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by aluigi
Sun Jul 24, 2016 9:01 am
Forum: Game Archive
Topic: anyway to get Destiny models from Last Gen yet?
Replies: 5
Views: 2544

Re: anyway to get Destiny models from Last Gen yet?

Just for the record, QuickBMS 0.7.5 implements the APIs OodleLZ_Decompress and OodleLZ_Compress of Oodle 2.2.0.
by aluigi
Sat May 09, 2015 6:06 pm
Forum: Compressed files and methods
Topic: rgssad bms script
Replies: 6
Views: 7694

Re: rgssad bms script

Thanks, fixed.
by aluigi
Tue Oct 21, 2014 9:54 pm
Forum: Game Archive
Topic: Quake Arena Arcade (XBOX360) bpk file
Replies: 4
Views: 2044

Re: Quake Arena Arcade (XBOX360) bpk file

Fixed.
by aluigi
Tue Oct 21, 2014 9:43 pm
Forum: Code Talk
Topic: Offbreak
Replies: 9
Views: 6841

Re: Offbreak

Offbreak 0.3 has been released:
http://aluigi.org/mytoolz.htm#offbreak

For support about the tool, improvements, suggestions and feedback, please refer to the official forum or send me an e-mail:
http://zenhax.com/viewtopic.php?f=17&t=277
by aluigi
Wed Oct 08, 2014 8:02 pm
Forum: Compressed files and methods
Topic: LZMA compression method in GZIP files
Replies: 6
Views: 4017

Re: LZMA compression method in GZIP files

QuickBMS already supports lzma in gzip files, you can try:

Code: Select all

comtype gzip
get SIZE asize
clog "dump.dat" 0 SIZE SIZE
by aluigi
Sun Oct 05, 2014 10:42 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 125
Views: 136813

Re: Shadow Of Mordor .arch05

The QuickBMS script already exists, it covers the compressed embb archives, the non-compressed ones, textures, LTMI and there are even a couple of separated scripts to allow reimporting:
http://zenhax.com/viewtopic.php?f=9&t=185
http://zenhax.com/viewtopic.php?f=9&t=208
by aluigi
Sun Sep 21, 2014 10:20 am
Forum: Code Talk
Topic: Offbreak
Replies: 9
Views: 6841

Re: Offbreak

I'm working on a new version of offbreak just in these days. It will be open source, more verbose and uses a better method to pass the parameters to the injected dll. In the next days I will make some tests with specific games. Currently there are no plans for a 64bit version, sorry. When everything...
by aluigi
Wed Aug 13, 2014 8:41 am
Forum: Game Archive
Topic: Byte substitution cipher with QuickBMS?
Replies: 2
Views: 1463

Re: Byte substitution cipher with QuickBMS?

Now there is an official forum for any help and suggestion/feedback regarding QuickBMS.
by aluigi
Fri Aug 08, 2014 10:44 am
Forum: Holy Cow!
Topic: Angry people
Replies: 38
Views: 30462

Re: Angry people

I have never said that people must move from here to there. That's even written in the FAQ where I call my project a "complement". Till a week ago Xentax was closed to public, full of advertisements, payware, no wiki and with tons of posts edited. In fact in my post of some days ago I alre...
by aluigi
Fri Aug 08, 2014 5:30 am
Forum: Holy Cow!
Topic: Angry people
Replies: 38
Views: 30462

Re: Angry people

This is not the way forward. The forum is here and still in place. We don't need another one. Very mature move to remove the link to a free resource, my compliments. Almost mature like having a thread where you joke and insult people who don't like your forum for various reasons that it's hard to c...
by aluigi
Thu Aug 07, 2014 10:11 pm
Forum: Holy Cow!
Topic: Angry people
Replies: 38
Views: 30462

Re: Angry people

Anyway the project about which I was talking in my previous post is now online at http://zenhax.com

I don't know if it will reduce the amount of Xentax haters but, who knows, at least it's an idea.
Everyone is invited :)
by aluigi
Thu Aug 07, 2014 11:15 am
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 468295

Re: Unity Assets Explorer [v 1.2]

Yes, the script is valid for reimporting (quickbms.txt section 3)
by aluigi
Sat Aug 02, 2014 5:18 pm
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 468295

Re: Unity Assets Explorer [v 1.2]

Just for information, a couple of weeks ago I released a quickbms script that should cover all or almost all the existent assets versions of Unity3d:

http://aluigi.org/papers/bms/unity.bms

The format was easier than I thought, so the real task is being able to use/convert the extracted files.
by aluigi
Sat Aug 02, 2014 5:13 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 84927

Re: The Crew fat/dat archives

Great how about a repacker? It's great to see the game files can be unpacked. If you want to make a simple test you can use my script with quickbms in reimport mode. Luckily The Crew and the other FAT2 games don't use chunks (like instead does Watch Dogs) and the algorithm is just lzo, so it's full...
by aluigi
Sat Aug 02, 2014 5:08 pm
Forum: Code Talk
Topic: double floats in quickbms
Replies: 4
Views: 2564

Re: double floats in quickbms

Code: Select all

math TMP = 0x10000000
math TMP *= 16
if TMP == 0
    print "Error: you must use quickbms_4gb_files.exe for this archive"
    cleanexit
endif