Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 14 matches
- Sun Jan 16, 2022 4:05 am
- Forum: Game Archive
- Topic: Tom Clancy’s The Division 2 - SDFDATA / SDFTOC archive
- Replies: 18
- Views: 13048
- Tue Dec 28, 2021 6:26 pm
- Forum: Game Archive
- Topic: Tom Clancy’s The Division 2 - SDFDATA / SDFTOC archive
- Replies: 18
- Views: 13048
Re: The Division 2
When at position 97 byte is 0 then it works normally and data is usually compressed with zlib, but when byte is 1 as in the picture....
it seems to be encrypted
it seems to be encrypted
- Sun Nov 28, 2021 2:27 pm
- Forum: Game Archive
- Topic: Tom Clancy’s The Division 2 - SDFDATA / SDFTOC archive
- Replies: 18
- Views: 13048
Re: The Division 2
I don't think it works! I don't think he has the keys either, so he writes nonsense for legal reasons! Posting something on a forum and you don't even know what it's for is ridiculous
- Sun Nov 21, 2021 8:01 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136522
Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Tom Clancy's Rainbow Six - Siege
Forge Version 29
Forge Version 29
- Sun Nov 21, 2021 4:37 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136522
Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
I tried but it always returns an empty string ...
Wouldn't he find at least one name in the archive?
I use DecodeName func
https://github.com/parzivail/RainbowFor ... ncoding.cs
Or I'm doing something wrong!
Wouldn't he find at least one name in the archive?
I use DecodeName func
https://github.com/parzivail/RainbowFor ... ncoding.cs
Or I'm doing something wrong!
- Sat Nov 20, 2021 11:21 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136522
Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Is there a possibility to find/extract filenames in forge?
- Sat Nov 06, 2021 10:22 pm
- Forum: Game Archive
- Topic: Far Cry 6 .fat and .dat files
- Replies: 16
- Views: 7617
Re: Far Cry 6 .fat and .dat files
Here is the sample in zip file
- Sat Nov 06, 2021 10:20 pm
- Forum: Game Archive
- Topic: Far Cry 6 .fat and .dat files
- Replies: 16
- Views: 7617
Re: Far Cry 6 .fat and .dat files
Maybe someone with more experience knows struct.....Thank's!!! SDOL chunk 20 bytes (blue range) dword lod (yellow range) dword unknown1 (null) float somefloat (green range) dword unknown2 (red range) dword unknown3 (null) dword vertsize (grey range) dword buffsize (light blue range) vertsize + norma...
- Mon Jun 07, 2021 7:57 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PC
- Replies: 18
- Views: 8606
Re: Red Dead Redemption 2 PC
Does anyone know which encryption is used in rpf8, on some gta forum I read wb-aes? Thansk
- Sat Jun 05, 2021 5:54 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PC
- Replies: 18
- Views: 8606
Re: Red Dead Redemption 2 PC
I tried and daemon1 tool is great! I would try to make a similar one...(at least I hope so)
I can't find anything about rpf8 anywhere
I can't find anything about rpf8 anywhere
- Sat Jun 05, 2021 2:39 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PC
- Replies: 18
- Views: 8606
Re: Red Dead Redemption 2 PC
Anyone discovered the rpf decryption and header structures?
- Thu Jun 03, 2021 10:37 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 133
- Views: 37225
Re: Red Dead Redemption 2 PS4
Does anyone know structure for rpf8 rdr2 (ps4)?
Tocentrys etc...
How to extract files....
Thanks
Tocentrys etc...
How to extract files....
Thanks
- Thu Jun 03, 2021 1:38 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption .rpf converter/extractor
- Replies: 77
- Views: 42464
Re: Red Dead Redemption .rpf converter/extractor
Does anyone know structure for rpf8 rdr2 (ps4 or pc)?
Thanks
Thanks
- Fri Dec 11, 2020 7:49 pm
- Forum: 3D/2D models
- Topic: (PS3) Naughty Dog .pak Noesis Script
- Replies: 20
- Views: 13925
Re: (PS3) Naughty Dog .pak Noesis Script
Please can anyone explain the pak file structure a bit :) ? I read on some posts that in the beginning of pak file is some offset relocation table... info3 = [] bs.seek(info2[1], NOESEEK_ABS) for a in range(0, info2[2]): info3.append(bs.read(">2I")) #for a in range(0, info2[2]): # print((&...