch?v=uMNuG5sbk10
Pretty cool.
Also, someone using your method found a few krypt animations that are not in the game. https://www.youtube.com/watch?v=uMNuG5sbk10
Pretty cool.
- Sun Dec 27, 2020 12:39 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 26369
Re: Mortal Kombat 11/X Animation Tool
Any chance to fix that? (...) And also make sure you are using Noesis scripts included in the rar. If you had previous mesh.ascii scripts for example remove them. (...) You are correct. I was using a nux file that had been generated with the previous scripts. It worked well after generating a NUX m...
- Sat Dec 26, 2020 11:27 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 26369
Re: Mortal Kombat 11/X Animation Tool
Multiple Meshes/Scene Support - Switched to mesh.ascii for future morph support. DON'T use SMD. - You will still convert them to NUX though, before loading into the animation tool - Use the included "fmt_nxps_0_9_6.py" script for mesh.ascii. I have made a change related to rotations. The ...
- Thu Dec 24, 2020 3:37 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 26369
Re: Mortal Kombat 11/X Animation Tool
This is awesome. Great work akderebur.
Any chance to load textures to the animations too?
Also (a bit off-topic) but do you know how to extract the unreadable data from the MKO files of MK11?
Any chance to load textures to the animations too?
Also (a bit off-topic) but do you know how to extract the unreadable data from the MKO files of MK11?
- Sun Nov 01, 2020 11:28 pm
- Forum: Compressed files and methods
- Topic: Help extracting information from Mortal Kombat 11 (MK11) mko files
- Replies: 0
- Views: 942
Help extracting information from Mortal Kombat 11 (MK11) mko files
Hello, Can someone help me extract information from Mortal Kombat 11 (MK11) mko files? MK11 uses oodle and zlib compression and although the mko files contain readable information with an HEX editor, there's lots of information there that I don't know how to extract. Can someone help? I've tried som...
- Thu Oct 22, 2020 11:48 am
- Forum: Audio file formats
- Topic: MK11 Audio Ripping (stage music files)
- Replies: 1
- Views: 1326
Re: MK11 Audio Ripping (stage music files)
Still need help on this?