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Search found 3 matches
- Tue Mar 10, 2020 6:47 am
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 9994
Re: Quake Champions \ World War Z Tool
I will not bother with cubemaps or shader textures. You can try loading them with QPCT. QPCT doesn't want to work for me, but I've been able to get most of the textures with Rawtex. Cubemaps are another mess that I haven't figured out yet, but my concern at the moment is getting the correct blue ch...
- Sat Mar 07, 2020 4:36 am
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 9994
Re: Quake Champions \ World War Z Tool
After using this for a bit, I've noticed a few things: - Both UVs and textures are flipped. Is there a technical reason for this? I see you mentioned it earlier. - UV maps for heads, the eyeshadow models, and eyelashes are all mangled for several of the champs at least for the mm models - - So far a...
- Wed Mar 04, 2020 7:27 am
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 9994
Re: Quake Champions \ World War Z Tool
Don't know what I'm doing wrong but I can't seem to get anything to export properly. Some meshes import properly (some just outright freeze the program), but I can never see anything besides an armature. Exporting gives a similarly expected result of no actual mesh and occasionally Noesis seems to j...