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Search found 4 matches

by rollin
Sun Oct 02, 2022 6:53 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 20750

Re: Spiderman Remastered (PC) model tool

i think once this gets solved this will not be solved i dont see reasons for this even if i support blendshapes, it will be way too hard for users to make them so no I think there are a few people around modding spider-man who do corrective blendshapes in their daily work or as students or similar....
by rollin
Sun Oct 02, 2022 3:48 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 20750

Re: Spiderman Remastered (PC) model tool

Version 0.55 beta of Model import tool: - tangents/bitangent sign support - fixed error message for weight buffer overfloat Model exporter was also updated, to get proper NORMALS. They were incorrect all this time. Not too far, but about 10% here or there. Tested and seems to just nail it. Thank yo...
by rollin
Thu Sep 29, 2022 10:15 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 20750

Re: Spiderman Remastered (PC) model tool

I think there is an issue with beta 5 regarding the normal map display. So far i can't find anyone who knows how to calculate tangents for mirrored meshes with overlapped UVs. There are lots of explanations on the net, but none of them work. The best hint I can give is probably that http://www.mikk...
by rollin
Thu Sep 29, 2022 6:23 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 20750

Re: Spiderman Remastered (PC) model tool

Version 0.4 beta Changes: - support for static meshes (map assets etc.) - support for almost any skeletal mesh if they have no more than 256 bones in their skeleton https://imgur.com/dctZxUA.png I think there is an issue with beta 5 regarding the normal map display. I think some data is either miss...